mirror of https://github.com/PCSX2/pcsx2.git
1448 lines
39 KiB
C++
1448 lines
39 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/thread.cpp
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// Purpose: wxThread Implementation
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// Author: Original from Wolfram Gloger/Guilhem Lavaux
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// Modified by: Vadim Zeitlin to make it work :-)
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// Created: 04/22/98
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// Copyright: (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
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// Vadim Zeitlin (1999-2002)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#if wxUSE_THREADS
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#include "wx/thread.h"
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#ifndef WX_PRECOMP
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#include "wx/intl.h"
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#include "wx/app.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/msgout.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/scopeguard.h"
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#include "wx/msw/private.h"
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#include "wx/msw/missing.h"
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#include "wx/msw/seh.h"
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#include "wx/except.h"
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#include "wx/dynlib.h"
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// must have this symbol defined to get _beginthread/_endthread declarations
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#ifndef _MT
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#define _MT
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#endif
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#if defined(__BORLANDC__)
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#if !defined(__MT__)
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// I can't set -tWM in the IDE (anyone?) so have to do this
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#define __MT__
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#endif
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#if !defined(__MFC_COMPAT__)
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// Needed to know about _beginthreadex etc..
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#define __MFC_COMPAT__
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#endif
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#endif // BC++
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// define wxUSE_BEGIN_THREAD if the compiler has _beginthreadex() function
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// which should be used instead of Win32 ::CreateThread() if possible
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#if defined(__VISUALC__) || \
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(defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
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(defined(__GNUG__) && defined(__MSVCRT__)) || \
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defined(__WATCOMC__)
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#ifndef __WXWINCE__
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#undef wxUSE_BEGIN_THREAD
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#define wxUSE_BEGIN_THREAD
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#endif
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#endif
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#ifdef wxUSE_BEGIN_THREAD
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// this is where _beginthreadex() is declared
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#include <process.h>
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// the return type of the thread function entry point: notice that this
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// type can't hold a pointer under Win64
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typedef unsigned THREAD_RETVAL;
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// the calling convention of the thread function entry point
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#define THREAD_CALLCONV __stdcall
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#else
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// the settings for CreateThread()
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typedef DWORD THREAD_RETVAL;
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#define THREAD_CALLCONV WINAPI
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#endif
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static const THREAD_RETVAL THREAD_ERROR_EXIT = (THREAD_RETVAL)-1;
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// the possible states of the thread ("=>" shows all possible transitions from
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// this state)
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enum wxThreadState
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{
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STATE_NEW, // didn't start execution yet (=> RUNNING)
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STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
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STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
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STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
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STATE_EXITED // thread is terminating
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};
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// ----------------------------------------------------------------------------
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// this module globals
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// ----------------------------------------------------------------------------
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// TLS index of the slot where we store the pointer to the current thread
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static DWORD gs_tlsThisThread = 0xFFFFFFFF;
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// id of the main thread - the one which can call GUI functions without first
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// calling wxMutexGuiEnter()
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wxThreadIdType wxThread::ms_idMainThread = 0;
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// if it's false, some secondary thread is holding the GUI lock
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static bool gs_bGuiOwnedByMainThread = true;
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// critical section which controls access to all GUI functions: any secondary
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// thread (i.e. except the main one) must enter this crit section before doing
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// any GUI calls
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static wxCriticalSection *gs_critsectGui = NULL;
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// critical section which protects gs_nWaitingForGui variable
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static wxCriticalSection *gs_critsectWaitingForGui = NULL;
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// critical section which serializes WinThreadStart() and WaitForTerminate()
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// (this is a potential bottleneck, we use a single crit sect for all threads
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// in the system, but normally time spent inside it should be quite short)
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static wxCriticalSection *gs_critsectThreadDelete = NULL;
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// number of threads waiting for GUI in wxMutexGuiEnter()
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static size_t gs_nWaitingForGui = 0;
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// are we waiting for a thread termination?
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static bool gs_waitingForThread = false;
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// ============================================================================
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// Windows implementation of thread and related classes
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxCriticalSection
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// ----------------------------------------------------------------------------
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wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) )
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{
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wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
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wxCriticalSectionBufferTooSmall );
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::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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wxCriticalSection::~wxCriticalSection()
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{
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::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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void wxCriticalSection::Enter()
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{
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::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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bool wxCriticalSection::TryEnter()
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{
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#if wxUSE_DYNLIB_CLASS
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typedef BOOL
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(WINAPI *TryEnterCriticalSection_t)(LPCRITICAL_SECTION lpCriticalSection);
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static TryEnterCriticalSection_t
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pfnTryEnterCriticalSection = (TryEnterCriticalSection_t)
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wxDynamicLibrary(wxT("kernel32.dll")).
