pcsx2/3rdparty/wxwidgets3.0-3.0.1/include/wx/hash.h

313 lines
12 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/hash.h
// Purpose: wxHashTable class
// Author: Julian Smart
// Modified by: VZ at 25.02.00: type safe hashes with WX_DECLARE_HASH()
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HASH_H__
#define _WX_HASH_H__
#include "wx/defs.h"
#include "wx/string.h"
#if !wxUSE_STD_CONTAINERS
#include "wx/object.h"
#else
class WXDLLIMPEXP_FWD_BASE wxObject;
#endif
// the default size of the hash
#define wxHASH_SIZE_DEFAULT (1000)
/*
* A hash table is an array of user-definable size with lists
* of data items hanging off the array positions. Usually there'll
* be a hit, so no search is required; otherwise we'll have to run down
* the list to find the desired item.
*/
union wxHashKeyValue
{
long integer;
wxString *string;
};
// for some compilers (AIX xlC), defining it as friend inside the class is not
// enough, so provide a real forward declaration
class WXDLLIMPEXP_FWD_BASE wxHashTableBase;
class WXDLLIMPEXP_BASE wxHashTableBase_Node
{
friend class WXDLLIMPEXP_FWD_BASE wxHashTableBase;
typedef class WXDLLIMPEXP_FWD_BASE wxHashTableBase_Node _Node;
public:
wxHashTableBase_Node( long key, void* value,
wxHashTableBase* table );
wxHashTableBase_Node( const wxString& key, void* value,
wxHashTableBase* table );
~wxHashTableBase_Node();
long GetKeyInteger() const { return m_key.integer; }
const wxString& GetKeyString() const { return *m_key.string; }
void* GetData() const { return m_value; }
void SetData( void* data ) { m_value = data; }
protected:
_Node* GetNext() const { return m_next; }
protected:
// next node in the chain
wxHashTableBase_Node* m_next;
// key
wxHashKeyValue m_key;
// value
void* m_value;
// pointer to the hash containing the node, used to remove the
// node from the hash when the user deletes the node iterating
// through it
// TODO: move it to wxHashTable_Node (only wxHashTable supports
// iteration)
wxHashTableBase* m_hashPtr;
};
class WXDLLIMPEXP_BASE wxHashTableBase
#if !wxUSE_STD_CONTAINERS
: public wxObject
#endif
{
friend class WXDLLIMPEXP_FWD_BASE wxHashTableBase_Node;
public:
typedef wxHashTableBase_Node Node;
wxHashTableBase();
virtual ~wxHashTableBase() { }
void Create( wxKeyType keyType = wxKEY_INTEGER,
size_t size = wxHASH_SIZE_DEFAULT );
void Clear();
void Destroy();
size_t GetSize() const { return m_size; }
size_t GetCount() const { return m_count; }
void DeleteContents( bool flag ) { m_deleteContents = flag; }
static long MakeKey(const wxString& string);
protected:
void DoPut( long key, long hash, void* data );
void DoPut( const wxString& key, long hash, void* data );
void* DoGet( long key, long hash ) const;
void* DoGet( const wxString& key, long hash ) const;
void* DoDelete( long key, long hash );
void* DoDelete( const wxString& key, long hash );
private:
// Remove the node from the hash, *only called from
// ~wxHashTable*_Node destructor
void DoRemoveNode( wxHashTableBase_Node* node );
// destroys data contained in the node if appropriate:
// deletes the key if it is a string and destrys
// the value if m_deleteContents is true
void DoDestroyNode( wxHashTableBase_Node* node );
// inserts a node in the table (at the end of the chain)
void DoInsertNode( size_t bucket, wxHashTableBase_Node* node );
// removes a node from the table (fiven a pointer to the previous
// but does not delete it (only deletes its contents)
void DoUnlinkNode( size_t bucket, wxHashTableBase_Node* node,
wxHashTableBase_Node* prev );
// unconditionally deletes node value (invoking the
// correct destructor)
virtual void DoDeleteContents( wxHashTableBase_Node* node ) = 0;
protected:
// number of buckets
size_t m_size;
// number of nodes (key/value pairs)
size_t m_count;
// table
Node** m_table;
// key typ (INTEGER/STRING)
wxKeyType m_keyType;
// delete contents when hash is cleared
bool m_deleteContents;
private:
wxDECLARE_NO_COPY_CLASS(wxHashTableBase);
};
// ----------------------------------------------------------------------------
// for compatibility only
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxHashTable_Node : public wxHashTableBase_Node
{
friend class WXDLLIMPEXP_FWD_BASE wxHashTable;
public:
wxHashTable_Node( long key, void* value,
wxHashTableBase* table )
: wxHashTableBase_Node( key, value, table ) { }
wxHashTable_Node( const wxString& key, void* value,
wxHashTableBase* table )
: wxHashTableBase_Node( key, value, table ) { }
wxObject* GetData() const
{ return (wxObject*)wxHashTableBase_Node::GetData(); }
void SetData( wxObject* data )
