pcsx2/pcsx2/Common.h

42 lines
1.4 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include "System.h"
#include "Memory.h"
#include "Hw.h"
#include "Dmac.h"
#include "R5900.h"
#include "SaveState.h"
#include "DebugTools/Debug.h"
static const u32 BIAS = 2; // Bus is half of the actual ps2 speed
static const u32 PS2CLK = 294912000; //hz /* 294.912 mhz */
static const ConsoleColors ConColor_IOP = Color_Yellow;
static const ConsoleColors ConColor_EE = Color_Cyan;
extern wxString ShiftJIS_ConvertString( const char* src );
extern wxString ShiftJIS_ConvertString( const char* src, int maxlen );
// Some homeless externs. This is as good a spot as any for now...
extern void SetCPUState(SSE_MXCSR sseMXCSR, SSE_MXCSR sseVUMXCSR);
extern SSE_MXCSR g_sseVUMXCSR, g_sseMXCSR;