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GetSymbol(wxT("TryEnterCriticalSection"));
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return pfnTryEnterCriticalSection
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? (*pfnTryEnterCriticalSection)((CRITICAL_SECTION *)m_buffer) != 0
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: false;
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#else
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return false;
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#endif
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}
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void wxCriticalSection::Leave()
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{
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::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
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}
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// ----------------------------------------------------------------------------
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// wxMutex
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// ----------------------------------------------------------------------------
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class wxMutexInternal
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{
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public:
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wxMutexInternal(wxMutexType mutexType);
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~wxMutexInternal();
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bool IsOk() const { return m_mutex != NULL; }
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wxMutexError Lock() { return LockTimeout(INFINITE); }
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wxMutexError Lock(unsigned long ms) { return LockTimeout(ms); }
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wxMutexError TryLock();
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wxMutexError Unlock();
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private:
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wxMutexError LockTimeout(DWORD milliseconds);
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HANDLE m_mutex;
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unsigned long m_owningThread;
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wxMutexType m_type;
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wxDECLARE_NO_COPY_CLASS(wxMutexInternal);
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};
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// all mutexes are recursive under Win32 so we don't use mutexType
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wxMutexInternal::wxMutexInternal(wxMutexType mutexType)
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{
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// create a nameless (hence intra process and always private) mutex
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m_mutex = ::CreateMutex
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(
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NULL, // default secutiry attributes
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FALSE, // not initially locked
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NULL // no name
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);
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m_type = mutexType;
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m_owningThread = 0;
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if ( !m_mutex )
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{
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wxLogLastError(wxT("CreateMutex()"));
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}
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}
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wxMutexInternal::~wxMutexInternal()
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{
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if ( m_mutex )
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{
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if ( !::CloseHandle(m_mutex) )
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{
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wxLogLastError(wxT("CloseHandle(mutex)"));
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}
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}
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}
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wxMutexError wxMutexInternal::TryLock()
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{
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const wxMutexError rc = LockTimeout(0);
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// we have a special return code for timeout in this case
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return rc == wxMUTEX_TIMEOUT ? wxMUTEX_BUSY : rc;
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}
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wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
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{
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if (m_type == wxMUTEX_DEFAULT)
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{
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// Don't allow recursive
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if (m_owningThread != 0)
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{
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if (m_owningThread == wxThread::GetCurrentId())
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return wxMUTEX_DEAD_LOCK;
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}
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}
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DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
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switch ( rc )
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{
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case WAIT_ABANDONED:
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// the previous caller died without releasing the mutex, so even
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// though we did get it, log a message about this
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wxLogDebug(wxT("WaitForSingleObject() returned WAIT_ABANDONED"));
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// fall through
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case WAIT_OBJECT_0:
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// ok
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break;
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case WAIT_TIMEOUT:
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return wxMUTEX_TIMEOUT;
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default:
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wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
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// fall through
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case WAIT_FAILED:
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wxLogLastError(wxT("WaitForSingleObject(mutex)"));
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return wxMUTEX_MISC_ERROR;
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}
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if (m_type == wxMUTEX_DEFAULT)
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{
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// required for checking recursiveness
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m_owningThread = wxThread::GetCurrentId();
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}
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return wxMUTEX_NO_ERROR;
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}
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wxMutexError wxMutexInternal::Unlock()
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{
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// required for checking recursiveness
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m_owningThread = 0;
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if ( !::ReleaseMutex(m_mutex) )
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{
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wxLogLastError(wxT("ReleaseMutex()"));
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return wxMUTEX_MISC_ERROR;
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}
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return wxMUTEX_NO_ERROR;
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}
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// --------------------------------------------------------------------------
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// wxSemaphore
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// --------------------------------------------------------------------------
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// a trivial wrapper around Win32 semaphore
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class wxSemaphoreInternal
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{
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public:
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wxSemaphoreInternal(int initialcount, int maxcount);
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~wxSemaphoreInternal();
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bool IsOk() const { return m_semaphore != NULL; }
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wxSemaError Wait() { return WaitTimeout(INFINITE); }
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wxSemaError TryWait()
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{
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wxSemaError rc = WaitTimeout(0);
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if ( rc == wxSEMA_TIMEOUT )
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rc = wxSEMA_BUSY;
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return rc;
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}
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wxSemaError WaitTimeout(unsigned long milliseconds);
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wxSemaError Post();
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private:
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HANDLE m_semaphore;
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wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal);
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};
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wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
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{
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#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
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if ( maxcount == 0 )
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{
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// make it practically infinite
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maxcount = INT_MAX;
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}
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m_semaphore = ::CreateSemaphore
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(
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NULL, // default security attributes
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initialcount,
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maxcount,
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NULL // no name
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);
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#endif
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if ( !m_semaphore )
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{
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wxLogLastError(wxT("CreateSemaphore()"));
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}
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}
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wxSemaphoreInternal::~wxSemaphoreInternal()
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{
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if ( m_semaphore )
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{
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if ( !::CloseHandle(m_semaphore) )
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{
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wxLogLastError(wxT("CloseHandle(semaphore)"));
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}
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}
