pcsx2/common/ThreadingDialogs.cpp

85 lines
2.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/ThreadingDialogs.h"
#include "common/pxStaticText.h"
using namespace pxSizerFlags;
wxDEFINE_EVENT(pxEvt_ThreadedTaskComplete, wxCommandEvent);
// --------------------------------------------------------------------------------------
// WaitForTaskDialog Implementations
// --------------------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(WaitForTaskDialog, wxDialogWithHelpers);
Threading::WaitForTaskDialog::WaitForTaskDialog(const wxString &title, const wxString &heading)
: wxDialogWithHelpers(NULL, _("Waiting for tasks..."))
//, m_Timer(this)
{
SetMinWidth(300);
//m_sem = sem;
//m_mutex = mutex;
wxString m_title(title);
wxString m_heading(heading);
if (m_title.IsEmpty())
m_title = _("Waiting for task...");
if (m_heading.IsEmpty())
m_heading = m_title;
Bind(pxEvt_ThreadedTaskComplete, &WaitForTaskDialog::OnTaskComplete, this);
*this += 12;
*this += Heading(m_heading).Unwrapped() | StdExpand();
*this += 12;
// TODO : Implement a cancel button. Not quite sure the best way to do
// that, since it requires a thread or event handler context, or something.
//applyDlg += new wxButton( &applyDlg, wxID_CANCEL ) | pxCenter;
//applyDlg += 6;
//Bind(wxEVT_TIMER, &WaitForTaskDialog::OnTimer, this, m_Timer.GetId());
//m_Timer.Start( 200 );
//GetSysExecutorThread().PostEvent( new SysExecEvent_ApplyPlugins( this, m_sync ) );
}
void Threading::WaitForTaskDialog::OnTaskComplete(wxCommandEvent &evt)
{
evt.Skip();
// Note: we don't throw exceptions from the pending task here.
// Instead we wait until we exit the modal loop below -- this gives
// the caller a chance to handle the exception themselves, and if
// not the exception will still fall back on the standard app-level
// exception handler.
// (this also avoids any sticky business with the modal dialog not getting
// closed out right due to stack unwinding skipping dialog closure crap)
m_sync.WaitForResult_NoExceptions();
EndModal(wxID_OK);
}
int Threading::WaitForTaskDialog::ShowModal()
{
int result = _parent::ShowModal();
m_sync.RethrowException();
return result;
}