mirror of https://github.com/PCSX2/pcsx2.git
141 lines
5.0 KiB
C++
141 lines
5.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Config.h"
|
|
#include "VirtualMemory.h"
|
|
#include "vtlb.h"
|
|
|
|
// This is a table of default virtual map addresses for ps2vm components. These locations
|
|
// are provided and used to assist in debugging and possibly hacking; as it makes it possible
|
|
// for a programmer to know exactly where to look (consistently!) for the base address of
|
|
// the various virtual machine components. These addresses can be keyed directly into the
|
|
// debugger's disasm window to get disassembly of recompiled code, and they can be used to help
|
|
// identify recompiled code addresses in the callstack.
|
|
|
|
// All of these areas should be reserved as soon as possible during program startup, and its
|
|
// important that none of the areas overlap. In all but superVU's case, failure due to overlap
|
|
// or other conflict will result in the operating system picking a preferred address for the mapping.
|
|
|
|
namespace HostMemoryMap
|
|
{
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Main
|
|
//////////////////////////////////////////////////////////////////////////
|
|
static const u32 MainSize = 0x14000000;
|
|
|
|
// PS2 main memory, SPR, and ROMs (approximately 40.5MB, but we round up to 64MB for simplicity).
|
|
static const u32 EEmemOffset = 0x00000000;
|
|
|
|
// IOP main memory and ROMs
|
|
static const u32 IOPmemOffset = 0x04000000;
|
|
|
|
// VU0 and VU1 memory.
|
|
static const u32 VUmemOffset = 0x08000000;
|
|
|
|
// Bump allocator for any other small allocations
|
|
// size: Difference between it and HostMemoryMap::Size, so nothing should allocate higher than it!
|
|
static const u32 bumpAllocatorOffset = 0x10000000;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Code
|
|
//////////////////////////////////////////////////////////////////////////
|
|
static const u32 CodeSize = 0x13100000; // 305 mb
|
|
|
|
// EE recompiler code cache area (64mb)
|
|
static const u32 EErecOffset = 0x00000000;
|
|
|
|
// IOP recompiler code cache area (32mb)
|
|
static const u32 IOPrecOffset = 0x04000000;
|
|
|
|
// newVif0 recompiler code cache area (8mb)
|
|
static const u32 VIF0recOffset = 0x06000000;
|
|
|
|
// newVif1 recompiler code cache area (8mb)
|
|
static const u32 VIF1recOffset = 0x06800000;
|
|
|
|
// microVU1 recompiler code cache area (64mb)
|
|
static const u32 mVU0recOffset = 0x07000000;
|
|
|
|
// microVU0 recompiler code cache area (64mb)
|
|
static const u32 mVU1recOffset = 0x0B000000;
|
|
|
|
// SSE-optimized VIF unpack functions (1mb)
|
|
static const u32 VIFUnpackRecOffset = 0x0F000000;
|
|
|
|
// Software Renderer JIT buffer (64mb)
|
|
static const u32 SWrecOffset = 0x0F100000;
|
|
static const u32 SWrecSize = 0x04000000;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysMainMemory
|
|
// --------------------------------------------------------------------------------------
|
|
// This class provides the main memory for the virtual machines.
|
|
class SysMainMemory final
|
|
{
|
|
protected:
|
|
const VirtualMemoryManagerPtr m_mainMemory;
|
|
const VirtualMemoryManagerPtr m_codeMemory;
|
|
|
|
VirtualMemoryBumpAllocator m_bumpAllocator;
|
|
|
|
eeMemoryReserve m_ee;
|
|
iopMemoryReserve m_iop;
|
|
vuMemoryReserve m_vu;
|
|
|
|
public:
|
|
SysMainMemory();
|
|
~SysMainMemory();
|
|
|
|
const VirtualMemoryManagerPtr& MainMemory() { return m_mainMemory; }
|
|
const VirtualMemoryManagerPtr& CodeMemory() { return m_codeMemory; }
|
|
|
|
VirtualMemoryBumpAllocator& BumpAllocator() { return m_bumpAllocator; }
|
|
|
|
const eeMemoryReserve& EEMemory() const { return m_ee; }
|
|
const iopMemoryReserve& IOPMemory() const { return m_iop; }
|
|
const vuMemoryReserve& VUMemory() const { return m_vu; }
|
|
|
|
bool Allocate();
|
|
void Reset();
|
|
void Release();
|
|
};
|
|
|
|
// --------------------------------------------------------------------------------------
|
|
// SysCpuProviderPack
|
|
// --------------------------------------------------------------------------------------
|
|
class SysCpuProviderPack
|
|
{
|
|
public:
|
|
SysCpuProviderPack();
|
|
~SysCpuProviderPack();
|
|
|
|
void ApplyConfig() const;
|
|
};
|
|
|
|
// GetCpuProviders - this function is not implemented by PCSX2 core -- it must be
|
|
// implemented by the provisioning interface.
|
|
extern SysCpuProviderPack& GetCpuProviders();
|
|
|
|
extern void SysLogMachineCaps(); // Detects cpu type and fills cpuInfo structs.
|
|
extern void SysClearExecutionCache(); // clears recompiled execution caches!
|
|
|
|
extern SysMainMemory& GetVmMemory();
|
|
|
|
extern void SetCPUState(SSE_MXCSR sseMXCSR, SSE_MXCSR sseVU0MXCSR, SSE_MXCSR sseVU1MXCSR);
|
|
extern SSE_MXCSR g_sseVU0MXCSR, g_sseVU1MXCSR, g_sseMXCSR;
|