pcsx2/common/Semaphore.cpp

342 lines
9.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Threading.h"
#include "common/ThreadingInternal.h"
// --------------------------------------------------------------------------------------
// Semaphore Implementations
// --------------------------------------------------------------------------------------
void Threading::WorkSema::WaitForWork()
{
// State change:
// SLEEPING, SPINNING: This is the worker thread and it's clearly not asleep or spinning, so these states should be impossible
// RUNNING_0: Change state to SLEEPING, wake up thread if WAITING_EMPTY
// RUNNING_N: Change state to RUNNING_0 (and preserve WAITING_EMPTY flag)
s32 value = m_state.load(std::memory_order_relaxed);
pxAssert(!IsDead(value));
while (!m_state.compare_exchange_weak(value, NextStateWaitForWork(value), std::memory_order_acq_rel, std::memory_order_relaxed))
;
if (IsReadyForSleep(value))
{
if (value & STATE_FLAG_WAITING_EMPTY)
m_empty_sema.Post();
m_sema.Wait();
// Acknowledge any additional work added between wake up request and getting here
m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
}
}
void Threading::WorkSema::WaitForWorkWithSpin()
{
s32 value = m_state.load(std::memory_order_relaxed);
pxAssert(!IsDead(value));
while (IsReadyForSleep(value))
{
if (m_state.compare_exchange_weak(value, STATE_SPINNING, std::memory_order_release, std::memory_order_relaxed))
{
if (value & STATE_FLAG_WAITING_EMPTY)
m_empty_sema.Post();
value = STATE_SPINNING;
break;
}
}
u32 waited = 0;
while (value < 0)
{
if (waited > SPIN_TIME_NS)
{
if (!m_state.compare_exchange_weak(value, STATE_SLEEPING, std::memory_order_relaxed))
continue;
m_sema.Wait();
break;
}
waited += ShortSpin();
value = m_state.load(std::memory_order_relaxed);
}
// Clear back to STATE_RUNNING_0 (but preserve waiting empty flag)
m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
}
bool Threading::WorkSema::WaitForEmpty()
{
s32 value = m_state.load(std::memory_order_acquire);
while (true)
{
if (value < 0)
return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
if (m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_relaxed, std::memory_order_acquire))
break;
}
pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
m_empty_sema.WaitWithYield();
return !IsDead(m_state.load(std::memory_order_relaxed));
}
bool Threading::WorkSema::WaitForEmptyWithSpin()
{
s32 value = m_state.load(std::memory_order_acquire);
u32 waited = 0;
while (true)
{
if (value < 0)
return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
if (waited > SPIN_TIME_NS && m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_relaxed, std::memory_order_acquire))
break;
waited += ShortSpin();
value = m_state.load(std::memory_order_acquire);
}
pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
m_empty_sema.WaitWithYield();
return !IsDead(m_state.load(std::memory_order_relaxed));
}
void Threading::WorkSema::Kill()
{
s32 value = m_state.exchange(std::numeric_limits<s32>::min(), std::memory_order_release);
if (value & STATE_FLAG_WAITING_EMPTY)
m_empty_sema.Post();
}
void Threading::WorkSema::Reset()
{
m_state = STATE_RUNNING_0;
}
#if !defined(__APPLE__) // macOS implementations are in DarwinSemaphore
Threading::KernelSemaphore::KernelSemaphore()
{
#ifdef _WIN32
m_sema = CreateSemaphore(nullptr, 0, LONG_MAX, nullptr);
#else
sem_init(&m_sema, false, 0);
#endif
}
Threading::KernelSemaphore::~KernelSemaphore()
{
#ifdef _WIN32
CloseHandle(m_sema);
#else
sem_destroy(&m_sema);
#endif
}
void Threading::KernelSemaphore::Post()
{
#ifdef _WIN32
ReleaseSemaphore(m_sema, 1, nullptr);
#else
sem_post(&m_sema);
#endif
}
void Threading::KernelSemaphore::Wait()
{
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Use WaitWithYield.");
#ifdef _WIN32
pthreadCancelableWait(m_sema);
#else
sem_wait(&m_sema);
#endif
