mirror of https://github.com/PCSX2/pcsx2.git
90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/WindowInfo.h"
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#include <QtWidgets/QStackedWidget>
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#include <QtWidgets/QWidget>
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#include <optional>
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#include <vector>
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class DisplayWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit DisplayWidget(QWidget* parent);
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~DisplayWidget();
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QPaintEngine* paintEngine() const override;
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__fi void setShouldHideCursor(bool hide) { m_should_hide_cursor = hide; }
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int scaledWindowWidth() const;
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int scaledWindowHeight() const;
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qreal devicePixelRatioFromScreen() const;
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std::optional<WindowInfo> getWindowInfo();
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void updateRelativeMode(bool master_enable);
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void updateCursor(bool master_enable);
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Q_SIGNALS:
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void windowFocusEvent();
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void windowResizedEvent(int width, int height, float scale);
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void windowRestoredEvent();
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protected:
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bool event(QEvent* event) override;
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private:
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void updateCenterPos();
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QPoint m_relative_mouse_start_pos{};
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QPoint m_relative_mouse_center_pos{};
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bool m_relative_mouse_enabled = false;
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#ifdef _WIN32
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bool m_clip_mouse_enabled = false;
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#endif
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bool m_should_hide_cursor = false;
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bool m_cursor_hidden = false;
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std::vector<int> m_keys_pressed_with_modifiers;
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u32 m_last_window_width = 0;
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u32 m_last_window_height = 0;
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float m_last_window_scale = 1.0f;
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};
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class DisplayContainer final : public QStackedWidget
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{
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Q_OBJECT
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public:
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DisplayContainer();
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~DisplayContainer();
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static bool IsNeeded(bool fullscreen, bool render_to_main);
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void setDisplayWidget(DisplayWidget* widget);
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DisplayWidget* removeDisplayWidget();
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protected:
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bool event(QEvent* event) override;
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private:
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DisplayWidget* m_display_widget = nullptr;
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};
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