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CDVDiso
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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2009-02-17 01:38:02 +00:00 |
CDVDisoEFP
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
CDVDlinuz
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
CDVDnull
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Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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2009-02-13 09:57:15 +00:00 |
CDVDolio
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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2009-02-17 01:38:02 +00:00 |
CDVDpeops
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
FWnull
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Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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2009-02-13 09:57:15 +00:00 |
GSdx
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GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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2009-02-20 10:59:10 +00:00 |
LilyPad
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VC 2008 release build no longer depends on ntdll.lib. VC 2005 still uses it to shrink dll size, as it comes with VC 2005 Pro. "GS Thread updates" disabled and grayed out for PSX emulators.
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2009-02-17 22:45:29 +00:00 |
PeopsSPU2
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
SPU2null
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Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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2009-02-13 09:57:15 +00:00 |
SSSPSXPAD
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
USBnull
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
dev9null
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Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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2009-02-13 09:57:15 +00:00 |
spu2-x
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New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
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2009-02-19 09:51:21 +00:00 |
spu2ghz
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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2009-02-17 01:38:02 +00:00 |
xpad
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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2009-02-17 01:38:02 +00:00 |
zerogs
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Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
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2009-02-20 03:22:19 +00:00 |
zeropad
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Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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2009-02-17 01:38:02 +00:00 |
zerospu2
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Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
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2009-02-20 03:22:19 +00:00 |
CDVDiso_vs2008.sln
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Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
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2009-02-16 04:32:03 +00:00 |
GSdx_vs2008.sln
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GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
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2009-02-16 13:42:48 +00:00 |
SPU2-X_vs2008.sln
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |
SPU2ghz_vs2008.sln
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Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
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2009-02-16 04:32:03 +00:00 |
ZeroPAD_2008.sln
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
ZeroSPU2_2008.sln
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
build.sh
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Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn.
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2009-02-10 12:42:26 +00:00 |
fetch.sh
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |
zerogs_2008.sln
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-06 19:52:59 +00:00 |