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}
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wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
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{
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DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
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switch ( rc )
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{
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case WAIT_OBJECT_0:
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return wxSEMA_NO_ERROR;
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case WAIT_TIMEOUT:
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return wxSEMA_TIMEOUT;
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default:
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wxLogLastError(wxT("WaitForSingleObject(semaphore)"));
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}
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return wxSEMA_MISC_ERROR;
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}
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wxSemaError wxSemaphoreInternal::Post()
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{
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#if !defined(_WIN32_WCE) || (_WIN32_WCE >= 300)
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if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
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{
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if ( GetLastError() == ERROR_TOO_MANY_POSTS )
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{
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return wxSEMA_OVERFLOW;
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}
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else
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{
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wxLogLastError(wxT("ReleaseSemaphore"));
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return wxSEMA_MISC_ERROR;
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}
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}
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return wxSEMA_NO_ERROR;
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#else
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return wxSEMA_MISC_ERROR;
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#endif
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}
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// ----------------------------------------------------------------------------
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// wxThread implementation
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// ----------------------------------------------------------------------------
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// wxThreadInternal class
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// ----------------------
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class wxThreadInternal
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{
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public:
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wxThreadInternal(wxThread *thread)
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{
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m_thread = thread;
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m_hThread = 0;
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m_state = STATE_NEW;
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m_priority = wxPRIORITY_DEFAULT;
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m_nRef = 1;
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}
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~wxThreadInternal()
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{
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Free();
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}
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void Free()
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{
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if ( m_hThread )
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{
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if ( !::CloseHandle(m_hThread) )
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{
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wxLogLastError(wxT("CloseHandle(thread)"));
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}
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m_hThread = 0;
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}
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}
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// create a new (suspended) thread (for the given thread object)
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bool Create(wxThread *thread, unsigned int stackSize);
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// wait for the thread to terminate, either by itself, or by asking it
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// (politely, this is not Kill()!) to do it
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wxThreadError WaitForTerminate(wxCriticalSection& cs,
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wxThread::ExitCode *pRc,
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wxThreadWait waitMode,
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wxThread *threadToDelete = NULL);
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// kill the thread unconditionally
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wxThreadError Kill();
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// suspend/resume/terminate
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bool Suspend();
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bool Resume();
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void Cancel() { m_state = STATE_CANCELED; }
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// thread state
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void SetState(wxThreadState state) { m_state = state; }
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wxThreadState GetState() const { return m_state; }
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// thread priority
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void SetPriority(unsigned int priority);
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unsigned int GetPriority() const { return m_priority; }
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// thread handle and id
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HANDLE GetHandle() const { return m_hThread; }
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DWORD GetId() const { return m_tid; }
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// the thread function forwarding to DoThreadStart
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static THREAD_RETVAL THREAD_CALLCONV WinThreadStart(void *thread);
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// really start the thread (if it's not already dead)
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static THREAD_RETVAL DoThreadStart(wxThread *thread);
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// call OnExit() on the thread
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static void DoThreadOnExit(wxThread *thread);
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void KeepAlive()
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{
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if ( m_thread->IsDetached() )
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::InterlockedIncrement(&m_nRef);
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}
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void LetDie()
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{
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if ( m_thread->IsDetached() && !::InterlockedDecrement(&m_nRef) )
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delete m_thread;
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}
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private:
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// the thread we're associated with
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wxThread *m_thread;
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HANDLE m_hThread; // handle of the thread
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wxThreadState m_state; // state, see wxThreadState enum
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unsigned int m_priority; // thread priority in "wx" units
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DWORD m_tid; // thread id
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// number of threads which need this thread to remain alive, when the count
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// reaches 0 we kill the owning wxThread -- and die ourselves with it
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LONG m_nRef;
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wxDECLARE_NO_COPY_CLASS(wxThreadInternal);
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};
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// small class which keeps a thread alive during its lifetime
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class wxThreadKeepAlive
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{
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public:
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wxThreadKeepAlive(wxThreadInternal& thrImpl) : m_thrImpl(thrImpl)
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{ m_thrImpl.KeepAlive(); }
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~wxThreadKeepAlive()
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{ m_thrImpl.LetDie(); }
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private:
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wxThreadInternal& m_thrImpl;
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};
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/* static */
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void wxThreadInternal::DoThreadOnExit(wxThread *thread)
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{
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wxTRY
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{
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thread->OnExit();
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}
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wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
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}
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/* static */
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THREAD_RETVAL wxThreadInternal::DoThreadStart(wxThread *thread)
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{
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wxON_BLOCK_EXIT1(DoThreadOnExit, thread);
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THREAD_RETVAL rc = THREAD_ERROR_EXIT;
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wxTRY
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{
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// store the thread object in the TLS
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if ( !::TlsSetValue(gs_tlsThisThread, thread) )
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{
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wxLogSysError(_("Cannot start thread: error writing TLS."));
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return THREAD_ERROR_EXIT;
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}
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rc = wxPtrToUInt(thread->CallEntry());
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}
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wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
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return rc;
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}
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|
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/* static */
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THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
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{
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THREAD_RETVAL rc = THREAD_ERROR_EXIT;
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wxThread * const thread = (wxThread *)param;
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|
|
// each thread has its own SEH translator so install our own a.s.a.p.
|
|
DisableAutomaticSETranslator();
|
|
|
|
// NB: Notice that we can't use wxCriticalSectionLocker in this function as
|
|
// we use SEH and it's incompatible with C++ object dtors.
