mirror of https://github.com/PCSX2/pcsx2.git
316 lines
6.0 KiB
C++
316 lines
6.0 KiB
C++
/* GSnull
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <errno.h>
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#include <string>
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#include <stdio.h>
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#include <assert.h>
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using namespace std;
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#include "GS.h"
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#include "GifTransfer.h"
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#include "null/GSnull.h"
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const unsigned char version = PS2E_GS_VERSION;
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const unsigned char revision = 0;
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const unsigned char build = 1; // increase that with each version
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static char *libraryName = "GSnull Driver";
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FILE *gsLog;
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Config conf;
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u32 GSKeyEvent = 0;
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bool GSShift = false, GSAlt = false;
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string s_strIniPath="inis";
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std::string s_strLogPath("logs");
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const char* s_iniFilename = "GSnull.ini";
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GSVars gs;
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// Because I haven't bothered to get GSOpen2 working in Windows yet in GSNull.
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#ifdef __LINUX__
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#define USE_GSOPEN2
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#endif
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void (*GSirq)();
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extern void ResetRegs();
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extern void SetMultithreaded();
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extern void SetFrameSkip(bool skip);
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extern void InitPath();
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EXPORT_C_(u32) PS2EgetLibType()
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{
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return PS2E_LT_GS;
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}
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EXPORT_C_(char*) PS2EgetLibName()
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{
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return libraryName;
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}
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EXPORT_C_(u32) PS2EgetLibVersion2(u32 type)
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{
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return (version<<16) | (revision<<8) | build;
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}
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bool OpenLog() {
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bool result = true;
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#ifdef GS_LOG
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const std::string LogFile(s_strLogPath + "/GSnull.log");
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gsLog = fopen(LogFile.c_str(), "w");
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if (gsLog != NULL)
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setvbuf(gsLog, NULL, _IONBF, 0);
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else {
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SysMessage("Can't create log file %s\n", LogFile.c_str());
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result = false;
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}
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GS_LOG("GSnull plugin version %d,%d\n",revision,build);
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GS_LOG("GS init\n");
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#endif
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return result;
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}
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void __Log(char *fmt, ...)
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{
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va_list list;
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if (!conf.Log || gsLog == NULL) return;
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va_start(list, fmt);
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vfprintf(gsLog, fmt, list);
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va_end(list);
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}
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EXPORT_C_(void) GSprintf(int timeout, char *fmt, ...)
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{
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va_list list;
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char msg[512];
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va_start(list, fmt);
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vsprintf(msg, fmt, list);
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va_end(list);
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GS_LOG("GSprintf:%s", msg);
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printf("GSprintf:%s", msg);
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}
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void SysPrintf(const char *fmt, ...)
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{
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va_list list;
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char msg[512];
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va_start(list, fmt);
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vsprintf(msg, fmt, list);
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va_end(list);
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GS_LOG(msg);
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printf("GSnull:%s", msg);
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}
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// basic funcs
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EXPORT_C_(void) GSsetSettingsDir(const char* dir)
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{
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s_strIniPath = (dir == NULL) ? "inis" : dir;
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}
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EXPORT_C_(void) GSsetLogDir(const char* dir)
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{
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// Get the path to the log directory.
