PCSX2 - The Playstation 2 Emulator
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cottonvibes b75a0111c9 added the correct paths to the pcsx2 docs in the VS project file. also added a playground readme.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@514 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:34 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining. 2016-05-24 22:40:27 +02:00
pcsx2 added the correct paths to the pcsx2 docs in the VS project file. also added a playground readme. 2016-05-24 22:40:34 +02:00
plugins Simplify the code in MixADSR, and restore a few values I changed inadvertantly. 2016-05-24 22:40:33 +02:00
build.sh Update the Linux Gui. 2016-05-24 22:40:32 +02:00
fetch.sh Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...) 2016-05-24 22:40:31 +02:00
pcsx2_2008.sln Switched over to a new statically linked pthreads-based threading system, and rewrote the MTGS so that's (mostly) separated from the GIS/GIF code now. Added detection of CPU cores (both logical/hyperthreaded and physical), and moved the cpuInit code around so that it makes more sense and so the console gets spammed with less redundant info. 2016-05-24 22:40:33 +02:00