mirror of https://github.com/PCSX2/pcsx2.git
276 lines
13 KiB
C++
276 lines
13 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "PrecompiledHeader.h"
|
|
|
|
#include <QtWidgets/QInputDialog>
|
|
#include <QtWidgets/QMessageBox>
|
|
#include <limits>
|
|
|
|
#include "pcsx2/Host.h"
|
|
|
|
#include "EmulationSettingsWidget.h"
|
|
#include "QtUtils.h"
|
|
#include "SettingWidgetBinder.h"
|
|
#include "SettingsDialog.h"
|
|
|
|
static constexpr int MINIMUM_EE_CYCLE_RATE = -3;
|
|
static constexpr int MAXIMUM_EE_CYCLE_RATE = 3;
|
|
static constexpr int DEFAULT_EE_CYCLE_RATE = 0;
|
|
static constexpr int DEFAULT_EE_CYCLE_SKIP = 0;
|
|
static constexpr u32 DEFAULT_FRAME_LATENCY = 2;
|
|
|
|
EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget* parent)
|
|
: QWidget(parent)
|
|
, m_dialog(dialog)
|
|
{
|
|
SettingsInterface* sif = dialog->getSettingsInterface();
|
|
|
|
m_ui.setupUi(this);
|
|
|
|
initializeSpeedCombo(m_ui.normalSpeed, "Framerate", "NominalScalar", 1.0f);
|
|
initializeSpeedCombo(m_ui.fastForwardSpeed, "Framerate", "TurboScalar", 2.0f);
|
|
initializeSpeedCombo(m_ui.slowMotionSpeed, "Framerate", "SlomoScalar", 0.5f);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.speedLimiter, "EmuCore/GS", "FrameLimitEnable", true);
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxFrameLatency, "EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
|
|
connect(m_ui.optimalFramePacing, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
|
|
m_ui.optimalFramePacing->setTristate(dialog->isPerGameSettings());
|
|
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeCycleSkipping, "EmuCore/Speedhacks", "EECycleSkip", DEFAULT_EE_CYCLE_SKIP);
|
|
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.affinityControl, "EmuCore/CPU", "AffinityControlMode", 0);
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.MTVU, "EmuCore/Speedhacks", "vuThread", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.instantVU1, "EmuCore/Speedhacks", "vu1Instant", true);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fastCDVD, "EmuCore/Speedhacks", "fastCDVD", false);
|
|
|
|
if (m_dialog->isPerGameSettings())
|
|
{
|
|
m_ui.eeCycleRate->insertItem(
|
|
0, tr("Use Global Setting [%1]")
|
|
.arg(m_ui.eeCycleRate->itemText(
|
|
std::clamp(Host::GetBaseIntSettingValue("EmuCore/Speedhacks", "EECycleRate", DEFAULT_EE_CYCLE_RATE) - MINIMUM_EE_CYCLE_RATE,
|
|
0, MAXIMUM_EE_CYCLE_RATE - MINIMUM_EE_CYCLE_RATE))));
|
|
}
|
|
else
|
|
{
|
|
// Allow for FastCDVD for per-game settings only
|
|
m_ui.systemSettingsLayout->removeWidget(m_ui.fastCDVD);
|
|
m_ui.fastCDVD->deleteLater();
|
|
}
|
|
|
|
const std::optional<int> cycle_rate =
|
|
m_dialog->getIntValue("EmuCore/Speedhacks", "EECycleRate", sif ? std::nullopt : std::optional<int>(DEFAULT_EE_CYCLE_RATE));
|
|
m_ui.eeCycleRate->setCurrentIndex(cycle_rate.has_value() ? (std::clamp(cycle_rate.value(), MINIMUM_EE_CYCLE_RATE, MAXIMUM_EE_CYCLE_RATE) +
|
|
(0 - MINIMUM_EE_CYCLE_RATE) + static_cast<int>(m_dialog->isPerGameSettings())) :
|
|
0);
|
|
connect(m_ui.eeCycleRate, QOverload<int>::of(&QComboBox::currentIndexChanged), this, [this](int index) {
|
|
std::optional<int> value;
|
|
if (!m_dialog->isPerGameSettings() || index > 0)
|
|
value = MINIMUM_EE_CYCLE_RATE + index - static_cast<int>(m_dialog->isPerGameSettings());
|
|
m_dialog->setIntSettingValue("EmuCore/Speedhacks", "EECycleRate", value);
|
|
});
|
|
