mirror of https://github.com/PCSX2/pcsx2.git
![]() Game does 640x1232 draws to clear out most (but not all) of GS memory, then 224 high draws to 1216 high targets, presumably moving GS memory around. Enabling SW FMV render isn't needed for the FMV, it's just a convenient way to remove these targets from the TC, as the clearing/copying mess happens before the FMVs play. |
||
---|---|---|
.. | ||
docs | ||
resources | ||
portable.ini |