pcsx2/plugins/zerogs/opengl
gregory.hainaut 0e9030689c [copyright] * second round of bad FSF postal address.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-08 16:34:39 +00:00
..
Linux [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
Win32 Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
ZeroGSShaders Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
common Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
ctx0 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ctx1 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
CMakeLists.txt * Grunt work :) Use variables to set flags to ease futur modifications 2010-06-03 15:12:29 +00:00
GLWinX11.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
GS.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
GSmain.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
GifTransfer.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
GifTransfer.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
Makefile.am ZeroGS: It'd help if I modified the project file to reflect the new file... :( 2009-12-25 19:12:15 +00:00
Mem.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
Mem.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
README.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
Regs.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
Regs.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
buildshaders.bat git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
common.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
compile git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
configure.ac Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
depcomp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
glprocs.c Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
glprocs.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
install-sh git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
memcpy_amd.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
missing git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
mkinstalldirs git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ps2hw.fx ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode. 2009-02-14 13:48:02 +00:00
rasterfont.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
rasterfont.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
targets.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
targets.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
x86-32.S git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86-32.asm git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
x86.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zerogs.cpp [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
zerogs.h [copyright] * second round of bad FSF postal address. 2010-07-08 16:34:39 +00:00
zerogsmath.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zpipe.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
zpipe.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.