mirror of https://github.com/PCSX2/pcsx2.git
250 lines
12 KiB
C#
250 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.IO;
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namespace GSDumpGUI
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{
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public delegate void GSgifTransfer1(IntPtr data, int size);
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public delegate void GSgifTransfer2(IntPtr data, int size);
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public delegate void GSgifTransfer3(IntPtr data, int size);
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public delegate void GSVSync(byte field);
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public delegate void GSreadFIFO2(IntPtr data, int size);
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public delegate void GSsetGameCRC(int crc, int options);
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public delegate void GSfreeze(int mode, IntPtr data);
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public delegate void GSopen(IntPtr hwnd, String Title, int renderer);
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public delegate void GSclose();
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public delegate void GSshutdown();
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public delegate void GSConfigure();
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public delegate void GSsetBaseMem(IntPtr data);
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public delegate IntPtr PSEgetLibName();
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public delegate void GSinit();
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public class GSDXWrapper
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{
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private GSConfigure gsConfigure;
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private PSEgetLibName PsegetLibName;
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private GSgifTransfer1 GSgifTransfer1;
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private GSgifTransfer2 GSgifTransfer2;
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private GSgifTransfer3 GSgifTransfer3;
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private GSVSync GSVSync;
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private GSreadFIFO2 GSreadFIFO2;
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private GSsetGameCRC GSsetGameCRC;
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private GSfreeze GSfreeze;
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private GSopen GSopen;
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private GSclose GSclose;
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private GSshutdown GSshutdown;
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private GSsetBaseMem GSsetBaseMem;
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private GSinit GSinit;
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private Boolean Loaded;
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private String DLL;
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private IntPtr DLLAddr;
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private Boolean Running;
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static public Boolean IsValidGSDX(String DLL)
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{
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NativeMethods.SetErrorMode(0x8007);
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Boolean Ris = true;
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Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL));
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IntPtr hmod = NativeMethods.LoadLibrary(DLL);
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if (hmod.ToInt64() > 0)
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{
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IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
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IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure");
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IntPtr funcaddrGIF1 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer1");
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IntPtr funcaddrGIF2 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2");
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IntPtr funcaddrGIF3 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3");
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IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync");
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IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
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IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen");
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IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
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IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose");
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IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown");
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IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze");
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IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
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IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit");
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NativeMethods.FreeLibrary(hmod);
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if (!((funcaddrConfig.ToInt64() > 0) && (funcaddrLibName.ToInt64() > 0)))
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{
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Int32 id = NativeMethods.GetLastError();
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System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine);
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Ris = false;
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}
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}
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else
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{
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Int32 id = NativeMethods.GetLastError();
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System.IO.File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "log.txt", DLL + " failed to load. Error " + id + Environment.NewLine);
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Ris = false;
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}
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NativeMethods.SetErrorMode(0x0000);
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return Ris;
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}
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public void Load(String DLL)
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{
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this.DLL = DLL;
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NativeMethods.SetErrorMode(0x8007);
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if (!IsValidGSDX(DLL))
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throw new Exception("Invalid GSDX DLL");
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if (Loaded)
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Unload();
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Loaded = true;
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Directory.SetCurrentDirectory(Path.GetDirectoryName(DLL));
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IntPtr hmod = NativeMethods.LoadLibrary(DLL);
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if (hmod.ToInt64() > 0)
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{
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IntPtr funcaddrLibName = NativeMethods.GetProcAddress(hmod, "PS2EgetLibName");
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IntPtr funcaddrConfig = NativeMethods.GetProcAddress(hmod, "GSconfigure");
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IntPtr funcaddrGIF1 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer1");
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IntPtr funcaddrGIF2 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer2");
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IntPtr funcaddrGIF3 = NativeMethods.GetProcAddress(hmod, "GSgifTransfer3");
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IntPtr funcaddrVSync = NativeMethods.GetProcAddress(hmod, "GSvsync");
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IntPtr funcaddrSetBaseMem = NativeMethods.GetProcAddress(hmod, "GSsetBaseMem");
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IntPtr funcaddrOpen = NativeMethods.GetProcAddress(hmod, "GSopen");
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IntPtr funcaddrSetCRC = NativeMethods.GetProcAddress(hmod, "GSsetGameCRC");
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IntPtr funcaddrClose = NativeMethods.GetProcAddress(hmod, "GSclose");
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IntPtr funcaddrShutdown = NativeMethods.GetProcAddress(hmod, "GSshutdown");
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IntPtr funcaddrFreeze = NativeMethods.GetProcAddress(hmod, "GSfreeze");
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IntPtr funcaddrGSreadFIFO2 = NativeMethods.GetProcAddress(hmod, "GSreadFIFO2");
