mirror of https://github.com/PCSX2/pcsx2.git
85 lines
2.5 KiB
XML
85 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="SoundTouch" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="../../deps/debug/libsoundtouch-dbg" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="./.objs/debug" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-g" />
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<Add option="-O0" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="../../deps/libsoundtouch" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="./.objs/release" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-O3" />
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<Add option="-W" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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<Target title="Devel">
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<Option output="../../deps/devel/libsoundtouch-dev" prefix_auto="1" extension_auto="1" />
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<Option working_dir="" />
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<Option object_output="./.objs/devel" />
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<Option type="2" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Compiler>
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<Add option="-O1" />
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<Add option="-W" />
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<Add option="-g" />
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</Compiler>
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</Target>
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</Build>
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<Compiler>
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<Add option="-march=athlon-xp" />
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<Add option="-march=prescott" />
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</Compiler>
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<Unit filename="AAFilter.cpp" />
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<Unit filename="AAFilter.h" />
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<Unit filename="BPMDetect.h" />
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<Unit filename="FIFOSampleBuffer.cpp" />
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<Unit filename="FIFOSampleBuffer.h" />
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<Unit filename="FIFOSamplePipe.h" />
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<Unit filename="FIRFilter.cpp" />
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<Unit filename="FIRFilter.h" />
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<Unit filename="RateTransposer.cpp" />
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<Unit filename="RateTransposer.h" />
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<Unit filename="STTypes.h" />
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<Unit filename="SoundTouch.cpp" />
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<Unit filename="SoundTouch.h" />
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<Unit filename="TDStretch.cpp" />
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<Unit filename="TDStretch.h" />
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<Unit filename="WavFile.cpp" />
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<Unit filename="WavFile.h" />
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<Unit filename="cpu_detect.h" />
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<Unit filename="cpu_detect_x86_gcc.cpp" />
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<Unit filename="mmx_optimized.cpp" />
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<Unit filename="soundtouch_config.h" />
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<Unit filename="sse_optimized.cpp" />
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<Extensions>
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<envvars />
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<code_completion />
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<lib_finder disable_auto="1" />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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