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cheats, "EmuCore", "EnableCheats", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hostFilesystem, "EmuCore", "HostFs", false);
|
|
|
|
dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%",
|
|
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
|
|
"and if not, the emulator will run as fast as it can manage."));
|
|
//: The "User Preference" string will appear after the text "Recommended Value:"
|
|
dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast-Forward Speed"), tr("User Preference"),
|
|
tr("Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled."));
|
|
//: The "User Preference" string will appear after the text "Recommended Value:"
|
|
dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow-Motion Speed"), tr("User Preference"),
|
|
tr("Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled."));
|
|
dialog->registerWidgetHelp(m_ui.speedLimiter, tr("Speed Limiter"), tr("Checked"),
|
|
tr("Limits the emulation to the appropriate framerate for the currently running game."));
|
|
|
|
dialog->registerWidgetHelp(m_ui.eeCycleRate, tr("EE Cycle Rate"), tr("100% (Normal Speed)"),
|
|
tr("Higher values may increase internal framerate in games, but will increase CPU requirements substantially. "
|
|
"Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs."));
|
|
dialog->registerWidgetHelp(m_ui.eeCycleSkipping, tr("EE Cycle Skip"), tr("Disabled"),
|
|
tr("Makes the emulated Emotion Engine skip cycles. "
|
|
//: SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
|
|
"Helps a small subset of games like SOTC. Most of the time it's harmful to performance."));
|
|
dialog->registerWidgetHelp(m_ui.affinityControl, tr("Affinity Control"), tr("Disabled"),
|
|
tr("Sets the priority for specific threads in a specific order ignoring the system scheduler. "
|
|
//: P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
|
|
"May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD)."));
|
|
dialog->registerWidgetHelp(m_ui.MTVU, tr("Enable Multithreaded VU1 (MTVU1)"), tr("Checked"),
|
|
tr("Generally a speedup on CPUs with 4 or more cores. "
|
|
"Safe for most games, but a few are incompatible and may hang."));
|
|
dialog->registerWidgetHelp(m_ui.instantVU1, tr("Enable Instant VU1"), tr("Checked"),
|
|
tr("Runs VU1 instantly. Provides a modest speed improvement in most games. "
|
|
"Safe for most games, but a few games may exhibit graphical errors."));
|
|
dialog->registerWidgetHelp(m_ui.fastCDVD, tr("Enable Fast CDVD"), tr("Unchecked"),
|
|
tr("Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this."));
|
|
dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"),
|
|
tr("Automatically loads and applies cheats on game start."));
|
|
dialog->registerWidgetHelp(m_ui.hostFilesystem, tr("Enable Host Filesystem"), tr("Unchecked"),
|
|
tr("Allows games and homebrew to access files / folders directly on the host computer."));
|
|
|
|
dialog->registerWidgetHelp(m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
|
|
tr("Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. "
|
|
"Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements."));
|
|
dialog->registerWidgetHelp(m_ui.maxFrameLatency, tr("Maximum Frame Latency"), tr("2 Frames"),
|
|
tr("Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
|
|
"Higher values can assist with smoothing out irregular frame times, but add additional input lag."));
|
|
dialog->registerWidgetHelp(m_ui.syncToHostRefreshRate, tr("Scale To Host Refresh Rate"), tr("Unchecked"),
