mirror of https://github.com/PCSX2/pcsx2.git
190 lines
5.5 KiB
C++
190 lines
5.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Threading.h"
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#if PCSX2_THREAD_LOCAL
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# define DeclareTls(x) __threadlocal x
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#else
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# define DeclareTls(x) Threading::TlsVariable<x>
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#endif
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namespace Threading
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{
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// --------------------------------------------------------------------------------------
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// TlsVariable - Thread local storage
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// --------------------------------------------------------------------------------------
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// Wrapper class for pthread_getspecific, which is pthreads language for "thread local
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// storage." This class enables code to act as a drop-in replacement for compiler-native
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// thread local storage (typically specified via __threadlocal). Mac OS/X (Darwin) does
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// not have TLS, which is the main reason for this class existing.
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//
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// Performance considerations: While certainly convenient, performance of this class can
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// be sub-optimal when the operator overloads are used, since each one will most likely
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// result in repeated calls to pthread_getspecific. (if the function inlines then it
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// should actually optimize well enough, but I doubt it does).
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//
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template< typename T >
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class BaseTlsVariable
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{
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DeclareNoncopyableObject(BaseTlsVariable<T>);
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protected:
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pthread_key_t m_thread_key;
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bool m_IsDisposed;
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public:
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BaseTlsVariable();
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virtual ~BaseTlsVariable() throw()
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{
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Dispose();
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}
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T* GetPtr() const;
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T& GetRef() const { return *GetPtr(); }
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operator T&() const { return GetRef(); }
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T* operator->() const { return GetPtr(); }
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void Dispose()
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{
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if (!m_IsDisposed)
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{
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m_IsDisposed = true;
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KillKey();
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}
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}
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protected:
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void CreateKey();
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void KillKey();
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virtual void CreateInstance( T* result ) const
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{
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new (result) T();
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}
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static void _aligned_delete_and_free( void* ptr )
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{
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if (!ptr) return;
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((T*)ptr)->~T();
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_aligned_free(ptr);
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}
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};
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template< typename T >
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class TlsVariable : public BaseTlsVariable<T>
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{
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DeclareNoncopyableObject(TlsVariable<T>);
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protected:
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T m_initval;
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public:
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TlsVariable() {}
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TlsVariable( const T& initval )
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: m_initval(initval) { }
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// This is needed; The C++ standard likes making life suck for programmers.
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using BaseTlsVariable<T>::GetRef;
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virtual ~TlsVariable() throw()
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{
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// disable the parent cleanup. This leaks memory blocks, but its necessary because
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// TLS is expected to be persistent until the very end of execution on the main thread.
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// Killing the pthread_key at all will lead to the console logger death, etc.
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// DON'T REMOVE this->, the "official"[ly stupid] C++ standard requires it because of its
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// insistence that variables be looked up during initial template parsing and not during
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// instantiation.
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this->m_IsDisposed = true;
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}
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TlsVariable<T>& operator=( const T& src )
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{
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GetRef() = src;
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return *this;
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}
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bool operator==( const T& src ) const { return GetRef() == src; }
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bool operator!=( const T& src ) const { return GetRef() != src; }
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bool operator>( const T& src ) const { return GetRef() > src; }
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bool operator<( const T& src ) const { return GetRef() < src; }
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bool operator>=( const T& src ) const { return GetRef() >= src; }
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bool operator<=( const T& src ) const { return GetRef() <= src; }
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T operator+( const T& src ) const { return GetRef() + src; }
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T operator-( const T& src ) const { return GetRef() - src; }
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void operator+=( const T& src ) { GetRef() += src; }
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void operator-=( const T& src ) { GetRef() -= src; }
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protected:
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virtual void CreateInstance( T* result ) const
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{
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new (result) T(m_initval);
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}
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};
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};
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template< typename T >
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Threading::BaseTlsVariable<T>::BaseTlsVariable()
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{
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m_IsDisposed = false;
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CreateKey();
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}
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template< typename T >
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void Threading::BaseTlsVariable<T>::KillKey()
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{
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if (!m_thread_key) return;
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// Delete the handle for the current thread (which should always be the main/UI thread!)
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// This is needed because pthreads does *not* clean up the dangling objects when you delete
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// the key. The TLS for the process main thread will only be deleted when the process
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// ends; which is too damn late (it shows up int he leaked memory blocks).
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BaseTlsVariable<T>::_aligned_delete_and_free( pthread_getspecific(m_thread_key) );
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pthread_key_delete( m_thread_key );
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m_thread_key = 0;
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}
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template< typename T >
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T* Threading::BaseTlsVariable<T>::GetPtr() const
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{
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T* result = (T*)pthread_getspecific( m_thread_key );
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if( result == NULL )
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{
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pthread_setspecific( m_thread_key, result = (T*)_aligned_malloc(sizeof(T), 16) );
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CreateInstance(result);
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if( result == NULL )
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throw Exception::OutOfMemory( L"thread local storage variable instance" );
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}
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return result;
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}
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template< typename T >
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void Threading::BaseTlsVariable<T>::CreateKey()
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{
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if( 0 != pthread_key_create(&m_thread_key, BaseTlsVariable<T>::_aligned_delete_and_free) )
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{
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pxFailRel( "Thread Local Storage Error: key creation failed. This will most likely lead to a rapid application crash." );
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}
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}
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