|
|
|
|
// first of all, check whether we hadn't been cancelled already and don't
|
|
// start the user code at all then
|
|
thread->m_critsect.Enter();
|
|
const bool hasExited = thread->m_internal->GetState() == STATE_EXITED;
|
|
thread->m_critsect.Leave();
|
|
|
|
// run the thread function itself inside a SEH try/except block
|
|
wxSEH_TRY
|
|
{
|
|
if ( hasExited )
|
|
DoThreadOnExit(thread);
|
|
else
|
|
rc = DoThreadStart(thread);
|
|
}
|
|
wxSEH_HANDLE(THREAD_ERROR_EXIT)
|
|
|
|
|
|
// save IsDetached because thread object can be deleted by joinable
|
|
// threads after state is changed to STATE_EXITED.
|
|
const bool isDetached = thread->IsDetached();
|
|
if ( !hasExited )
|
|
{
|
|
thread->m_critsect.Enter();
|
|
thread->m_internal->SetState(STATE_EXITED);
|
|
thread->m_critsect.Leave();
|
|
}
|
|
|
|
// the thread may delete itself now if it wants, we don't need it any more
|
|
if ( isDetached )
|
|
thread->m_internal->LetDie();
|
|
|
|
return rc;
|
|
}
|
|
|
|
void wxThreadInternal::SetPriority(unsigned int priority)
|
|
{
|
|
m_priority = priority;
|
|
|
|
// translate wxWidgets priority to the Windows one
|
|
int win_priority;
|
|
if (m_priority <= 20)
|
|
win_priority = THREAD_PRIORITY_LOWEST;
|
|
else if (m_priority <= 40)
|
|
win_priority = THREAD_PRIORITY_BELOW_NORMAL;
|
|
else if (m_priority <= 60)
|
|
win_priority = THREAD_PRIORITY_NORMAL;
|
|
else if (m_priority <= 80)
|
|
win_priority = THREAD_PRIORITY_ABOVE_NORMAL;
|
|
else if (m_priority <= 100)
|
|
win_priority = THREAD_PRIORITY_HIGHEST;
|
|
else
|
|
{
|
|
wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
|
|
win_priority = THREAD_PRIORITY_NORMAL;
|
|
}
|
|
|
|
if ( !::SetThreadPriority(m_hThread, win_priority) )
|
|
{
|
|
wxLogSysError(_("Can't set thread priority"));
|
|
}
|
|
}
|
|
|
|
bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
|
|
{
|
|
wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
|
|
wxT("Create()ing thread twice?") );
|
|
|
|
// for compilers which have it, we should use C RTL function for thread
|
|
// creation instead of Win32 API one because otherwise we will have memory
|
|
// leaks if the thread uses C RTL (and most threads do)
|
|
#ifdef wxUSE_BEGIN_THREAD
|
|
|
|
// Watcom is reported to not like 0 stack size (which means "use default"
|
|
// for the other compilers and is also the default value for stackSize)
|
|
#ifdef __WATCOMC__
|
|
if ( !stackSize )
|
|
stackSize = 10240;
|
|
#endif // __WATCOMC__
|
|
|
|
m_hThread = (HANDLE)_beginthreadex
|
|
(
|
|
NULL, // default security
|
|
stackSize,
|
|
wxThreadInternal::WinThreadStart, // entry point
|
|
thread,
|
|
CREATE_SUSPENDED,
|
|
(unsigned int *)&m_tid
|
|
);
|
|
#else // compiler doesn't have _beginthreadex
|
|
m_hThread = ::CreateThread
|
|
(
|
|
NULL, // default security
|
|
stackSize, // stack size
|
|
wxThreadInternal::WinThreadStart, // thread entry point
|
|
(LPVOID)thread, // parameter
|
|
CREATE_SUSPENDED, // flags
|
|
&m_tid // [out] thread id
|
|
);
|
|
#endif // _beginthreadex/CreateThread
|
|
|
|
if ( m_hThread == NULL )
|
|
{
|
|
wxLogSysError(_("Can't create thread"));
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( m_priority != wxPRIORITY_DEFAULT )
|
|
{
|
|
SetPriority(m_priority);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
wxThreadError wxThreadInternal::Kill()
|
|
{
|
|
m_thread->OnKill();
|
|
|
|
if ( !::TerminateThread(m_hThread, THREAD_ERROR_EXIT) )
|
|
{
|
|
wxLogSysError(_("Couldn't terminate thread"));
|
|
|
|
return wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
Free();
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError
|
|
wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
|
|
wxThread::ExitCode *pRc,
|
|
wxThreadWait waitMode,
|
|
wxThread *threadToDelete)
|
|
{
|
|
// prevent the thread C++ object from disappearing as long as we are using
|
|
// it here
|
|
wxThreadKeepAlive keepAlive(*this);
|
|
|
|
|
|
// we may either wait passively for the thread to terminate (when called
|
|
// from Wait()) or ask it to terminate (when called from Delete())
|
|
bool shouldDelete = threadToDelete != NULL;
|
|
|
|
DWORD rc = 0;
|
|
|
|
// we might need to resume the thread if it's currently stopped
|
|
bool shouldResume = false;
|
|
|
|
// as Delete() (which calls us) is always safe to call we need to consider
|
|
// all possible states
|
|
{
|
|
wxCriticalSectionLocker lock(cs);
|
|
|
|
if ( m_state == STATE_NEW )
|
|
{
|
|
if ( shouldDelete )
|
|
{
|
|
// WinThreadStart() will see it and terminate immediately, no
|
|
// need to cancel the thread -- but we still need to resume it
|
|
// to let it run
|
|
m_state = STATE_EXITED;
|
|
|
|
// we must call Resume() as the thread hasn't been initially
|
|
// resumed yet (and as Resume() it knows about STATE_EXITED
|
|
