pcsx2/plugins/zzogl-pg/opengl/Win32/resource.h

46 lines
1.7 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by GSsoftdx.rc
//
#define IDD_CONFIG 101
#define IDD_ABOUT 102
#define IDD_LOGGING 106
#define IDB_ZEROGSLOGO 108
#define IDR_REALPS2_FX 109
#define IDR_SHADERS 110
#define IDC_CHECK1 1000
#define IDC_FULLSCREEN 1000
#define IDC_NAME 1000
#define IDC_LOG 1000
#define IDC_CHECK2 1001
#define IDC_FPSCOUNT 1001
#define IDC_CHECK5 1002
#define IDC_FRAMESKIP 1002
#define IDC_STRETCH 1003
#define IDC_LOGGING 1004
#define IDC_COMBO1 1005
#define IDC_CACHE 1005
#define IDC_CACHESIZE 1006
#define IDC_CHECK3 1007
#define IDC_RECORD 1007
#define IDC_COMBO2 1008
#define IDC_DSPRES 1008
#define IDC_WRES 1008
#define IDC_COMBO3 1009
#define IDC_DDDRV 1009
#define IDC_FRES 1009
#define IDC_COMBO4 1012
#define IDC_CODEC 1012
#define IDC_FILTERS 1014
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 112
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1015
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif