mirror of https://github.com/PCSX2/pcsx2.git
74 lines
2.1 KiB
CMake
74 lines
2.1 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# plugin name
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set(Output zzogl-shader)
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set(CommonFlags
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-pthread
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-DZEROGS_SSE2
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-fno-strict-aliasing
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-Wstrict-aliasing # Allow to track strict aliasing issue.
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-Wunused-variable
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-DNVIDIA_CG_API
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(${CommonFlags} -g -Wall -D_DEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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include_directories(.)
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# add library
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add_executable(${Output} zerogsshaders.cpp zpipe.cpp)
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# link target with zlib
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target_link_libraries(${Output} ${ZLIB_LIBRARIES})
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# link target with Cg
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target_link_libraries(${Output} ${CG_LIBRARIES})
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# link target with opengl
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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# User flags options
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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# Now build the shader
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add_custom_command(TARGET ${Output} POST_BUILD
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COMMAND ${Output} ps2hw.fx ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/plugins/zzogl-pg/opengl
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)
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if(PACKAGE_MODE)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${PLUGIN_DIR} RENAME ps2hw.dat)
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else(PACKAGE_MODE)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ps2hw_cmake.dat DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins RENAME ps2hw.dat)
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endif(PACKAGE_MODE)
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