// special case, it won't touch it and WinThreadStart() will
|
|
// just exit immediately)
|
|
shouldResume = true;
|
|
shouldDelete = false;
|
|
}
|
|
//else: shouldResume is correctly set to false here, wait until
|
|
// someone else runs the thread and it finishes
|
|
}
|
|
else // running, paused, cancelled or even exited
|
|
{
|
|
shouldResume = m_state == STATE_PAUSED;
|
|
}
|
|
}
|
|
|
|
// resume the thread if it is paused
|
|
if ( shouldResume )
|
|
Resume();
|
|
|
|
// ask the thread to terminate
|
|
if ( shouldDelete )
|
|
{
|
|
wxCriticalSectionLocker lock(cs);
|
|
|
|
Cancel();
|
|
}
|
|
|
|
if ( threadToDelete )
|
|
threadToDelete->OnDelete();
|
|
|
|
// now wait for thread to finish
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
// set flag for wxIsWaitingForThread()
|
|
gs_waitingForThread = true;
|
|
}
|
|
|
|
wxAppTraits& traits = wxApp::GetValidTraits();
|
|
|
|
// we can't just wait for the thread to terminate because it might be
|
|
// calling some GUI functions and so it will never terminate before we
|
|
// process the Windows messages that result from these functions
|
|
// (note that even in console applications we might have to process
|
|
// messages if we use wxExecute() or timers or ...)
|
|
DWORD result wxDUMMY_INITIALIZE(0);
|
|
do
|
|
{
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
// give the thread we're waiting for chance to do the GUI call
|
|
// it might be in
|
|
if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
}
|
|
|
|
// Wait for the thread while still processing events in the GUI apps or
|
|
// just simply wait for it in the console ones.
|
|
result = traits.WaitForThread(m_hThread, waitMode);
|
|
|
|
switch ( result )
|
|
{
|
|
case 0xFFFFFFFF:
|
|
// error
|
|
wxLogSysError(_("Cannot wait for thread termination"));
|
|
Kill();
|
|
return wxTHREAD_KILLED;
|
|
|
|
case WAIT_OBJECT_0:
|
|
// thread we're waiting for terminated
|
|
break;
|
|
|
|
case WAIT_OBJECT_0 + 1:
|
|
// new message arrived, process it -- but only if we're the
|
|
// main thread as we don't support processing messages in
|
|
// the other ones
|
|
//
|
|
// NB: we still must include QS_ALLINPUT even when waiting
|
|
// in a secondary thread because if it had created some
|
|
// window somehow (possible not even using wxWidgets)
|
|
// the system might dead lock then
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
if ( !traits.DoMessageFromThreadWait() )
|
|
{
|
|
// WM_QUIT received: kill the thread
|
|
Kill();
|
|
|
|
return wxTHREAD_KILLED;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
|
|
}
|
|
} while ( result != WAIT_OBJECT_0 );
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_waitingForThread = false;
|
|
}
|
|
|
|
|
|
// although the thread might be already in the EXITED state it might not
|
|
// have terminated yet and so we are not sure that it has actually
|
|
// terminated if the "if" above hadn't been taken
|
|
for ( ;; )
|
|
{
|
|
if ( !::GetExitCodeThread(m_hThread, &rc) )
|
|
{
|
|
wxLogLastError(wxT("GetExitCodeThread"));
|
|
|
|
rc = THREAD_ERROR_EXIT;
|
|
|
|
break;
|
|
}
|
|
|
|
if ( rc != STILL_ACTIVE )
|
|
break;
|
|
|
|
// give the other thread some time to terminate, otherwise we may be
|
|
// starving it
|
|
::Sleep(1);
|
|
}
|
|
|
|
if ( pRc )
|
|
*pRc = wxUIntToPtr(rc);
|
|
|
|
// we don't need the thread handle any more in any case
|
|
Free();
|
|
|
|
|
|
return rc == THREAD_ERROR_EXIT ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
bool wxThreadInternal::Suspend()
|
|
{
|
|
DWORD nSuspendCount = ::SuspendThread(m_hThread);
|
|
if ( nSuspendCount == (DWORD)-1 )
|
|
{
|
|
wxLogSysError(_("Cannot suspend thread %lx"),
|
|
static_cast<unsigned long>(wxPtrToUInt(m_hThread)));
|
|
|
|
return false;
|
|
}
|
|
|
|
m_state = STATE_PAUSED;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxThreadInternal::Resume()
|
|
{
|
|
DWORD nSuspendCount = ::ResumeThread(m_hThread);
|
|
if ( nSuspendCount == (DWORD)-1 )
|
|
{
|
|
wxLogSysError(_("Cannot resume thread %lx"),
|
|
static_cast<unsigned long>(wxPtrToUInt(m_hThread)));
|
|
|
|
return false;
|
|
}
|
|
|
|
// don't change the state from STATE_EXITED because it's special and means
|
|
// we are going to terminate without running any user code - if we did it,
|
|
// the code in WaitForTerminate() wouldn't work
|
|
if ( m_state != STATE_EXITED )
|
|
{
|
|
m_state = STATE_RUNNING;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// static functions
|
|
// ----------------
|
|
|
|
wxThread *wxThread::This()
|
|
{
|
|
wxThread *thread = (wxThread *)::TlsGetValue(gs_tlsThisThread);
|
|
|
|
// be careful, 0 may be a valid return value as well
|
|
if ( !thread && (::GetLastError() != NO_ERROR) )
|
|
{
|
|
wxLogSysError(_("Couldn't get the current thread pointer"));
|
|
|
|
// return NULL...