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s_strLogPath = (dir==NULL) ? "logs" : dir;
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// Reload the log file after updated the path
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if (gsLog) {
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fclose(gsLog);
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gsLog = NULL;
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}
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OpenLog();
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}
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EXPORT_C_(s32) GSinit()
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{
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LoadConfig();
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OpenLog();
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SysPrintf("Initializing GSnull\n");
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return 0;
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}
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EXPORT_C_(void) GSshutdown()
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{
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SysPrintf("Shutting down GSnull\n");
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GSCloseWindow();
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#ifdef GS_LOG
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if (gsLog) {
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fclose(gsLog);
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gsLog = NULL;
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}
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#endif
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}
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EXPORT_C_(s32) GSopen(void *pDsp, char *Title, int multithread)
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{
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int err = 0;
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GS_LOG("GS open\n");
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//assert( GSirq != NULL );
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err = GSOpenWindow(pDsp, Title);
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gs.MultiThreaded = multithread;
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ResetRegs();
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SetMultithreaded();
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InitPath();
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SysPrintf("Opening GSnull\n");
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return err;
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}
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#ifdef USE_GSOPEN2
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EXPORT_C_(s32) GSopen2( void *pDsp, u32 flags )
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{
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GS_LOG("GS open2\n");
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GSOpenWindow2(pDsp, flags);
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gs.MultiThreaded = true;
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ResetRegs();
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SetMultithreaded();
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InitPath();
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SysPrintf("Opening GSnull (2)\n");
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return 0;
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}
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#endif
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EXPORT_C_(void) GSclose()
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{
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SysPrintf("Closing GSnull\n");
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// Better to only close the window on Shutdown. All the other plugins
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// pretty much worked that way, and all old PCSX2 versions expect it as well.
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//GSCloseWindow();
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}
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EXPORT_C_(void) GSirqCallback(void (*callback)())
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{
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GSirq = callback;
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}
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EXPORT_C_(s32) GSfreeze(int mode, freezeData *data)
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{
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return 0;
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}
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EXPORT_C_(s32) GStest()
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{
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SysPrintf("Testing GSnull\n");
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return 0;
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}
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EXPORT_C_(void) GSvsync(int field)
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{
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GSProcessMessages();
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}
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// returns the last tag processed (64 bits)
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EXPORT_C_(void) GSgetLastTag(u64* ptag)
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{
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*(u32*)ptag = gs.nPath3Hack;
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gs.nPath3Hack = 0;
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}
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EXPORT_C_(void) GSgifSoftReset(u32 mask)
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{
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SysPrintf("Doing a soft reset of the GS plugin.\n");
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}
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EXPORT_C_(void) GSreadFIFO(u64 *mem)
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{
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}
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EXPORT_C_(void) GSreadFIFO2(u64 *mem, int qwc)
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{
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}
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// extended funcs
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// GSkeyEvent gets called when there is a keyEvent from the PAD plugin
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EXPORT_C_(void) GSkeyEvent(keyEvent *ev)
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{
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HandleKeyEvent(ev);
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}
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EXPORT_C_(void) GSchangeSaveState(int, const char* filename)
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{
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}
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EXPORT_C_(void) GSmakeSnapshot(char *path)
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{
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SysPrintf("Taking a snapshot.\n");
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}
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EXPORT_C_(void) GSmakeSnapshot2(char *pathname, int* snapdone, int savejpg)
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{
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SysPrintf("Taking a snapshot to %s.\n", pathname);
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}
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EXPORT_C_(void) GSsetBaseMem(void*)
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{
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}
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EXPORT_C_(void) GSsetGameCRC(int crc, int gameoptions)
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{
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SysPrintf("Setting the crc to '%x' with 0x%x for options.\n", crc, gameoptions);
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}
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// controls frame skipping in the GS, if this routine isn't present, frame skipping won't be done
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EXPORT_C_(void) GSsetFrameSkip(int frameskip)
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{
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SetFrameSkip(frameskip != 0);
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SysPrintf("Frameskip set to %d.\n", frameskip);
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}
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// if start is 1, starts recording spu2 data, else stops
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// returns a non zero value if successful
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// for now, pData is not used
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EXPORT_C_(int) GSsetupRecording(int start, void* pData)
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{
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if (start)
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SysPrintf("Pretending to record.\n");
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else
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SysPrintf("Pretending to stop recording.\n");
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return 1;
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}
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EXPORT_C_(void) GSreset()
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{
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SysPrintf("Doing a reset of the GS plugin.");
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}
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EXPORT_C_(void) GSwriteCSR(u32 value)
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{
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}
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EXPORT_C_(void) GSgetDriverInfo(GSdriverInfo *info)
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{
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}
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