.. |
SoundTouch
|
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
|
2016-05-24 22:40:25 +02:00 |
asio
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
liba52
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
CHANGELOG.TXT
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
LGPL.txt
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
License.txt
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
PS2Edefs.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
PS2Etypes.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz.def
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz.dsp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz.dsw
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz.rc
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
SPU2ghz.sln
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz.vcproj
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.icproj
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.sln
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_intel.vcproj
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005.sln
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005.vcproj
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005_64.sln
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2005_64.vcproj
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2008.sln
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
SPU2ghz_vs2008.vcproj
|
Hah! Since the last SPU2 update was so great I sent my local project files along the way :p
|
2016-05-24 22:40:24 +02:00 |
TODO.txt
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
asioout.cpp
|
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
|
2016-05-24 22:40:25 +02:00 |
config.cpp
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
config.h
|
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
|
2016-05-24 22:40:25 +02:00 |
debug.cpp
|
SPU2Ghz: Lots of changes as described in issue 31, thanks again to Jake.Stine.
|
2016-05-24 22:40:25 +02:00 |
debug.h
|
SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
|
2016-05-24 22:40:24 +02:00 |
decoder.cpp
|
Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
|
2016-05-24 22:40:23 +02:00 |
defs.h
|
SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
|
2016-05-24 22:40:24 +02:00 |
dialogs.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
dma.cpp
|
SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
|
2016-05-24 22:40:25 +02:00 |
dma.h
|
SPU2ghz: Re-optimized the DMA write code so that DMA writes don't incur as much cache miss penalty anymore. Also made a couple minor tweaks to the timestretcher's overrun handler (Which only affects people who like their games to run at 120 fps. ;)
|
2016-05-24 22:40:25 +02:00 |
dsound51.cpp
|
SPU2ghz: Removed SPU2ghz.aps since it's a file generated by the client (it's a VS2008 resource designer cache file, created when you open .rc files in the IDE).
|
2016-05-24 22:40:25 +02:00 |
dsoundout.cpp
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
dsp.cpp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
dsp.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
lowpass.cpp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
lowpass.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
mixer.cpp
|
SPU2ghz: Major optimization fix to the mixer code. VS2008 was not optimizing the MulShr32su function properly. It's about 3-6x faster now. Also optimized the timestretch manager so that it can take full advantage of VC2008 SSE opts.
|
2016-05-24 22:40:25 +02:00 |
mixer.h
|
Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
|
2016-05-24 22:40:23 +02:00 |
mkrelease.cmd
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
regs.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
regtable.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
resource.h
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
settings.frm
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
settings.frx
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
sndout.cpp
|
SPU2ghz: Major optimization fix to the mixer code. VS2008 was not optimizing the MulShr32su function properly. It's about 3-6x faster now. Also optimized the timestretch manager so that it can take full advantage of VC2008 SSE opts.
|
2016-05-24 22:40:25 +02:00 |
sndout.h
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
spdif.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
spu2.cpp
|
SPU2ghz: XAudio2 driver now initializes a 48khz output rate (was using the default of 44.1khz). This may help fix some of the XA2 crashing problems as well.
|
2016-05-24 22:40:25 +02:00 |
spu2.h
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
spu2replay.cpp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
spu2replay.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
utf8.cpp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
utf8.h
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
wavedump_wav.cpp
|
Added SPU2Ghz to the repository
|
2016-05-24 22:40:23 +02:00 |
waveout.cpp
|
SPU2Ghz: Well, yet again another update from Jake.Stine :p This time around he improved the already great timestretcher to be even smarter. This and the fixed XAudio2 output module get even Vista users a near realtime sound. (Try a delay between 90 and 140ms).
|
2016-05-24 22:40:25 +02:00 |
xaudio2out.cpp
|
SPU2ghz: Major optimization fix to the mixer code. VS2008 was not optimizing the MulShr32su function properly. It's about 3-6x faster now. Also optimized the timestretch manager so that it can take full advantage of VC2008 SSE opts.
|
2016-05-24 22:40:25 +02:00 |