mirror of https://github.com/PCSX2/pcsx2.git
450 lines
12 KiB
C
Executable File
450 lines
12 KiB
C
Executable File
/**
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* Automated SDL_Surface test.
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*
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* Written by Edgar Simo "bobbens"
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*
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* Released under Public Domain.
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*/
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#include "SDL.h"
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#include "SDL_surface.h"
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#include "SDL_video.h"
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#include "../SDL_at.h"
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#include "../common/common.h"
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/*
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* Pull in images for testcases.
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*/
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#include "../common/images.h"
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/*
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* Prototypes.
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*/
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/* Testcases. */
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static void surface_testLoad( SDL_Surface *testsur );
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static void surface_testBlit( SDL_Surface *testsur );
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode );
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static void surface_testBlitBlend( SDL_Surface *testsur );
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/**
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* @brief Tests sprite loading.
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*/
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static void surface_testLoad( SDL_Surface *testsur )
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{
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int ret;
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SDL_Surface *face, *rface;
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SDL_ATbegin( "Load Test" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create the blit surface. */
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#ifdef __APPLE__
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face = SDL_LoadBMP("icon.bmp");
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#else
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face = SDL_LoadBMP("../icon.bmp");
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#endif
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if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL))
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return;
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/* Set transparent pixel as the pixel at (0,0) */
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if (face->format->palette) {
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ret = SDL_SetColorKey(face, SDL_RLEACCEL, *(Uint8 *) face->pixels);
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if (SDL_ATassert( "SDL_SetColorKey", ret == 0))
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return;
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}
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/* Convert to 32 bit to compare. */
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rface = SDL_ConvertSurface( face, testsur->format, 0 );
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if (SDL_ATassert( "SDL_ConvertSurface", rface != NULL))
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return;
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/* See if it's the same. */
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if (SDL_ATassert( "Primitives output not the same.",
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surface_compare( rface, &img_face, 0 )==0 ))
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return;
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/* Clean up. */
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SDL_FreeSurface( rface );
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SDL_FreeSurface( face );
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SDL_ATend();
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}
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/**
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* @brief Tests some blitting routines.
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*/
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static void surface_testBlit( SDL_Surface *testsur )
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{
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int ret;
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SDL_Rect rect;
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SDL_Surface *face;
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int i, j, ni, nj;
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SDL_ATbegin( "Blit Tests" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create face surface. */
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face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
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img_face.width, img_face.height, 32, img_face.width*4,
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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0xff000000, /* Red bit mask. */
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0x00ff0000, /* Green bit mask. */
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0x0000ff00, /* Blue bit mask. */
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0x000000ff /* Alpha bit mask. */
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#else
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0x000000ff, /* Red bit mask. */
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0x0000ff00, /* Green bit mask. */
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0x00ff0000, /* Blue bit mask. */
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0xff000000 /* Alpha bit mask. */
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#endif
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);
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if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
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return;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Loop blit. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (normal blit).",
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surface_compare( testsur, &img_blit, 0 )==0 ))
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return;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Test blitting with colour mod. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set colour mod. */
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ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j );
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if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
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return;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceColorMod).",
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surface_compare( testsur, &img_blitColour, 0 )==0 ))
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return;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Restore colour. */
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ret = SDL_SetSurfaceColorMod( face, 255, 255, 255 );
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if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
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return;
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/* Test blitting with colour mod. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set alpha mod. */
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ret = SDL_SetSurfaceAlphaMod( face, (255/ni)*i );
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if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
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return;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* See if it's the same. */
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if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceAlphaMod).",
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surface_compare( testsur, &img_blitAlpha, 0 )==0 ))
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return;
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/* Clean up. */
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SDL_FreeSurface( face );
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SDL_ATend();
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}
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/**
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* @brief Tests a blend mode.
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*/
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode )
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{
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int ret;
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int i, j, ni, nj;
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SDL_Rect rect;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return 1;
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/* Steps to take. */
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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/* Test blend mode. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set blend mode. */
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ret = SDL_SetSurfaceBlendMode( face, mode );
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if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
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return 1;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return 1;
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}
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}
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return 0;
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}
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/**
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* @brief Tests some more blitting routines.
