pcsx2/pcsx2/Patch.cpp

311 lines
7.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#define _PC_ // disables MIPS opcode macros.
#include "IopCommon.h"
#include "Patch.h"
#include "GameDatabase.h"
#include <wx/textfile.h>
IniPatch Patch[ MAX_PATCH ];
IniPatch Cheat[ MAX_CHEAT ];
int patchnumber = 0;
int cheatnumber = 0;
wxString strgametitle;
struct PatchTextTable
{
int code;
const wxChar* text;
PATCHTABLEFUNC* func;
};
static const PatchTextTable commands_patch[] =
{
{ 1, L"comment", PatchFunc::comment },
{ 2, L"patch", PatchFunc::patch },
{ 0, wxEmptyString, NULL } // Array Terminator
};
static const PatchTextTable commands_cheat[] =
{
{ 1, L"comment", PatchFunc::comment },
{ 2, L"patch", PatchFunc::cheat },
{ 0, wxEmptyString, NULL } // Array Terminator
};
static const PatchTextTable dataType[] =
{
{ 1, L"byte", NULL },
{ 2, L"short", NULL },
{ 3, L"word", NULL },
{ 4, L"double", NULL },
{ 5, L"extended", NULL },
{ 0, wxEmptyString, NULL }
};
static const PatchTextTable cpuCore[] =
{
{ 1, L"EE", NULL },
{ 2, L"IOP", NULL },
{ 0, wxEmptyString, NULL }
};
// IniFile Functions.
void inifile_trim( wxString& buffer )
{
buffer.Trim(false); // trims left side.
if( buffer.Length() <= 1 ) // this I'm not sure about... - air
{
buffer.Empty();
return;
}
if( buffer.Left( 2 ) == L"//" )
{
buffer.Empty();
return;
}
buffer.Trim(true); // trims right side.
}
static int PatchTableExecute( const ParsedAssignmentString& set, const PatchTextTable * Table )
{
int i = 0;
while (Table[i].text[0])
{
if (!set.lvalue.Cmp(Table[i].text))
{
if (Table[i].func) Table[i].func(set.lvalue, set.rvalue);
break;
}
i++;
}
return Table[i].code;
}
// This routine is for executing the commands of the ini file.
void inifile_command(bool isCheat, const wxString& cmd)
{
ParsedAssignmentString set( cmd );
// Is this really what we want to be doing here? Seems like just leaving it empty/blank
// would make more sense... --air
if (set.rvalue.IsEmpty()) set.rvalue = set.lvalue;
int code = PatchTableExecute(set, isCheat ? commands_cheat : commands_patch);
}
// This routine receives a string containing patches, trims it,
// Then sends the command to be parsed.
void TrimPatches(wxString& s)
{
wxStringTokenizer tkn( s, L"\n" );
while(tkn.HasMoreTokens()) {
inifile_command(0, tkn.GetNextToken());
}
}
// This routine loads patches from the game database
// Returns number of patches loaded
int InitPatches(const wxString& crc, const Game_Data& game)
{
bool patchFound = false;
wxString patch;
patchnumber = 0;
if (game.IsOk())
{
if (game.sectionExists(L"patches", crc)) {
patch = game.getSection(L"patches", crc);
patchFound = true;
}
else if (game.keyExists(L"[patches]")) {
patch = game.getString(L"[patches]");
patchFound = true;
}
}
if (patchFound) {
Console.WriteLn(Color_Green, "Patch found in the Database!");
TrimPatches(patch);
Console.WriteLn(Color_Green, "Patches Loaded: %d", patchnumber);
}
else Console.WriteLn(Color_Gray, "No patch for this game in the Database.");
return patchnumber;
}
// This routine receives a file from inifile_read, trims it,
// Then sends the command to be parsed.