|
|
}
|
|
|
|
return thread;
|
|
}
|
|
|
|
void wxThread::Yield()
|
|
{
|
|
// 0 argument to Sleep() is special and means to just give away the rest of
|
|
// our timeslice
|
|
::Sleep(0);
|
|
}
|
|
|
|
int wxThread::GetCPUCount()
|
|
{
|
|
SYSTEM_INFO si;
|
|
GetSystemInfo(&si);
|
|
|
|
return si.dwNumberOfProcessors;
|
|
}
|
|
|
|
unsigned long wxThread::GetCurrentId()
|
|
{
|
|
return (unsigned long)::GetCurrentThreadId();
|
|
}
|
|
|
|
bool wxThread::SetConcurrency(size_t WXUNUSED_IN_WINCE(level))
|
|
{
|
|
#ifdef __WXWINCE__
|
|
return false;
|
|
#else
|
|
wxASSERT_MSG( IsMain(), wxT("should only be called from the main thread") );
|
|
|
|
// ok only for the default one
|
|
if ( level == 0 )
|
|
return 0;
|
|
|
|
// get system affinity mask first
|
|
HANDLE hProcess = ::GetCurrentProcess();
|
|
DWORD_PTR dwProcMask, dwSysMask;
|
|
if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
|
|
{
|
|
wxLogLastError(wxT("GetProcessAffinityMask"));
|
|
|
|
return false;
|
|
}
|
|
|
|
// how many CPUs have we got?
|
|
if ( dwSysMask == 1 )
|
|
{
|
|
// don't bother with all this complicated stuff - on a single
|
|
// processor system it doesn't make much sense anyhow
|
|
return level == 1;
|
|
}
|
|
|
|
// calculate the process mask: it's a bit vector with one bit per
|
|
// processor; we want to schedule the process to run on first level
|
|
// CPUs
|
|
DWORD bit = 1;
|
|
while ( bit )
|
|
{
|
|
if ( dwSysMask & bit )
|
|
{
|
|
// ok, we can set this bit
|
|
dwProcMask |= bit;
|
|
|
|
// another process added
|
|
if ( --level == 0 )
|
|
{
|
|
// and that's enough
|
|
break;
|
|
}
|
|
}
|
|
|
|
// next bit
|
|
bit <<= 1;
|
|
}
|
|
|
|
// could we set all bits?
|
|
if ( level != 0 )
|
|
{
|
|
wxLogDebug(wxT("bad level %u in wxThread::SetConcurrency()"), level);
|
|
|
|
return false;
|
|
}
|
|
|
|
// set it: we can't link to SetProcessAffinityMask() because it doesn't
|
|
// exist in Win9x, use RT binding instead
|
|
|
|
typedef BOOL (WINAPI *SETPROCESSAFFINITYMASK)(HANDLE, DWORD_PTR);
|
|
|
|
// can use static var because we're always in the main thread here
|
|
static SETPROCESSAFFINITYMASK pfnSetProcessAffinityMask = NULL;
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
HMODULE hModKernel = ::LoadLibrary(wxT("kernel32"));
|
|
if ( hModKernel )
|
|
{
|
|
pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
|
|
::GetProcAddress(hModKernel, "SetProcessAffinityMask");
|
|
}
|
|
|
|
// we've discovered a MT version of Win9x!
