mirror of https://github.com/PCSX2/pcsx2.git
173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ELF_H__
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#define __ELF_H__
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#include "CDVD/IsoFS/IsoFSCDVD.h"
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#include "CDVD/IsoFS/IsoFS.h"
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#if 0
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//2002-09-20 (Florin)
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extern char args[256]; //to be filled by GUI
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extern unsigned int args_ptr;
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#endif
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struct ELF_HEADER {
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u8 e_ident[16]; //0x7f,"ELF" (ELF file identifier)
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u16 e_type; //ELF type: 0=NONE, 1=REL, 2=EXEC, 3=SHARED, 4=CORE
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u16 e_machine; //Processor: 8=MIPS R3000
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u32 e_version; //Version: 1=current
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u32 e_entry; //Entry point address
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u32 e_phoff; //Start of program headers (offset from file start)
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u32 e_shoff; //Start of section headers (offset from file start)
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u32 e_flags; //Processor specific flags = 0x20924001 noreorder, mips
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u16 e_ehsize; //ELF header size (0x34 = 52 bytes)
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u16 e_phentsize; //Program headers entry size
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u16 e_phnum; //Number of program headers
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u16 e_shentsize; //Section headers entry size
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u16 e_shnum; //Number of section headers
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u16 e_shstrndx; //Section header stringtable index
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};
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struct ELF_PHR {
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u32 p_type; //see notes1
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u32 p_offset; //Offset from file start to program segment.
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u32 p_vaddr; //Virtual address of the segment
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u32 p_paddr; //Physical address of the segment
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u32 p_filesz; //Number of bytes in the file image of the segment
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u32 p_memsz; //Number of bytes in the memory image of the segment
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u32 p_flags; //Flags for segment
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u32 p_align; //Alignment. The address of 0x08 and 0x0C must fit this alignment. 0=no alignment
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};
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/*
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notes1
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------
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0=Inactive
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1=Load the segment into memory, no. of bytes specified by 0x10 and 0x14
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2=Dynamic linking
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3=Interpreter. The array element must specify a path name
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4=Note. The array element must specify the location and size of aux. info
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5=reserved
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6=The array element must specify location and size of the program header table.
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*/
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struct ELF_SHR {
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u32 sh_name; //No. to the index of the Section header stringtable index
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u32 sh_type; //See notes2
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u32 sh_flags; //see notes3
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u32 sh_addr; //Section start address
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u32 sh_offset; //Offset from start of file to section
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u32 sh_size; //Size of section
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u32 sh_link; //Section header table index link
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u32 sh_info; //Info
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u32 sh_addralign; //Alignment. The adress of 0x0C must fit this alignment. 0=no alignment.
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u32 sh_entsize; //Fixed size entries.
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};
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/*
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notes 2
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-------
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Type:
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0=Inactive
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1=PROGBITS
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2=SYMTAB symbol table
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3=STRTAB string table
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4=RELA relocation entries
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5=HASH hash table
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6=DYNAMIC dynamic linking information
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7=NOTE
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8=NOBITS
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9=REL relocation entries
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10=SHLIB
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0x70000000=LOPROC processor specifc
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0x7fffffff=HIPROC
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0x80000000=LOUSER lower bound
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0xffffffff=HIUSER upper bound
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notes 3
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-------
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Section Flags: (1 bit, you may combine them like 3 = alloc & write permission)
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1=Write section contains data the is be writeable during execution.
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2=Alloc section occupies memory during execution
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4=Exec section contains executable instructions
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0xf0000000=Mask bits processor-specific
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*/
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struct Elf32_Sym {
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u32 st_name;
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u32 st_value;
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u32 st_size;
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u8 st_info;
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u8 st_other;
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u16 st_shndx;
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};
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#define ELF32_ST_TYPE(i) ((i)&0xf)
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struct Elf32_Rel {
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u32 r_offset;
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u32 r_info;
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};
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class ElfObject
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{
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private:
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SafeArray<u8> data;
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ELF_PHR* proghead;
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ELF_SHR* secthead;
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wxString filename;
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void initElfHeaders();
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void readIso(IsoFile& file);
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void readFile();
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void checkElfSize(s64 elfsize);
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public:
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bool isCdvd;
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ELF_HEADER& header;
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// Destructor!
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// C++ does all the cleanup automagically for us.
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virtual ~ElfObject() throw() { }
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ElfObject(const wxString& srcfile, IsoFile& isofile);
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ElfObject( const wxString& srcfile, uint hdrsize );
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void loadProgramHeaders();
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void loadSectionHeaders();
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void loadHeaders();
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bool hasProgramHeaders();
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bool hasSectionHeaders();
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bool hasHeaders();
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std::pair<u32,u32> getTextRange();
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u32 getCRC();
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};
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//-------------------
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extern void loadElfFile(const wxString& filename);
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extern int GetPS2ElfName( wxString& dest );
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extern u32 ElfCRC;
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extern u32 ElfEntry;
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extern std::pair<u32,u32> ElfTextRange;
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extern wxString LastELF;
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#endif
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