mirror of https://github.com/PCSX2/pcsx2.git
42 lines
1.4 KiB
C
42 lines
1.4 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Pcsx2Defs.h"
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#include "System.h"
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#include "Memory.h"
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#include "Hw.h"
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#include "Dmac.h"
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#include "R5900.h"
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#include "SaveState.h"
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#include "DebugTools/Debug.h"
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static const u32 BIAS = 2; // Bus is half of the actual ps2 speed
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static const u32 PS2CLK = 294912000; //hz /* 294.912 mhz */
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static const ConsoleColors ConColor_IOP = Color_Yellow;
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static const ConsoleColors ConColor_EE = Color_Cyan;
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extern wxString ShiftJIS_ConvertString( const char* src );
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extern wxString ShiftJIS_ConvertString( const char* src, int maxlen );
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// Some homeless externs. This is as good a spot as any for now...
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extern void SetCPUState(SSE_MXCSR sseMXCSR, SSE_MXCSR sseVUMXCSR);
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extern SSE_MXCSR g_sseVUMXCSR, g_sseMXCSR;
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