pcsx2/pcsx2/VUflags.cpp

125 lines
3.0 KiB
C++

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "PrecompiledHeader.h"
#include <cmath>
#include <float.h>
#include "Common.h"
#include "VUmicro.h"
/*****************************************/
/* NEW FLAGS */ //By asadr. Thnkx F|RES :p
/*****************************************/
__inline void vuUpdateDI(VURegs * VU) {
// u32 Flag_S = 0;
// u32 Flag_I = 0;
// u32 Flag_D = 0;
//
// /*
// FLAG D - I
// */
// Flag_I = (VU->statusflag >> 4) & 0x1;
// Flag_D = (VU->statusflag >> 5) & 0x1;
//
// VU->statusflag|= (Flag_I | (VU0.VI[REG_STATUS_FLAG].US[0] >> 4)) << 10;
// VU->statusflag|= (Flag_D | (VU0.VI[REG_STATUS_FLAG].US[0] >> 5)) << 11;
}
__forceinline u32 VU_MAC_UPDATE( int shift, VURegs * VU, float f)
{
u32 v = *(u32*)&f;
int exp = (v >> 23) & 0xff;
u32 s = v & 0x80000000;
if (s)
VU->macflag |= 0x0010<<shift;
else
VU->macflag &= ~(0x0010<<shift);
if( f == 0 )
{
VU->macflag = (VU->macflag & ~(0x1100<<shift)) | (0x0001<<shift);
return v;
}
switch(exp)
{
case 0:
VU->macflag = (VU->macflag&~(0x1000<<shift)) | (0x0101<<shift);
return s;
case 255:
VU->macflag = (VU->macflag&~(0x0100<<shift)) | (0x1000<<shift);
return s|0x7f7fffff; /* max allowed */
default:
VU->macflag = (VU->macflag & ~(0x1101<<shift));
return v;
}
}
__forceinline u32 VU_MACx_UPDATE(VURegs * VU, float x)
{
return VU_MAC_UPDATE(3, VU, x);
}
__forceinline u32 VU_MACy_UPDATE(VURegs * VU, float y)
{
return VU_MAC_UPDATE(2, VU, y);
}
__forceinline u32 VU_MACz_UPDATE(VURegs * VU, float z)
{
return VU_MAC_UPDATE(1, VU, z);
}
__forceinline u32 VU_MACw_UPDATE(VURegs * VU, float w)
{
return VU_MAC_UPDATE(0, VU, w);
}
__forceinline void VU_MACx_CLEAR(VURegs * VU)
{
VU->macflag&= ~(0x1111<<3);
}
__forceinline void VU_MACy_CLEAR(VURegs * VU)
{
VU->macflag&= ~(0x1111<<2);
}
__forceinline void VU_MACz_CLEAR(VURegs * VU)
{
VU->macflag&= ~(0x1111<<1);
}
__forceinline void VU_MACw_CLEAR(VURegs * VU)
{
VU->macflag&= ~(0x1111<<0);
}
void VU_STAT_UPDATE(VURegs * VU) {
int newflag = 0 ;
if (VU->macflag & 0x000F) newflag = 0x1;
if (VU->macflag & 0x00F0) newflag |= 0x2;
if (VU->macflag & 0x0F00) newflag |= 0x4;
if (VU->macflag & 0xF000) newflag |= 0x8;
VU->statusflag = (VU->statusflag&0xc30)|newflag|((VU->statusflag&0xf)<<6);
}