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IntPtr funcaddrinit = NativeMethods.GetProcAddress(hmod, "GSinit");
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gsConfigure = (GSConfigure)Marshal.GetDelegateForFunctionPointer(funcaddrConfig, typeof(GSConfigure));
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PsegetLibName = (PSEgetLibName)Marshal.GetDelegateForFunctionPointer(funcaddrLibName, typeof(PSEgetLibName));
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this.GSgifTransfer1 = (GSgifTransfer1)Marshal.GetDelegateForFunctionPointer(funcaddrGIF1, typeof(GSgifTransfer1));
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this.GSgifTransfer2 = (GSgifTransfer2)Marshal.GetDelegateForFunctionPointer(funcaddrGIF2, typeof(GSgifTransfer2));
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this.GSgifTransfer3 = (GSgifTransfer3)Marshal.GetDelegateForFunctionPointer(funcaddrGIF3, typeof(GSgifTransfer3));
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this.GSVSync = (GSVSync)Marshal.GetDelegateForFunctionPointer(funcaddrVSync, typeof(GSVSync));
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this.GSsetBaseMem = (GSsetBaseMem)Marshal.GetDelegateForFunctionPointer(funcaddrSetBaseMem, typeof(GSsetBaseMem));
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this.GSopen = (GSopen)Marshal.GetDelegateForFunctionPointer(funcaddrOpen, typeof(GSopen));
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this.GSsetGameCRC = (GSsetGameCRC)Marshal.GetDelegateForFunctionPointer(funcaddrSetCRC, typeof(GSsetGameCRC));
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this.GSclose = (GSclose)Marshal.GetDelegateForFunctionPointer(funcaddrClose, typeof(GSclose));
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this.GSshutdown = (GSshutdown)Marshal.GetDelegateForFunctionPointer(funcaddrShutdown, typeof(GSshutdown));
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this.GSfreeze = (GSfreeze)Marshal.GetDelegateForFunctionPointer(funcaddrFreeze, typeof(GSfreeze));
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this.GSreadFIFO2 = (GSreadFIFO2)Marshal.GetDelegateForFunctionPointer(funcaddrGSreadFIFO2, typeof(GSreadFIFO2));
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this.GSinit = (GSinit)Marshal.GetDelegateForFunctionPointer(funcaddrinit, typeof(GSinit));
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DLLAddr = hmod;
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}
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NativeMethods.SetErrorMode(0x0000);
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}
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public void Unload()
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{
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NativeMethods.FreeLibrary(DLLAddr);
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Loaded = false;
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}
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public void GSConfig()
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{
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if (!Loaded)
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throw new Exception("GSDX is not loaded");
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gsConfigure.Invoke();
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}
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public String PSEGetLibName()
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{
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if (!Loaded)
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throw new Exception("GSDX is not loaded");
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return Marshal.PtrToStringAnsi(PsegetLibName.Invoke());
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}
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public unsafe void Run(GSDump dump, int rendererOverride)
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{
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Running = true;
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GSinit();
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fixed (byte* pointer = dump.Registers)
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{
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GSsetBaseMem(new IntPtr(pointer));
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Int32 HWND = 0;
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GSopen(new IntPtr(&HWND), "", rendererOverride);
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GSsetGameCRC(dump.CRC, 0);
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fixed (byte* freeze = dump.StateData)
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{
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GSfreeze(0, new IntPtr(freeze));
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GSVSync(1);
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while (Running)
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{
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if (!NativeMethods.IsWindowVisible(new IntPtr(HWND)))
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{
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Running = false;
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break;
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}
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foreach (var itm in dump.Data)
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{
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switch (itm.id)
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{
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case GSType.Transfer:
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switch (itm.data[0])
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{
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case 0:
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fixed (byte* gifdata = itm.data)
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{
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byte[] data = new byte[4];
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data[0]=*(gifdata+1);
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data[1]=*(gifdata+2);
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data[2]=*(gifdata+3);
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data[3]=*(gifdata+4);
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Int32 size = BitConverter.ToInt32(data, 0);
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GSgifTransfer1(new IntPtr(gifdata + 5), 16384 - size);
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}
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break;
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case 1:
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fixed (byte* gifdata = itm.data)
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{
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GSgifTransfer2(new IntPtr(gifdata + 1), (itm.data.Length - 1) / 16);
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}
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break;
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case 2:
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fixed (byte* gifdata = itm.data)
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{
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GSgifTransfer3(new IntPtr(gifdata + 1), (itm.data.Length - 1) / 16);
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}
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break;
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}
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break;
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case GSType.VSync:
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GSVSync(itm.data[0]);
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break;
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case GSType.ReadFIFO2:
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fixed (byte* FIFO = itm.data)
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{
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GSreadFIFO2(new IntPtr(FIFO), itm.data.Length / 16);
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}
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break;
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case GSType.Registers:
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Marshal.Copy(itm.data, 0, new IntPtr(pointer), 8192);
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break;
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default:
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break;
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}
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}
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}
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GSclose();
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GSshutdown();
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}
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}
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}
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public void Stop()
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{
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Running = false;
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}
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}
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}
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