pcsx2/plugins
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
..
CDVDiso Should fix Issue 538: Linuz plugin compression broken. 2010-01-15 03:14:33 +00:00
CDVDisoEFP Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDlinuz Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDnull (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to. 2009-12-19 18:30:56 +00:00
CDVDolio Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
CDVDpeops wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
FWnull Null plugins should probably disable HW/addr logging by default... 2010-01-14 00:57:01 +00:00
GSdx Minor logging stuff. 2010-01-15 15:21:43 +00:00
GSnull GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used. 2009-12-26 00:01:30 +00:00
LilyPad Lilypad and PCSX2 ini/config bugfixes. 2009-12-19 23:02:05 +00:00
PadNull Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad. 2009-12-22 03:17:35 +00:00
PeopsSPU2 wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
SPU2null Fixed SPU2null. 2009-09-30 20:08:00 +00:00
SSSPSXPAD SSSPSXPAD: Fix for a random crashing bug when doing suspend/resume type stuff (caused by multiple threads trying to initialize directinput at the same time) 2009-12-22 14:18:05 +00:00
USBnull Null plugins should probably disable HW/addr logging by default... 2010-01-14 00:57:01 +00:00
cdvdGigaherz/src (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to. 2009-12-19 18:30:56 +00:00
dev9null Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin... 2010-01-16 12:29:24 +00:00
onepad GSNull uses GSOpen2. Hacked Openpad to work whether GSOpen or GSOpen2 is used. 2009-12-26 00:01:30 +00:00
spu2-x Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides. 2010-01-17 16:46:28 +00:00
xpad Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
zerogs Fix Linux compiling, and remove vestigal x64 code in ZeroGS. 2010-01-08 08:09:10 +00:00
zeropad * Added preliminary keyboard support back in (probably doesn't compile in linux) 2009-09-07 21:16:12 +00:00
zerospu2 ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues. 2010-01-17 13:45:21 +00:00
build.sh Linux/SPU2-X: A bit more work on the Linux port of SPU2-X. 2009-03-20 10:13:19 +00:00