mirror of https://github.com/PCSX2/pcsx2.git
172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/font.h
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// Purpose: wxFont class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FONT_H_
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#define _WX_FONT_H_
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// ----------------------------------------------------------------------------
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// wxFont
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// ----------------------------------------------------------------------------
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DECLARE_WXCOCOA_OBJC_CLASS(NSFont);
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// Internal class that bridges us with code like wxSystemSettings
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class wxCocoaFontFactory;
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// We have c-tors/methods taking pointers of these
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class wxFontRefData;
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/*! @discussion
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wxCocoa's implementation of wxFont is very incomplete. In particular,
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a lot of work needs to be done on wxNativeFontInfo which is currently
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using the totally generic implementation.
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See the documentation in src/cocoa/font.mm for more implementatoin details.
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*/
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class WXDLLIMPEXP_CORE wxFont : public wxFontBase
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{
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friend class wxCocoaFontFactory;
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public:
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/*! @abstract Default construction of invalid font for 2-step construct then Create process.
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*/
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wxFont() { }
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wxFont(const wxFontInfo& info)
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{
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Create(info.GetPointSize(),
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info.GetFamily(),
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info.GetStyle(),
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info.GetWeight(),
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info.IsUnderlined(),
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info.GetFaceName(),
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info.GetEncoding());
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if ( info.IsUsingSizeInPixels() )
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SetPixelSize(info.GetPixelSize());
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}
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/*! @abstract Platform-independent construction with individual properties
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*/
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#if FUTURE_WXWIN_COMPATIBILITY_3_0
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wxFont(int size,
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int family,
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int style,
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int weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, (wxFontFamily)family, (wxFontStyle)style, (wxFontWeight)weight, underlined, face, encoding);
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}
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#endif
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wxFont(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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(void)Create(size, family, style, weight, underlined, face, encoding);
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}
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wxFont(const wxSize& pixelSize,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = false,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
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{
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Create(10, family, style, weight, underlined, face, encoding);
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SetPixelSize(pixelSize);
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}
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/*! @abstract Construction with opaque wxNativeFontInfo
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*/
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wxFont(const wxNativeFontInfo& info)
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{
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(void)Create(info);
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}
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/*! @abstract Construction with platform-dependent font descriptor string.
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@param fontDesc Usually the result of wxNativeFontInfo::ToUserString()
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*/
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wxFont(const wxString& fontDesc);
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// NOTE: Copy c-tor and assignment from wxObject is fine
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bool Create(int size,
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wxFontFamily family,
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wxFontStyle style,
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wxFontWeight weight,
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bool underlined = FALSE,
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const wxString& face = wxEmptyString,
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wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
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bool Create(const wxNativeFontInfo& info);
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virtual ~wxFont();
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// implement base class pure virtuals
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virtual int GetPointSize() const;
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virtual wxFontStyle GetStyle() const;
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virtual wxFontWeight GetWeight() const;
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virtual bool GetUnderlined() const;
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virtual wxString GetFaceName() const;
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virtual wxFontEncoding GetEncoding() const;
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virtual const wxNativeFontInfo *GetNativeFontInfo() const;
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virtual void SetPointSize(int pointSize);
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virtual void SetFamily(wxFontFamily family);
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virtual void SetStyle(wxFontStyle style);
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virtual void SetWeight(wxFontWeight weight);
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virtual bool SetFaceName(const wxString& faceName);
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virtual void SetUnderlined(bool underlined);
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virtual void SetEncoding(wxFontEncoding encoding);
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wxDECLARE_COMMON_FONT_METHODS();
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// implementation only from now on
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// -------------------------------
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/*! @abstract Defined on some ports (not including this one) in wxGDIObject
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@discussion
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The intention here I suppose is to allow one to create a wxFont without yet
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creating the underlying native object. There's no point not to create the
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NSFont immediately in wxCocoa so this is useless.
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This method came from the stub code copied in the early days of wxCocoa.
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FIXME(1): Remove this in trunk. FIXME(2): Is it really a good idea for this to
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be part of the public API for wxGDIObject?
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*/
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virtual bool RealizeResource();
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protected:
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/*! @abstract Internal constructor with ref data
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@discussion
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Takes ownership of @a refData. That is, it is assumed that refData has either just been
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created using new (which initializes its m_refCount to 1) or if you are sharing a ref that
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you have called IncRef on it before passing it to this method.
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*/
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explicit wxFont(wxFontRefData *refData)
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{ Create(refData); }
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bool Create(wxFontRefData *refData);
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virtual wxGDIRefData *CreateGDIRefData() const;
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virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
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virtual wxFontFamily DoGetFamily() const;
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private:
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DECLARE_DYNAMIC_CLASS(wxFont)
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};
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#endif
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// _WX_FONT_H_
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