.. |
Linux
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
SDL
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
Windows
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |
CMakeLists.txt
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |
GamePad.cpp
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
GamePad.h
|
Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
|
2018-10-06 20:01:23 -07:00 |
KeyStatus.cpp
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
KeyStatus.h
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |
bitwise.h
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |
controller.cpp
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
controller.h
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
keyboard.cpp
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
keyboard.h
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |
onepad.cpp
|
onepad_legacy: reformat code.
|
2018-10-06 22:54:47 -07:00 |
onepad.h
|
Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace.
|
2018-10-06 20:01:23 -07:00 |
state_management.cpp
|
onepad_legacy: delete dead code.
|
2018-10-06 23:05:01 -07:00 |
state_management.h
|
onepad: create a legacy version for SDL1
|
2017-04-19 19:02:36 +02:00 |