mirror of https://github.com/PCSX2/pcsx2.git
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
/* dialog.h
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* PCSX2 Dev Team
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* Copyright (C) 2015
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#ifndef __DIALOG_H__
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#define __DIALOG_H__
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#include <wx/wx.h>
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#include <wx/notebook.h>
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#include <wx/frame.h>
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#include <wx/button.h>
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#include <wx/panel.h>
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#include <wx/effects.h>
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#include <wx/rawbmp.h>
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#include <wx/graphics.h>
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#include <wx/timer.h>
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#include <string>
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#include <sstream>
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#include "GamePad.h"
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#include "keyboard.h"
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#include "onepad.h"
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#include "opPanel.h"
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#include "GamepadConfiguration.h"
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#include "JoystickConfiguration.h"
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// Allow to found quickly button id
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// e.g L2 → 0, triangle → 4, ...
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// see onepad.h for more details about gamepad button id
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enum gui_buttons {
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Analog = PAD_R_LEFT+1, // Analog button (not yet supported ?)
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JoyL_config, // Left Joystick Configuration
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JoyR_config, // Right Joystick Configuration
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Gamepad_config, // Gamepad Configuration
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Set_all, // Set all buttons
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Apply, // Apply modifications without exit
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Ok, // Apply modifications and exit
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Cancel // Exit without apply modificatons
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};
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#define BUTTONS_LENGHT 32 // numbers of buttons on the gamepad
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#define UPDATE_TIME 5
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#define DEFAULT_WIDTH 1000
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#define DEFAULT_HEIGHT 740
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class Dialog : public wxDialog
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{
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// Panels
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opPanel* m_pan_tabs[GAMEPAD_NUMBER]; // Gamepad Tabs box
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// Notebooks
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wxNotebook* m_tab_gamepad; // Joysticks Tabs
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// Buttons
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wxButton* m_bt_gamepad[GAMEPAD_NUMBER][BUTTONS_LENGHT]; // Joystick button use to modify the button mapping
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// Contain all simulated key
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u32 m_simulatedKeys[GAMEPAD_NUMBER][MAX_KEYS];
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// Timer
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wxTimer m_time_update_gui;
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// Check if the gui must display feddback image
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bool m_pressed[GAMEPAD_NUMBER][NB_IMG];
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// Map the key pressed with the feedback image id
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std::map<u32,int> m_map_images[GAMEPAD_NUMBER];
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// methods
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void config_key(int, int);
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void clear_key(int, int);
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void repopulate();
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// Events
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void OnButtonClicked(wxCommandEvent&);
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void JoystickEvent(wxTimerEvent&);
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public:
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Dialog();
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void InitDialog();
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void show();
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};
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extern void DisplayDialog(); // Main function
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#endif // __DIALOG_H__
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