mirror of https://github.com/PCSX2/pcsx2.git
63 lines
2.0 KiB
Objective-C
63 lines
2.0 KiB
Objective-C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/GL/Context.h"
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#include "glad.h"
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
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#else
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struct NSView;
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struct NSOpenGLContext;
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struct NSOpenGLPixelFormat;
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#endif
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namespace GL
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{
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class ContextAGL final : public Context
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{
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public:
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ContextAGL(const WindowInfo& wi);
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~ContextAGL() override;
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static std::unique_ptr<Context> Create(const WindowInfo& wi, gsl::span<const Version> versions_to_try);
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void* GetProcAddress(const char* name) override;
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bool ChangeSurface(const WindowInfo& new_wi) override;
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void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
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bool SwapBuffers() override;
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bool MakeCurrent() override;
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bool DoneCurrent() override;
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bool SetSwapInterval(s32 interval) override;
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std::unique_ptr<Context> CreateSharedContext(const WindowInfo& wi) override;
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private:
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bool Initialize(gsl::span<const Version> versions_to_try);
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bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current);
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void BindContextToView();
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void CleanupView();
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// returns true if dimensions have changed
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bool UpdateDimensions();
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NSView* m_view = nullptr;
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NSOpenGLContext* m_context = nullptr;
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NSOpenGLPixelFormat* m_pixel_format = nullptr;
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void* m_opengl_module_handle = nullptr;
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};
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} // namespace GL
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