mirror of https://github.com/PCSX2/pcsx2.git
158 lines
4.3 KiB
Plaintext
158 lines
4.3 KiB
Plaintext
# =========================================================================
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# This configuration file was generated by
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# Bakefile 0.2.9 (http://www.bakefile.org)
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# Beware that all changes made to this file will be overwritten next
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# time you run Bakefile!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# Compiler flags to link shared library
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LINK_DLL_FLAGS ?= -shared
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# Compiler flags to link loadable module
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LINK_MODULE_FLAGS ?= -shared
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# C compiler
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CC = gcc
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# C++ compiler
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CXX = g++
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# Standard flags for CC
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CFLAGS ?=
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# Standard flags for C++
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CXXFLAGS ?=
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# Standard preprocessor flags (common for CC and CXX)
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CPPFLAGS ?=
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# Standard linker flags
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LDFLAGS ?=
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# The C preprocessor
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CPP ?= $(CC) -E
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# What type of library to build? [0,1]
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SHARED ?= 0
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# GTK+ toolkit version [,2]
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TOOLKIT_VERSION ?=
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# Build wxUniversal instead of native port? [0,1]
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WXUNIV ?= 0
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# Compile Unicode build of wxWidgets? [0,1]
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UNICODE ?= 1
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# Use MSLU library when building Unicode version. [0,1]
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MSLU ?= 0
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# Type of compiled binaries [debug,release]
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BUILD ?= debug
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# Should debugging info be included in the executables? The default value
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# "default" means that debug info will be included if BUILD=debug
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# and not included if BUILD=release. [0,1,default]
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DEBUG_INFO ?= default
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# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
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# but expensive assert checks are enabled, use 0 to completely remove debugging
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# code. [0,1,default]
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DEBUG_FLAG ?= 1
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# Multiple libraries or single huge monolithic one? [0,1]
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MONOLITHIC ?= 0
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# Build GUI libraries? [0,1]
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USE_GUI ?= 1
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# Build wxHTML library (USE_GUI must be 1)? [0,1]
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USE_HTML ?= 1
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# Build wxWebView library (USE_GUI must be 1)? [0,1]
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USE_WEBVIEW ?= 1
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# Build multimedia library (USE_GUI must be 1)? [0,1]
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USE_MEDIA ?= 1
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# Build wxXRC library (USE_GUI must be 1)? [0,1]
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USE_XRC ?= 1
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# Build wxAUI library (USE_GUI must be 1)? [0,1]
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USE_AUI ?= 1
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# Build wxRibbon library (USE_GUI must be 1)? [0,1]
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USE_RIBBON ?= 1
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# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
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USE_PROPGRID ?= 1
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# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_RICHTEXT ?= 1
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# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_STC ?= 1
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# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
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USE_OPENGL ?= 1
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# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
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USE_QA ?= 0
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# Enable exceptions in compiled code. [0,1]
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USE_EXCEPTIONS ?= 1
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# Enable run-time type information (RTTI) in compiled code. [0,1]
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USE_RTTI ?= 1
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# Enable threading in compiled code. [0,1]
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USE_THREADS ?= 1
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# Enable wxCairoContext for platforms other than Linux/GTK. [0,1]
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USE_CAIRO ?= 0
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# Is this official build by wxWidgets developers? [0,1]
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OFFICIAL_BUILD ?= 0
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# Use this to name your customized DLLs differently
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VENDOR ?= custom
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#
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WX_FLAVOUR ?=
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#
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WX_LIB_FLAVOUR ?=
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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CFG ?=
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# Compiler flags needed to compile test suite in tests directory. If you want
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# to run the tests, set it so that the compiler can find CppUnit headers.
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CPPUNIT_CFLAGS ?=
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# Linker flags needed to link test suite in tests directory. If you want
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# to run the tests, include CppUnit library here.
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CPPUNIT_LIBS ?=
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# Version of C runtime library to use. You can change this to
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# static if SHARED=0, but it is highly recommended to not do
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# it if SHARED=1 unless you know what you are doing. [dynamic,static]
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RUNTIME_LIBS ?= dynamic
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# Set the version of your Mingw installation here.
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# "3" ...... this is for Mingw 2.0 or newer (comes with gcc3)
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# "2.95" ... for Mingw 1.1 or any of the older versions [3,2.95]
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GCC_VERSION ?= 3
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# Windows resource compiler to use, possibly including extra options.
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# For example, add "-F pe-i386" here if using 64 bit windres for 32 bit build.
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WINDRES ?= windres --use-temp-file
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