pcsx2/plugins/GSdx
gabest11 af643a38b2 GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 13:04:56 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: couple of fixes for the new palletized lookup mode 2009-07-07 10:57:04 +00:00
vsprops GSdx: everything should be back to normal now 2009-06-19 20:43:08 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: couple of fixes 2009-07-01 21:14:12 +00:00
GPU.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUDrawScanline.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPULocalMemory.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GPURenderer.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURendererSW.cpp GSdx: more leak cleanup 2009-07-04 22:54:57 +00:00
GPURendererSW.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: ignore this... 2009-06-19 20:24:18 +00:00
GPUSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUState.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GS.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: trying to fix gaps between sprites that may still appear with d3d in native res 2009-06-19 13:03:59 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSCaptureDlg.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSClut.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSClut.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSCrc.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDevice.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice7.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDevice7.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDevice9.cpp GSdx: couple of fixes for the new palletized lookup mode 2009-07-07 10:57:04 +00:00
GSDevice9.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice10.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice10.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice11.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDevice11.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDeviceNull.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDeviceNull.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSDeviceOGL.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDeviceOGL.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDialog.cpp GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDialog.h GSdx: removed the last bit of mfc dependency from cdvdolio 2009-06-19 00:11:56 +00:00
GSDirtyRect.cpp GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code 2009-06-09 10:13:28 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDrawScanline.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode 2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSLocalMemory.cpp GSdx: 4 bit local-local transfer crash fixed (shadow hearts) 2009-07-07 13:04:56 +00:00
GSLocalMemory.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSRasterizer.h GSdx: got rid of that bogus multiple inheritance, it just didn't feel right 2009-07-05 00:18:33 +00:00
GSRenderer.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSRenderer.h GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2) 2009-07-05 12:58:59 +00:00
GSRendererDX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX.h GSdx: couple of fixes for the new palletized lookup mode 2009-07-07 10:57:04 +00:00
GSRendererDX9.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSRendererDX9.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX10.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX10.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX11.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererDX11.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2) 2009-07-05 12:58:59 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererOGL.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererOGL.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSRendererSW.cpp GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2) 2009-07-05 12:58:59 +00:00
GSRendererSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSScanlineEnvironment.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSSettingsDlg.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: 4 bit local-local transfer crash fixed (shadow hearts) 2009-07-07 13:04:56 +00:00
GSState.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture7.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSTexture7.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture9.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTexture9.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture10.cpp GSdx: small fixes to the last commit 2009-06-23 12:33:30 +00:00
GSTexture10.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTexture11.cpp GSdx: small fixes to the last commit 2009-06-23 12:33:30 +00:00
GSTexture11.h GSdx: another useless revision... 2009-06-19 20:31:36 +00:00
GSTextureCache.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache9.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache9.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache10.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache10.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache11.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCache11.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheOGL.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureCacheSW.cpp GSdx: fixing the (texture) memory leak 2009-07-04 17:37:06 +00:00
GSTextureCacheSW.h GSdx: dq8 fix 2009-07-01 22:29:24 +00:00
GSTextureFX.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX.h GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureFX9.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureFX9.h GSdx: more leak cleanup 2009-07-04 22:54:57 +00:00
GSTextureFX10.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureFX10.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureFX11.cpp GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSTextureFX11.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: looking for an opengl guru... 2009-06-12 19:09:17 +00:00
GSTextureOGL.cpp GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSTextureOGL.h GSdx: more opengl code, please review, I have no idea if it done the right way ^_^ 2009-06-16 01:42:08 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSUtil.h GSdx: couple of fixes 2009-07-01 21:14:12 +00:00
GSVector.cpp GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVector.h GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSVertex.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexHW.h GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexSW.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexTrace.cpp GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSVertexTrace.h GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures. 2009-06-23 04:12:32 +00:00
GSWnd.cpp GSdx: escape/resume fix 2009-06-04 00:15:05 +00:00
GSWnd.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.rc GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower. 2009-07-06 16:35:06 +00:00
GSdx_vs2008.vcproj GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash 2009-07-04 15:14:04 +00:00
GSdx_vs2010.vcxproj GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
GSdx_vs2010.vcxproj.filters GSdx: changed a lot of things, expect new bugs :P 2009-06-27 03:32:33 +00:00
resource.h GSdx: the new option was accidentally linked to vsync, they got the same control id. 2009-07-06 18:09:31 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: 4 bit local-local transfer crash fixed (shadow hearts) 2009-07-07 13:04:56 +00:00