pcsx2/3rdparty/wxWidgets/include/wx/socket.h

336 lines
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C++

/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// RCS-ID: $Id: socket.h 45498 2007-04-16 13:03:05Z VZ $
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOCKET_H_
#define _WX_SOCKET_H_
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers
// ---------------------------------------------------------------------------
#include "wx/event.h"
#include "wx/sckaddr.h"
#include "wx/gsocket.h"
#include "wx/list.h"
// ------------------------------------------------------------------------
// Types and constants
// ------------------------------------------------------------------------
enum wxSocketNotify
{
wxSOCKET_INPUT = GSOCK_INPUT,
wxSOCKET_OUTPUT = GSOCK_OUTPUT,
wxSOCKET_CONNECTION = GSOCK_CONNECTION,
wxSOCKET_LOST = GSOCK_LOST
};
enum
{
wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG,
wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG,
wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG,
wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG
};
typedef GSocketEventFlags wxSocketEventFlags;
enum wxSocketError
{
// from GSocket
wxSOCKET_NOERROR = GSOCK_NOERROR,
wxSOCKET_INVOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_NOHOST = GSOCK_NOHOST,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
wxSOCKET_MEMERR = GSOCK_MEMERR,
// wxSocket-specific (not yet implemented)
wxSOCKET_DUMMY
};
enum
{
wxSOCKET_NONE = 0,
wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4,
wxSOCKET_REUSEADDR = 8
};
enum wxSocketType
{
wxSOCKET_UNINIT,
wxSOCKET_CLIENT,
wxSOCKET_SERVER,
wxSOCKET_BASE,
wxSOCKET_DATAGRAM
};
typedef int wxSocketFlags;
// --------------------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketBase : public wxObject
{
DECLARE_CLASS(wxSocketBase)
public:
// Public interface
// ----------------
// ctors and dtors
wxSocketBase();
wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
void Init();
bool Destroy();
// state
inline bool Ok() const { return IsOk(); }
inline bool IsOk() const { return (m_socket != NULL); }
inline bool Error() const { return m_error; }
inline bool IsConnected() const { return m_connected; }
inline bool IsData() { return WaitForRead(0, 0); }
inline bool IsDisconnected() const { return !IsConnected(); }
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)m_socket->GetError(); }
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool SetLocal(wxIPV4address& local);
// base IO
virtual bool Close();
wxSocketBase& Discard();
wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
wxSocketBase& Read(void* buffer, wxUint32 nbytes);
wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
void InterruptWait() { m_interrupt = true; }
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
inline wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
void SetTimeout(long seconds);
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
inline wxUint32 GetLastIOSize() const { return m_lcount; }
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
// initialize/shutdown the sockets (usually called automatically)
static bool IsInitialized();
static bool Initialize();
static void Shutdown();
// Implementation from now on
// --------------------------
// do not use, should be private (called from GSocket)
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
inline wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
friend class wxSocketServer;
friend class wxDatagramSocket;
// low level IO
wxUint32 _Read(void* buffer, wxUint32 nbytes);
wxUint32 _Write(const void *buffer, wxUint32 nbytes);
bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
// pushback buffer
void Pushback(const void *buffer, wxUint32 size);
wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
private:
// socket
GSocket *m_socket; // GSocket
wxSocketType m_type; // wxSocket type
// state
wxSocketFlags m_flags; // wxSocket flags
bool m_connected; // connected?
bool m_establishing; // establishing connection?
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
wxSocketError m_lasterror; // last error (not cleared on success)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
wxIPV4address m_localAddress; // bind to local address?
// pushback buffer
void *m_unread; // pushback buffer
wxUint32 m_unrd_size; // pushback buffer size
wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
// events
int m_id; // socket id
wxEvtHandler *m_handler; // event handler
void *m_clientData; // client data for events
bool m_notify; // notify events to users?
wxSocketEventFlags m_eventmask; // which events to notify?
// the initialization count, GSocket is initialized if > 0
static size_t m_countInit;
DECLARE_NO_COPY_CLASS(wxSocketBase)
};
// --------------------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
public:
wxSocketServer(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = true);
bool AcceptWith(wxSocketBase& socket, bool wait = true);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
DECLARE_NO_COPY_CLASS(wxSocketServer)
};
// --------------------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
public:
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr, bool wait = true);
bool Connect(wxSockAddress& addr, wxSockAddress& local, bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
private:
virtual bool DoConnect(wxSockAddress& addr, wxSockAddress* local, bool wait = true);
DECLARE_NO_COPY_CLASS(wxSocketClient)
};
// --------------------------------------------------------------------------
// wxDatagramSocket
// --------------------------------------------------------------------------
// WARNING: still in alpha stage
class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase
{
DECLARE_CLASS(wxDatagramSocket)
public:
wxDatagramSocket(const wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
void* buf,
wxUint32 nBytes );
wxDatagramSocket& SendTo( const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes );
/* TODO:
bool Connect(wxSockAddress& addr);
*/
DECLARE_NO_COPY_CLASS(wxDatagramSocket)
};
// --------------------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent
{
public:
wxSocketEvent(int id = 0)
: wxEvent(id, wxEVT_SOCKET)
{
}
wxSocketNotify GetSocketEvent() const { return m_event; }
wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); }
void *GetClientData() const { return m_clientData; }
virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
public:
wxSocketNotify m_event;
void *m_clientData;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent)
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define wxSocketEventHandler(func) \
(wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxSocketEventFunction, &func)
#define EVT_SOCKET(id, func) \
wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
#endif // wxUSE_SOCKETS
#endif // _WX_SOCKET_H_