mirror of https://github.com/PCSX2/pcsx2.git
245 lines
6.3 KiB
CMake
245 lines
6.3 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# plugin name
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set(Output GSdx-0.1.16)
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set(CommonFlags
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-DOGL_MT_HACK
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-D_LINUX
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-fno-operator-names
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-mpreferred-stack-boundary=2
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-mfpmath=sse
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#-Wstrict-aliasing # Allow to track strict aliasing issue.
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-Wunused-variable
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-std=c++0x
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-fno-strict-aliasing
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#-DOGL_DEBUG # FIXME remove me when code is ready
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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add_definitions(${CommonFlags} -DOGL_DEBUG -g -Wall)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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add_definitions(${CommonFlags} ${OptimizationFlags} -g -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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if(XDG_STD)
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add_definitions(-DXDG_STD)
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endif(XDG_STD)
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set(GSdxSources
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GLLoader.cpp
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GPU.cpp
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GPUDrawScanline.cpp
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GPUDrawScanlineCodeGenerator.cpp
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GPULocalMemory.cpp
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GPURenderer.cpp
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GPURendererSW.cpp
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GPUSetupPrimCodeGenerator.cpp
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GPUState.cpp
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GS.cpp
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GSAlignedClass.cpp
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GSBlock.cpp
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GSCapture.cpp
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GSClut.cpp
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GSCodeBuffer.cpp
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GSCrc.cpp
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GSDevice.cpp
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GSDeviceOGL.cpp
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GSDeviceSW.cpp
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GSDeviceNull.cpp
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GSDirtyRect.cpp
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GSDrawScanline.cpp
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GSDrawScanlineCodeGenerator.cpp
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GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSDrawScanlineCodeGenerator.x64.cpp
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GSDrawScanlineCodeGenerator.x86.cpp
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GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSDump.cpp
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GSFunctionMap.cpp
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GSLinuxDialog.cpp
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GSLocalMemory.cpp
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GSPerfMon.cpp
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GSRasterizer.cpp
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GSRenderer.cpp
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GSRendererHW.cpp
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GSRendererNull.cpp
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GSRendererOGL.cpp
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GSRendererSW.cpp
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GSSetting.cpp
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GSSetupPrimCodeGenerator.cpp
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GSSetupPrimCodeGenerator.x86.avx.cpp
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GSSetupPrimCodeGenerator.x64.avx.cpp
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GSSetupPrimCodeGenerator.x86.cpp
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GSSetupPrimCodeGenerator.x64.cpp
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GSState.cpp
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GSTables.cpp
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GSTexture.cpp
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GSTextureCache.cpp
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GSTextureCacheSW.cpp
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GSTextureCacheOGL.cpp
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GSTextureFXOGL.cpp
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GSTextureOGL.cpp
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GSTextureNull.cpp
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GSTextureSW.cpp
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GSThread.cpp
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GSUtil.cpp
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GSVector.cpp
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GSVertexTrace.cpp
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GSWnd.cpp
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GSWndOGL.cpp
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GSdx.cpp
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stdafx.cpp
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)
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set(GSdxHeaders
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GPU.h
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GPUDrawScanline.h
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GPUDrawScanlineCodeGenerator.h
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GPUDrawingEnvironment.h
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GPULocalMemory.h
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GPURenderer.h
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GPURendererSW.h
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GPUScanlineEnvironment.h
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GPUSetupPrimCodeGenerator.h
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GPUState.h
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GPUVertex.h
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GS.h
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GSAlignedClass.h
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GSBlock.h
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GSCapture.h
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GSClut.h
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GSCodeBuffer.h
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GSCrc.h
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GSDevice.h
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GSDeviceOGL.h
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GSDeviceNull.h
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GSDirtyRect.h
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GSDrawScanline.h
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GSDrawScanlineCodeGenerator.h
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GSDrawingContext.h
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GSDrawingEnvironment.h
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GSDump.h
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GSFunctionMap.h
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GSLinuxLogo.h
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GSLocalMemory.h
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GSPerfMon.h
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GSRasterizer.h
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GSRenderer.h
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GSRendererNull.h
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GSRendererSW.h
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GSRendererHW.h
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GSRendererOGL.h
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GSScanlineEnvironment.h
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GSSetting.h
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GSSetupPrimCodeGenerator.h
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GSState.h
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GSTables.h
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GSTexture.h
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GSTextureCache.h
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GSTextureCacheSW.h
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GSTextureCacheOGL.h
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GSTextureNull.h
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GSThread.h
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GSUtil.h
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GSVector.h
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GSVertex.h
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GSVertexHW.h
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GSVertexList.h
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GSVertexSW.h
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GSVertexTrace.h
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GSWnd.h
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GSWndOGL.h
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GSdx.h
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stdafx.h
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xbyak/xbyak.h
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xbyak/xbyak_bin2hex.h
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xbyak/xbyak_mnemonic.h
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xbyak/xbyak_util.h
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)
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include_directories(.)