|
|
wxASSERT_MSG( pfnSetProcessAffinityMask,
|
|
wxT("this system has several CPUs but no SetProcessAffinityMask function?") );
|
|
}
|
|
|
|
if ( !pfnSetProcessAffinityMask )
|
|
{
|
|
// msg given above - do it only once
|
|
return false;
|
|
}
|
|
|
|
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
|
|
{
|
|
wxLogLastError(wxT("SetProcessAffinityMask"));
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
#endif // __WXWINCE__/!__WXWINCE__
|
|
}
|
|
|
|
// ctor and dtor
|
|
// -------------
|
|
|
|
wxThread::wxThread(wxThreadKind kind)
|
|
{
|
|
m_internal = new wxThreadInternal(this);
|
|
|
|
m_isDetached = kind == wxTHREAD_DETACHED;
|
|
}
|
|
|
|
wxThread::~wxThread()
|
|
{
|
|
delete m_internal;
|
|
}
|
|
|
|
// create/start thread
|
|
// -------------------
|
|
|
|
wxThreadError wxThread::Create(unsigned int stackSize)
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
if ( !m_internal->Create(this, stackSize) )
|
|
return wxTHREAD_NO_RESOURCE;
|
|
|
|
return wxTHREAD_NO_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Run()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
// Create the thread if it wasn't created yet with an explicit
|
|
// Create() call:
|
|
if ( !m_internal->GetHandle() )
|
|
{
|
|
if ( !m_internal->Create(this, 0) )
|
|
return wxTHREAD_NO_RESOURCE;
|
|
}
|
|
|
|
wxCHECK_MSG( m_internal->GetState() == STATE_NEW, wxTHREAD_RUNNING,
|
|
wxT("thread may only be started once after Create()") );
|
|
|
|
// the thread has just been created and is still suspended - let it run
|
|
return Resume();
|
|
}
|
|
|
|
// suspend/resume thread
|
|
// ---------------------
|
|
|
|
wxThreadError wxThread::Pause()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
wxThreadError wxThread::Resume()
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
return m_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
|
|
}
|
|
|
|
// stopping thread
|
|
// ---------------
|
|
|
|
wxThread::ExitCode wxThread::Wait(wxThreadWait waitMode)
|
|
{
|
|
ExitCode rc = wxUIntToPtr(THREAD_ERROR_EXIT);
|
|
|
|
// although under Windows we can wait for any thread, it's an error to
|
|
// wait for a detached one in wxWin API
|
|
wxCHECK_MSG( !IsDetached(), rc,
|
|
wxT("wxThread::Wait(): can't wait for detached thread") );
|
|
|
|
(void)m_internal->WaitForTerminate(m_critsect, &rc, waitMode);
|
|
|
|
return rc;
|
|
}
|
|
|
|
wxThreadError wxThread::Delete(ExitCode *pRc, wxThreadWait waitMode)
|
|
{
|
|
return m_internal->WaitForTerminate(m_critsect, pRc, waitMode, this);
|
|
}
|
|
|
|
wxThreadError wxThread::Kill()
|
|
{
|
|
if ( !IsRunning() )
|
|
return wxTHREAD_NOT_RUNNING;
|
|
|
|
wxThreadError rc = m_internal->Kill();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
else // joinable
|
|
{
|
|
// update the status of the joinable thread
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
void wxThread::Exit(ExitCode status)
|
|
{
|
|
wxThreadInternal::DoThreadOnExit(this);
|
|
|
|
m_internal->Free();
|
|
|
|
if ( IsDetached() )
|
|
{
|
|
delete this;
|
|
}
|
|
else // joinable
|
|
{
|
|
// update the status of the joinable thread
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
m_internal->SetState(STATE_EXITED);
|
|
}
|
|
|
|
#ifdef wxUSE_BEGIN_THREAD
|
|
_endthreadex(wxPtrToUInt(status));
|
|
#else // !VC++
|
|
::ExitThread(wxPtrToUInt(status));
|
|
#endif // VC++/!VC++
|
|
|
|
wxFAIL_MSG(wxT("Couldn't return from ExitThread()!"));
|
|
}
|
|
|
|
// priority setting
|
|
// ----------------
|
|
|
|
void wxThread::SetPriority(unsigned int prio)
|
|
{
|
|
wxCriticalSectionLocker lock(m_critsect);
|
|
|
|
m_internal->SetPriority(prio);
|
|
}
|
|
|
|
unsigned int wxThread::GetPriority() const
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return m_internal->GetPriority();
|
|
}
|
|
|
|
unsigned long wxThread::GetId() const
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return (unsigned long)m_internal->GetId();
|
|
}
|
|
|
|
bool wxThread::IsRunning() const
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return m_internal->GetState() == STATE_RUNNING;
|
|
}
|
|
|
|
bool wxThread::IsAlive() const
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return (m_internal->GetState() == STATE_RUNNING) ||
|
|
(m_internal->GetState() == STATE_PAUSED);
|
|
}
|
|
|
|
bool wxThread::IsPaused() const
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return m_internal->GetState() == STATE_PAUSED;
|
|
}
|
|
|
|
bool wxThread::TestDestroy()
|
|
{
|
|
wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
|
|
|
|
return m_internal->GetState() == STATE_CANCELED;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Automatic initialization for thread module
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxThreadModule : public wxModule
|
|
{
|
|
public:
|
|
virtual bool OnInit();
|
|
virtual void OnExit();
|
|
|
|
private:
|
|