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*/
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static void surface_testBlitBlend( SDL_Surface *testsur )
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{
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int ret;
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SDL_Rect rect;
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SDL_Surface *face;
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int i, j, ni, nj;
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int mode;
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SDL_ATbegin( "Blit Blending Tests" );
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Create the blit surface. */
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face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data,
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img_face.width, img_face.height, 32, img_face.width*4,
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#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
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0xff000000, /* Red bit mask. */
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0x00ff0000, /* Green bit mask. */
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0x0000ff00, /* Blue bit mask. */
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0x000000ff /* Alpha bit mask. */
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#else
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0x000000ff, /* Red bit mask. */
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0x0000ff00, /* Green bit mask. */
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0x00ff0000, /* Blue bit mask. */
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0xff000000 /* Alpha bit mask. */
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#endif
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);
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if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL))
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return;
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/* Set alpha mod. */
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ret = SDL_SetSurfaceAlphaMod( face, 100 );
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if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
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return;
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/* Steps to take. */
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ni = testsur->w - face->w;
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nj = testsur->h - face->h;
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/* Constant values. */
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rect.w = face->w;
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rect.h = face->h;
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/* Test None. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_NONE ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_NONE).",
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surface_compare( testsur, &img_blendNone, 0 )==0 ))
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return;
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/* Test Blend. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_BLEND ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_BLEND).",
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surface_compare( testsur, &img_blendBlend, 0 )==0 ))
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return;
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/* Test Add. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_ADD ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_ADD).",
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surface_compare( testsur, &img_blendAdd, 0 )==0 ))
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return;
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/* Test Mod. */
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if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MOD ))
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return;
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MOD).",
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surface_compare( testsur, &img_blendMod, 0 )==0 ))
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return;
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/* Clear surface. */
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ret = SDL_FillRect( testsur, NULL,
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SDL_MapRGB( testsur->format, 0, 0, 0 ) );
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if (SDL_ATassert( "SDL_FillRect", ret == 0))
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return;
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/* Loop blit. */
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set colour mod. */
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ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j );
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if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0))
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return;
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/* Set alpha mod. */
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ret = SDL_SetSurfaceAlphaMod( face, (100/ni)*i );
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if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0))
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return;
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/* Crazy blending mode magic. */
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mode = (i/4*j/4) % 4;
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if (mode==0) mode = SDL_BLENDMODE_NONE;
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else if (mode==1) mode = SDL_BLENDMODE_BLEND;
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else if (mode==2) mode = SDL_BLENDMODE_ADD;
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else if (mode==3) mode = SDL_BLENDMODE_MOD;
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ret = SDL_SetSurfaceBlendMode( face, mode );
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if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
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return;
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_BlitSurface( face, NULL, testsur, &rect );
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if (SDL_ATassert( "SDL_BlitSurface", ret == 0))
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return;
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}
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}
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/* Check to see if matches. */
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if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLEND_*).",
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surface_compare( testsur, &img_blendAll, 0 )==0 ))
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return;
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/* Clean up. */
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SDL_FreeSurface( face );
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SDL_ATend();
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}
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/**
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* @brief Runs all the tests on the surface.
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*
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* @param testsur Surface to run tests on.
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*/
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void surface_runTests( SDL_Surface *testsur )
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{
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/* Software surface blitting. */
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surface_testBlit( testsur );
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surface_testBlitBlend( testsur );
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}
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/**
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* @brief Entry point.
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*/
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#ifdef TEST_STANDALONE
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int main( int argc, const char *argv[] )
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{
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(void) argc;
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(void) argv;
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#else /* TEST_STANDALONE */
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int test_surface (void)
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{
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#endif /* TEST_STANDALONE */
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int ret;
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SDL_Surface *testsur;
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SDL_ATinit( "SDL_Surface" );
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SDL_ATbegin( "Initializing" );
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/* Initializes the SDL subsystems. */
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ret = SDL_Init(0);
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if (SDL_ATassert( "SDL_Init(0)", ret == 0))
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goto err;
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/* Now run on the video mode. */
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ret = SDL_InitSubSystem( SDL_INIT_VIDEO );
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if (SDL_ATassert( "SDL_InitSubSystem( SDL_INIT_VIDEO )", ret == 0))
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goto err;
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/*
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* Surface on surface tests.
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*/
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/* Create the test surface. */
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testsur = SDL_CreateRGBSurface( 0, 80, 60, 32,
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RMASK, GMASK, BMASK, AMASK );
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if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL))
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goto err;
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SDL_ATend();
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/* Run surface on surface tests. */
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surface_testLoad( testsur );
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surface_runTests( testsur );
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/* Clean up. */
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SDL_FreeSurface( testsur );
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/* Exit SDL. */
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SDL_Quit();
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return SDL_ATfinish();
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err:
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return SDL_ATfinish();
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}
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