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add_library(${Output} SHARED ${GSdxSources} ${GSdxHeaders})
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target_link_libraries(${Output} ${X11_LIBRARIES})
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target_link_libraries(${Output} ${GLEW_LIBRARY})
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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if(Linux)
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target_link_libraries(${Output} ${GTK2_LIBRARIES})
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endif(Linux)
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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if(PACKAGE_MODE)
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install(TARGETS ${Output} DESTINATION ${PLUGIN_DIR})
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foreach(glsl IN ITEMS convert.glsl interlace.glsl merge.glsl tfx.glsl shadeboost.glsl)
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install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/${glsl} DESTINATION ${GLSL_SHADER_DIR})
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endforeach(glsl IN ITEMS convert.glsl interlace.glsl merge.glsl tfx.glsl shadeboost.glsl)
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else(PACKAGE_MODE)
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install(TARGETS ${Output} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
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foreach(glsl IN ITEMS convert.glsl interlace.glsl merge.glsl tfx.glsl shadeboost.glsl)
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install(FILES ${PROJECT_SOURCE_DIR}/plugins/GSdx/res/${glsl} DESTINATION ${CMAKE_SOURCE_DIR}/bin/plugins)
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endforeach(glsl IN ITEMS convert.glsl interlace.glsl merge.glsl tfx.glsl shadeboost.glsl)
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endif(PACKAGE_MODE)
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################################### Replay Loader
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if(BUILD_REPLAY_LOADERS)
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set(Replay pcsx2_GSReplayLoader)
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set(Static GSdx-static)
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# We can have separate option for gsdx inside the player. It will only
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# cost a 2nd rebuild of gsdx...
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#add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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add_library(${Static} STATIC ${GSdxSources} ${GSdxHeaders})
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add_executable(${Replay} linux_replay.cpp)
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target_link_libraries(${Static} ${OPENGL_LIBRARIES})
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target_link_libraries(${Static} ${X11_LIBRARIES})
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target_link_libraries(${Static} ${GLEW_LIBRARY})
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target_link_libraries(${Static} ${GTK2_LIBRARIES})
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target_link_libraries(${Replay} ${Static})
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# Warning others lib must be linked after GSdx...
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target_link_libraries(${Replay} ${OPENGL_LIBRARIES})
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target_link_libraries(${Replay} ${X11_LIBRARIES})
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target_link_libraries(${Replay} ${GLEW_LIBRARY})
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target_link_libraries(${Replay} ${GTK2_LIBRARIES})
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Replay} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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if(PACKAGE_MODE)
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install(TARGETS ${Replay} DESTINATION bin)
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else(PACKAGE_MODE)
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install(TARGETS ${Replay} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
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endif(PACKAGE_MODE)
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endif(BUILD_REPLAY_LOADERS)
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