DECLARE_DYNAMIC_CLASS(wxThreadModule)
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
|
|
|
|
bool wxThreadModule::OnInit()
|
|
{
|
|
// allocate TLS index for storing the pointer to the current thread
|
|
gs_tlsThisThread = ::TlsAlloc();
|
|
if ( gs_tlsThisThread == 0xFFFFFFFF )
|
|
{
|
|
// in normal circumstances it will only happen if all other
|
|
// TLS_MINIMUM_AVAILABLE (>= 64) indices are already taken - in other
|
|
// words, this should never happen
|
|
wxLogSysError(_("Thread module initialization failed: impossible to allocate index in thread local storage"));
|
|
|
|
return false;
|
|
}
|
|
|
|
// main thread doesn't have associated wxThread object, so store 0 in the
|
|
// TLS instead
|
|
if ( !::TlsSetValue(gs_tlsThisThread, (LPVOID)0) )
|
|
{
|
|
::TlsFree(gs_tlsThisThread);
|
|
gs_tlsThisThread = 0xFFFFFFFF;
|
|
|
|
wxLogSysError(_("Thread module initialization failed: cannot store value in thread local storage"));
|
|
|
|
return false;
|
|
}
|
|
|
|
gs_critsectWaitingForGui = new wxCriticalSection();
|
|
|
|
gs_critsectGui = new wxCriticalSection();
|
|
gs_critsectGui->Enter();
|
|
|
|
gs_critsectThreadDelete = new wxCriticalSection;
|
|
|
|
wxThread::ms_idMainThread = wxThread::GetCurrentId();
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxThreadModule::OnExit()
|
|
{
|
|
if ( !::TlsFree(gs_tlsThisThread) )
|
|
{
|
|
wxLogLastError(wxT("TlsFree failed."));
|
|
}
|
|
|
|
wxDELETE(gs_critsectThreadDelete);
|
|
|
|
if ( gs_critsectGui )
|
|
{
|
|
gs_critsectGui->Leave();
|
|
wxDELETE(gs_critsectGui);
|
|
}
|
|
|
|
wxDELETE(gs_critsectWaitingForGui);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// under Windows, these functions are implemented using a critical section and
|
|
// not a mutex, so the names are a bit confusing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxMutexGuiEnterImpl()
|
|
{
|
|
// this would dead lock everything...
|
|
wxASSERT_MSG( !wxThread::IsMain(),
|
|
wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
|
|
|
|
// the order in which we enter the critical sections here is crucial!!
|
|
|
|
// set the flag telling to the main thread that we want to do some GUI
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
gs_nWaitingForGui++;
|
|
}
|
|
|
|
wxWakeUpMainThread();
|
|
|
|
// now we may block here because the main thread will soon let us in
|
|
// (during the next iteration of OnIdle())
|
|
gs_critsectGui->Enter();
|
|
}
|
|
|
|
void wxMutexGuiLeaveImpl()
|
|
{
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( wxThread::IsMain() )
|
|
{
|
|
gs_bGuiOwnedByMainThread = false;
|
|
}
|
|
else
|
|
{
|
|
// decrement the number of threads waiting for GUI access now
|
|
wxASSERT_MSG( gs_nWaitingForGui > 0,
|
|
wxT("calling wxMutexGuiLeave() without entering it first?") );
|
|
|
|
gs_nWaitingForGui--;
|
|
|
|
wxWakeUpMainThread();
|
|
}
|
|
|
|
gs_critsectGui->Leave();
|
|
}
|
|
|
|
void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
|
|
{
|
|
wxASSERT_MSG( wxThread::IsMain(),
|
|
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
|
|
|
|
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
|
|
|
|
if ( gs_nWaitingForGui == 0 )
|
|
{
|
|
// no threads are waiting for GUI - so we may acquire the lock without
|
|
// any danger (but only if we don't already have it)
|
|
if ( !wxGuiOwnedByMainThread() )
|
|
{
|
|
gs_critsectGui->Enter();
|
|
|
|
gs_bGuiOwnedByMainThread = true;
|
|
}
|
|
//else: already have it, nothing to do
|
|
}
|
|
else
|
|
{
|
|
// some threads are waiting, release the GUI lock if we have it
|
|
if ( wxGuiOwnedByMainThread() )
|
|
{
|
|
wxMutexGuiLeave();
|
|
}
|
|
//else: some other worker thread is doing GUI
|
|
}
|
|
}
|
|
|
|
bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
|
|
{
|
|
return gs_bGuiOwnedByMainThread;
|
|
}
|
|
|
|
// wake up the main thread if it's in ::GetMessage()
|
|
void WXDLLIMPEXP_BASE wxWakeUpMainThread()
|
|
{
|
|
// sending any message would do - hopefully WM_NULL is harmless enough
|
|
if ( !::PostThreadMessage(wxThread::GetMainId(), WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen, but log an error if it does, however do not use
|
|
// wxLog here as it would result in reentrancy because logging from a
|
|
// thread calls wxWakeUpIdle() which calls this function itself again
|
|
const unsigned long ec = wxSysErrorCode();
|
|
wxMessageOutputDebug().Printf
|
|
(
|
|
wxS("Failed to wake up main thread: PostThreadMessage(WM_NULL) ")
|
|
wxS("failed with error 0x%08lx (%s)."),
|
|
ec,
|
|
wxSysErrorMsg(ec)
|
|
);
|
|
}
|
|
}
|
|
|
|
bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
|
|
{
|
|
return gs_waitingForThread;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// include common implementation code
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#include "wx/thrimpl.cpp"
|
|
|
|
#endif // wxUSE_THREADS
|