mirror of https://github.com/PCSX2/pcsx2.git
83 lines
2.0 KiB
C++
83 lines
2.0 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GSRendererDX11.h"
|
|
#include "GSCrc.h"
|
|
#include "resource.h"
|
|
|
|
GSRendererDX11::GSRendererDX11()
|
|
: GSRendererDX(new GSTextureCache11(this), GSVector2(-0.5f, -0.5f))
|
|
{
|
|
}
|
|
|
|
bool GSRendererDX11::CreateDevice(GSDevice* dev)
|
|
{
|
|
if(!__super::CreateDevice(dev))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GSRendererDX11::SetupIA()
|
|
{
|
|
GSDevice11* dev = (GSDevice11*)m_dev;
|
|
|
|
void* ptr = NULL;
|
|
|
|
if(dev->IAMapVertexBuffer(&ptr, sizeof(GSVertex), m_vertex.next))
|
|
{
|
|
GSVector4i::storent(ptr, m_vertex.buff, sizeof(GSVertex) * m_vertex.next);
|
|
|
|
if(UserHacks_WildHack && !isPackedUV_HackFlag)
|
|
{
|
|
GSVertex* RESTRICT d = (GSVertex*)ptr;
|
|
|
|
for(unsigned int i = 0; i < m_vertex.next; i++, d++)
|
|
if(PRIM->TME && PRIM->FST) d->UV &= 0x3FEF3FEF;
|
|
}
|
|
|
|
dev->IAUnmapVertexBuffer();
|
|
}
|
|
|
|
dev->IASetIndexBuffer(m_index.buff, m_index.tail);
|
|
|
|
D3D11_PRIMITIVE_TOPOLOGY t;
|
|
|
|
switch(m_vt.m_primclass)
|
|
{
|
|
case GS_POINT_CLASS:
|
|
t = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
|
|
break;
|
|
case GS_LINE_CLASS:
|
|
case GS_SPRITE_CLASS:
|
|
t = D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
|
|
break;
|
|
case GS_TRIANGLE_CLASS:
|
|
t = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
dev->IASetPrimitiveTopology(t);
|
|
}
|