{ wxHashTableBase_Node::SetData( data ); }
wxHashTable_Node* GetNext() const
{ return (wxHashTable_Node*)wxHashTableBase_Node::GetNext(); }
};
// should inherit protectedly, but it is public for compatibility in
// order to publicly inherit from wxObject
class WXDLLIMPEXP_BASE wxHashTable : public wxHashTableBase
{
typedef wxHashTableBase hash;
public:
typedef wxHashTable_Node Node;
typedef wxHashTable_Node* compatibility_iterator;
public:
wxHashTable( wxKeyType keyType = wxKEY_INTEGER,
size_t size = wxHASH_SIZE_DEFAULT )
: wxHashTableBase() { Create( keyType, size ); BeginFind(); }
wxHashTable( const wxHashTable& table );
virtual ~wxHashTable() { Destroy(); }
const wxHashTable& operator=( const wxHashTable& );
// key and value are the same
void Put(long value, wxObject *object)
{ DoPut( value, value, object ); }
void Put(long lhash, long value, wxObject *object)
{ DoPut( value, lhash, object ); }
void Put(const wxString& value, wxObject *object)
{ DoPut( value, MakeKey( value ), object ); }
void Put(long lhash, const wxString& value, wxObject *object)
{ DoPut( value, lhash, object ); }
// key and value are the same
wxObject *Get(long value) const
{ return (wxObject*)DoGet( value, value ); }
wxObject *Get(long lhash, long value) const
{ return (wxObject*)DoGet( value, lhash ); }
wxObject *Get(const wxString& value) const
{ return (wxObject*)DoGet( value, MakeKey( value ) ); }
wxObject *Get(long lhash, const wxString& value) const
{ return (wxObject*)DoGet( value, lhash ); }
// Deletes entry and returns data if found
wxObject *Delete(long key)
{ return (wxObject*)DoDelete( key, key ); }
wxObject *Delete(long lhash, long key)
{ return (wxObject*)DoDelete( key, lhash ); }
wxObject *Delete(const wxString& key)
{ return (wxObject*)DoDelete( key, MakeKey( key ) ); }
wxObject *Delete(long lhash, const wxString& key)
{ return (wxObject*)DoDelete( key, lhash ); }
// Way of iterating through whole hash table (e.g. to delete everything)
// Not necessary, of course, if you're only storing pointers to
// objects maintained separately
void BeginFind() { m_curr = NULL; m_currBucket = 0; }
Node* Next();
void Clear() { wxHashTableBase::Clear(); }
size_t GetCount() const { return wxHashTableBase::GetCount(); }
protected:
// copy helper
void DoCopy( const wxHashTable& copy );
// searches the next node starting from bucket bucketStart and sets
// m_curr to it and m_currBucket to its bucket
void GetNextNode( size_t bucketStart );
private:
virtual void DoDeleteContents( wxHashTableBase_Node* node );
// current node
Node* m_curr;
// bucket the current node belongs to
size_t m_currBucket;
};
// defines a new type safe hash table which stores the elements of type eltype
// in lists of class listclass
#define _WX_DECLARE_HASH(eltype, dummy, hashclass, classexp) \
classexp hashclass : public wxHashTableBase \
{ \
public: \
hashclass(wxKeyType keyType = wxKEY_INTEGER, \
size_t size = wxHASH_SIZE_DEFAULT) \
: wxHashTableBase() { Create(keyType, size); } \
\
virtual ~hashclass() { Destroy(); } \
\
void Put(long key, eltype *data) { DoPut(key, key, (void*)data); } \
void Put(long lhash, long key, eltype *data) \
{ DoPut(key, lhash, (void*)data); } \
eltype *Get(long key) const { return (eltype*)DoGet(key, key); } \
eltype *Get(long lhash, long key) const \
{ return (eltype*)DoGet(key, lhash); } \
eltype *Delete(long key) { return (eltype*)DoDelete(key, key); } \
eltype *Delete(long lhash, long key) \
{ return (eltype*)DoDelete(key, lhash); } \
private: \
virtual void DoDeleteContents( wxHashTableBase_Node* node ) \
{ delete (eltype*)node->GetData(); } \
\
DECLARE_NO_COPY_CLASS(hashclass) \
}
// this macro is to be used in the user code
#define WX_DECLARE_HASH(el, list, hash) \
_WX_DECLARE_HASH(el, list, hash, class)
// and this one does exactly the same thing but should be used inside the
// library
#define WX_DECLARE_EXPORTED_HASH(el, list, hash) \
_WX_DECLARE_HASH(el, list, hash, class WXDLLIMPEXP_CORE)
#define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \
_WX_DECLARE_HASH(el, list, hash, class usergoo)
// delete all hash elements
//
// NB: the class declaration of the hash elements must be visible from the
// place where you use this macro, otherwise the proper destructor may not
// be called (a decent compiler should give a warning about it, but don't
// count on it)!
#define WX_CLEAR_HASH_TABLE(hash) \
{ \
(hash).BeginFind(); \
wxHashTable::compatibility_iterator it = (hash).Next(); \
while( it ) \
{ \
delete it->GetData(); \
it = (hash).Next(); \
} \
(hash).Clear(); \
}
#endif // _WX_HASH_H__