void inifile_process(wxTextFile &f1 )
{
for (uint i = 0; i < f1.GetLineCount(); i++)
{
inifile_trim(f1[i]);
if (!f1[i].IsEmpty()) inifile_command(1, f1[i]);
}
}
// This routine loads cheats from *.pnach files
// Returns number of cheats loaded
// Note: Should be called after InitPatches()
int InitCheats(const wxString& name)
{
wxTextFile f1;
wxString buffer;
cheatnumber = 0;
// FIXME : We need to add a 'cheats' folder to the AppConfig, and use that instead. --air
buffer = Path::Combine(L"cheats", name + L".pnach");
if(!f1.Open(buffer) && wxFileName::IsCaseSensitive())
{
f1.Open( Path::Combine(L"cheats", name.Upper() + L".pnach") );
}
if(!f1.IsOpened())
{
Console.WriteLn( Color_Gray, "No cheats found. Resuming execution without cheats..." );
return 0;
}
Console.WriteLn( Color_Green, "Cheats found!");
inifile_process( f1 );
Console.WriteLn("Cheats Loaded: %d", cheatnumber);
return cheatnumber;
}
static u32 StrToU32(const wxString& str, int base = 10)
{
unsigned long l;
str.ToULong(&l, base);
return l;
}
static u64 StrToU64(const wxString& str, int base = 10)
{
wxULongLong_t l;
str.ToULongLong(&l, base);
return l;
}
// PatchFunc Functions.
namespace PatchFunc
{
void comment( const wxString& text1, const wxString& text2 )
{
Console.WriteLn( L"comment: " + text2 );
}
struct PatchPieces
{
wxArrayString m_pieces;
PatchPieces( const wxString& param )
{
SplitString( m_pieces, param, L"," );
if( m_pieces.Count() < 5 )
throw wxsFormat( L"Expected 5 data parameters; only found %d", m_pieces.Count() );
}
const wxString& PlaceToPatch() const { return m_pieces[0]; }
const wxString& CpuType() const { return m_pieces[1]; }
const wxString& MemAddr() const { return m_pieces[2]; }
const wxString& OperandSize() const { return m_pieces[3]; }
const wxString& WriteValue() const { return m_pieces[4]; }
};
template<bool isCheat>
void patchHelper(const wxString& cmd, const wxString& param) {
// Error Handling Note: I just throw simple wxStrings here, and then catch them below and
// format them into more detailed cmd+data+error printouts. If we want to add user-friendly
// (translated) messages for display in a popup window then we'll have to upgrade the
// exception a little bit.
DevCon.WriteLn(cmd + L" " + param);
try
{
if (isCheat && cheatnumber >= MAX_CHEAT)
throw wxString( L"Maximum number of cheats reached" );
if(!isCheat && patchnumber >= MAX_PATCH)
throw wxString( L"Maximum number of patches reached" );
IniPatch& iPatch = isCheat ? Cheat[cheatnumber] : Patch[patchnumber];
PatchPieces pieces(param);
iPatch.enabled = 0;
iPatch.placetopatch = StrToU32(pieces.PlaceToPatch(), 10);
iPatch.cpu = (patch_cpu_type)PatchTableExecute(pieces.CpuType(), cpuCore);
iPatch.addr = StrToU32(pieces.MemAddr(), 16);
iPatch.type = (patch_data_type)PatchTableExecute(pieces.OperandSize(), dataType);
iPatch.data = StrToU64(pieces.WriteValue(), 16);
if (iPatch.cpu == 0)
throw wxsFormat(L"Unrecognized CPU Target: '%s'", pieces.CpuType().c_str());
if (iPatch.type == 0)
throw wxsFormat(L"Unrecognized Operand Size: '%s'", pieces.OperandSize().c_str());
iPatch.enabled = 1; // omg success!!
if (isCheat) cheatnumber++;
else patchnumber++;
}
catch( wxString& exmsg )
{
Console.Error(L"(Patch) Error Parsing: %s=%s", cmd.c_str(), param.c_str());
Console.Indent().Error( exmsg );
}
}
void patch(const wxString& cmd, const wxString& param) { patchHelper<0>(cmd, param); }
void cheat(const wxString& cmd, const wxString& param) { patchHelper<1>(cmd, param); }
}
// This is for applying patches directly to memory
void ApplyPatch(int place)
{
for (int i = 0; i < patchnumber; i++)
{
if (Patch[i].placetopatch == place)
_ApplyPatch(&Patch[i]);
}
}
// This is for applying cheats directly to memory
void ApplyCheat(int place)
{
for (int i = 0; i < cheatnumber; i++)
{
if (Cheat[i].placetopatch == place)
_ApplyPatch(&Cheat[i]);
}
}