mirror of https://github.com/PCSX2/pcsx2.git
237 lines
4.8 KiB
C
237 lines
4.8 KiB
C
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Vif.h"
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enum VURegFlags
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{
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REG_STATUS_FLAG = 16,
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REG_MAC_FLAG = 17,
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REG_CLIP_FLAG = 18,
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REG_ACC_FLAG = 19, // dummy flag that indicates that VFACC is written/read (nothing to do with VI[19])
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REG_R = 20,
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REG_I = 21,
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REG_Q = 22,
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REG_P = 23, // only exists in micromode
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REG_VF0_FLAG = 24, // dummy flag that indicates VF0 is read (nothing to do with VI[24])
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REG_TPC = 26,
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REG_CMSAR0 = 27,
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REG_FBRST = 28,
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REG_VPU_STAT = 29,
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REG_CMSAR1 = 31
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};
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//interpreter hacks, WIP
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//#define INT_VUSTALLHACK //some games work without those, big speedup
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//#define INT_VUDOUBLEHACK
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enum VUStatus
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{
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VU_Ready = 0,
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VU_Run = 1,
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VU_Stop = 2,
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};
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union VECTOR
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{
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struct
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{
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float x, y, z, w;
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} f;
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struct
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{
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u32 x, y, z, w;
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} i;
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float F[4];
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u128 UQ;
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s128 SQ;
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u64 UD[2]; //128 bits
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s64 SD[2];
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u32 UL[4];
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s32 SL[4];
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u16 US[8];
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s16 SS[8];
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u8 UC[16];
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s8 SC[16];
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};
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struct REG_VI
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{
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union
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{
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float F;
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s32 SL;
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u32 UL;
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s16 SS[2];
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u16 US[2];
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s8 SC[4];
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u8 UC[4];
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};
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u32 padding[3]; // needs padding to make them 128bit; VU0 maps VU1's VI regs as 128bits to addr 0x4xx0 in
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// VU0 mem, with only lower 16 bits valid, and the upper 112bits are hardwired to 0 (cottonvibes)
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};
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//#define VUFLAG_BREAKONMFLAG 0x00000001
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#define VUFLAG_MFLAGSET 0x00000002
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#define VUFLAG_INTCINTERRUPT 0x00000004
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struct fdivPipe
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{
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int enable;
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REG_VI reg;
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u32 sCycle;
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u32 Cycle;
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u32 statusflag;
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};
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struct efuPipe
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{
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int enable;
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REG_VI reg;
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u32 sCycle;
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u32 Cycle;
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};
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struct fmacPipe
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{
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u32 regupper;
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u32 reglower;
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int flagreg;
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u32 xyzwupper;
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u32 xyzwlower;
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u32 sCycle;
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u32 Cycle;
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u32 macflag;
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u32 statusflag;
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u32 clipflag;
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};
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struct ialuPipe
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{
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int reg;
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u32 sCycle;
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u32 Cycle;
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};
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struct alignas(16) VURegs
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{
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VECTOR VF[32]; // VF and VI need to be first in this struct for proper mapping
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REG_VI VI[32]; // needs to be 128bit x 32 (cottonvibes)
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VECTOR ACC;
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REG_VI q;
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REG_VI p;
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uint idx; // VU index (0 or 1)
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// flags/cycle are needed by VIF dma code, so they have to be here (for now)
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// We may replace these by accessors in the future, if merited.
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u32 cycle;
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u32 flags;
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// Current opcode being interpreted or recompiled (this var is used by Interps
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// but not microVU. Would like to have it local to their respective classes... someday)
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u32 code;
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u32 start_pc;
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// branch/branchpc are used by interpreter only, but making them local to the interpreter
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// classes requires considerable code refactoring. Maybe later. >_<
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u32 branch;
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u32 branchpc;
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u32 delaybranchpc;
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bool takedelaybranch;
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u32 ebit;
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u32 pending_q;
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u32 pending_p;
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alignas(16) u32 micro_macflags[4];
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alignas(16) u32 micro_clipflags[4];
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alignas(16) u32 micro_statusflags[4];
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// MAC/Status flags -- these are used by interpreters but are kind of hacky
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// and shouldn't be relied on for any useful/valid info. Would like to move them out of
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// this struct eventually.
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u32 macflag;
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u32 statusflag;
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u32 clipflag;
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s32 nextBlockCycles;
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u8* Mem;
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u8* Micro;
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u32 xgkickaddr;
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u32 xgkickdiff;
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u32 xgkicksizeremaining;
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u32 xgkicklastcycle;
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u32 xgkickcyclecount;
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u32 xgkickenable;
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u32 xgkickendpacket;
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u8 VIBackupCycles;
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u32 VIOldValue;
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u32 VIRegNumber;
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fmacPipe fmac[4];
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u32 fmacreadpos;
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u32 fmacwritepos;
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u32 fmaccount;
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fdivPipe fdiv;
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efuPipe efu;
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ialuPipe ialu[4];
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u32 ialureadpos;
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u32 ialuwritepos;
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u32 ialucount;
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VURegs()
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{
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Mem = NULL;
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Micro = NULL;
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}
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bool IsVU1() const;
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bool IsVU0() const;
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VIFregisters& GetVifRegs() const
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{
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return IsVU1() ? vif1Regs : vif0Regs;
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}
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};
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enum VUPipeState
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{
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VUPIPE_NONE = 0,
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VUPIPE_FMAC,
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VUPIPE_FDIV,
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VUPIPE_EFU,
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VUPIPE_IALU,
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VUPIPE_BRANCH,
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VUPIPE_XGKICK
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};
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extern VURegs vuRegs[2];
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// Obsolete(?) -- I think I'd rather use vu0Regs/vu1Regs or actually have these explicit to any
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// CPP file that needs them only. --air
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static VURegs& VU0 = vuRegs[0];
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static VURegs& VU1 = vuRegs[1];
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// Do not use __fi here because it fires 'multiple definition' error in GCC
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inline bool VURegs::IsVU1() const { return this == &vuRegs[1]; }
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inline bool VURegs::IsVU0() const { return this == &vuRegs[0]; }
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extern u32* GET_VU_MEM(VURegs* VU, u32 addr);
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