mirror of https://github.com/PCSX2/pcsx2.git
ca9b5ce11d
Add 2 new shaders: * ps_main12: cast a 16 bit depth to a RGB5A1 color * ps_main16: cast a a RGB5A1 color to a 16 bit depth Shader might be used in future commit as it seems Silent Hill uses this kind of format. Fix tab/indentation too |
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.. | ||
glsl | ||
convert.fx | ||
cs.fx | ||
fxaa.fx | ||
glsl_source.h | ||
interlace.fx | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |