mirror of https://github.com/PCSX2/pcsx2.git
![]() the idea is that with SSE, doing operations that don't modify all the vectors can give false-dependencies, and in some situations prevent CPU's out-of-order execution (slows things down). so the solution is to only use stuff like "movss" when you need to preserve the upper 3 vectors, if not, its always better(faster) to use movaps. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@751 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
common | ||
fps2bios | ||
pcsx2 | ||
plugins | ||
build.sh | ||
pcsx2_suite_2008.sln |