pcsx2/bin
Stenzek 1811955fce GameDB: Add SW FMV render to Poinie's Poin
Game does 640x1232 draws to clear out most (but not all) of GS memory,
then 224 high draws to 1216 high targets, presumably moving GS memory
around.

Enabling SW FMV render isn't needed for the FMV, it's just a convenient
way to remove these targets from the TC, as the clearing/copying mess
happens before the FMVs play.
2023-05-12 12:37:00 +01:00
..
docs Documentation: Remove unused files 2023-03-13 20:29:27 +00:00
resources GameDB: Add SW FMV render to Poinie's Poin 2023-05-12 12:37:00 +01:00
portable.ini Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00