}
void Threading::KernelSemaphore::WaitWithYield()
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
Wait();
}
else
{
#ifdef _WIN32
u64 millis = def_yieldgui_interval.GetMilliseconds().GetValue();
while (pthreadCancelableTimedWait(m_sema, millis) == WAIT_TIMEOUT)
YieldToMain();
#else
while (true)
{
wxDateTime megafail(wxDateTime::UNow() + def_yieldgui_interval);
const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
if (sem_timedwait(&m_sema, &fail) == 0)
break;
YieldToMain();
}
#endif
}
#else
Wait();
#endif
}
Threading::Semaphore::Semaphore()
{
sem_init(&m_sema, false, 0);
}
Threading::Semaphore::~Semaphore()
{
sem_destroy(&m_sema);
}
void Threading::Semaphore::Reset()
{
sem_destroy(&m_sema);
sem_init(&m_sema, false, 0);
}
void Threading::Semaphore::Post()
{
sem_post(&m_sema);
}
void Threading::Semaphore::Post(int multiple)
{
#if defined(_MSC_VER)
sem_post_multiple(&m_sema, multiple);
#else
// Only w32pthreads has the post_multiple, but it's easy enough to fake:
while (multiple > 0)
{
multiple--;
sem_post(&m_sema);
}
#endif
}
void Threading::Semaphore::WaitWithoutYield()
{
pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
sem_wait(&m_sema);
}
bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
{
wxDateTime megafail(wxDateTime::UNow() + timeout);
const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
return sem_timedwait(&m_sema, &fail) == 0;
}
// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windoes continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
void Threading::Semaphore::Wait()
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
sem_wait(&m_sema);
}
else if (_WaitGui_RecursionGuard(L"Semaphore::Wait"))
{
sem_wait(&m_sema);
}
else
{
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
while (!WaitWithoutYield(def_yieldgui_interval))
YieldToMain();
}
#else
sem_wait(&m_sema);
#endif
}
// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
// user input continues to be handled and that windows continue to repaint. If the Wait is
// called from another thread, no message pumping is performed.
//
// Returns:
// false if the wait timed out before the semaphore was signaled, or true if the signal was
// reached prior to timeout.
//
bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
{
#if wxUSE_GUI
if (!wxThread::IsMain() || (wxTheApp == NULL))
{
return WaitWithoutYield(timeout);
}
else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait"))
{
return WaitWithoutYield(timeout);
}
else
{
//ScopedBusyCursor hourglass( Cursor_KindaBusy );
wxTimeSpan countdown((timeout));
do
{
if (WaitWithoutYield(def_yieldgui_interval))
break;
YieldToMain();
countdown -= def_yieldgui_interval;
} while (countdown.GetMilliseconds() > 0);
return countdown.GetMilliseconds() > 0;
}
#else
return WaitWithoutYield(timeout);
#endif
}
// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
// after the wait has completed. Useful for situations where the semaphore itself is stored on
// the stack and passed to another thread via GUI message or such, avoiding complications where
// the thread might be canceled and the stack value becomes invalid.
//
// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
// to do a lot of no-cancel waits in a tight loop worker thread, for example.
void Threading::Semaphore::WaitNoCancel()
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
//WaitWithoutYield();
Wait();
pthread_setcancelstate(oldstate, NULL);
}
void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
{
int oldstate;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
//WaitWithoutYield( timeout );
Wait(timeout);
pthread_setcancelstate(oldstate, NULL);
}
bool Threading::Semaphore::TryWait()
{
return sem_trywait(&m_sema) == 0;
}
int Threading::Semaphore::Count()
{
int retval;
sem_getvalue(&m_sema, &retval);
return retval;
}
#endif