|
|
tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
|
|
"Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of "
|
|
"potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if "
|
|
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
|
|
"should disable this option."));
|
|
|
|
updateOptimalFramePacing();
|
|
}
|
|
|
|
EmulationSettingsWidget::~EmulationSettingsWidget() = default;
|
|
|
|
void EmulationSettingsWidget::initializeSpeedCombo(QComboBox* cb, const char* section, const char* key, float default_value)
|
|
{
|
|
float value = Host::GetBaseFloatSettingValue(section, key, default_value);
|
|
if (m_dialog->isPerGameSettings())
|
|
{
|
|
cb->addItem(tr("Use Global Setting [%1%]").arg(value * 100.0f, 0, 'f', 0));
|
|
if (!m_dialog->getSettingsInterface()->GetFloatValue(key, section, &value))
|
|
{
|
|
// set to something without data
|
|
value = -1.0f;
|
|
cb->setCurrentIndex(0);
|
|
}
|
|
}
|
|
|
|
static const int speeds[] = {2, 10, 25, 50, 75, 90, 100, 110, 120, 150, 175, 200, 300, 400, 500, 1000};
|
|
for (const int speed : speeds)
|
|
{
|
|
cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]")
|
|
.arg(speed)
|
|
.arg((60 * speed) / 100)
|
|
.arg((50 * speed) / 100),
|
|
QVariant(static_cast<float>(speed) / 100.0f));
|
|
}
|
|
|
|
//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
|
|
cb->addItem(tr("Unlimited"), QVariant(0.0f));
|
|
|
|
const int custom_index = cb->count();
|
|
//: Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
|
|
cb->addItem(tr("Custom"));
|
|
|
|
if (const int index = cb->findData(QVariant(value)); index >= 0)
|
|
{
|
|
cb->setCurrentIndex(index);
|
|
}
|
|
else if (value > 0.0f)
|
|
{
|
|
cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
|
|
.arg(value * 100)
|
|
.arg(60 * value)
|
|
.arg(50 * value));
|
|
cb->setCurrentIndex(custom_index);
|
|
}
|
|
|
|
connect(cb, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
|
[this, cb, section, key](int index) { handleSpeedComboChange(cb, section, key); });
|
|
}
|
|
|
|
void EmulationSettingsWidget::handleSpeedComboChange(QComboBox* cb, const char* section, const char* key)
|
|
{
|
|
const int custom_index = cb->count() - 1;
|
|
const int current_index = cb->currentIndex();
|
|
|
|
std::optional<float> new_value;
|
|
if (current_index == custom_index)
|
|
{
|
|
bool ok = false;
|
|
const double custom_value = QInputDialog::getDouble(
|
|
QtUtils::GetRootWidget(this), tr("Custom Speed"), tr("Enter Custom Speed"), cb->currentData().toFloat(), 0.0f, 5000.0f, 1, &ok);
|
|
if (!ok)
|
|
{
|
|
// we need to set back to the old value
|
|
float value = m_dialog->getEffectiveFloatValue(section, key, 1.0f);
|
|
|
|
QSignalBlocker sb(cb);
|
|
if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetFloatValue(section, key, &value))
|
|
cb->setCurrentIndex(0);
|
|
else if (const int index = cb->findData(QVariant(value)); index >= 0)
|
|
cb->setCurrentIndex(index);
|
|
|
|
return;
|
|
}
|
|
|
|
cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]")
|
|
.arg(custom_value)
|
|
.arg((60 * custom_value) / 100)
|
|
.arg((50 * custom_value) / 100));
|
|
new_value = static_cast<float>(custom_value / 100.0);
|
|
}
|
|
else if (current_index > 0 || !m_dialog->isPerGameSettings())
|
|
{
|
|
new_value = cb->currentData().toFloat();
|
|
}
|
|
|
|
m_dialog->setFloatSettingValue(section, key, new_value);
|
|
}
|
|
|
|
void EmulationSettingsWidget::onOptimalFramePacingChanged()
|
|
{
|
|
const QSignalBlocker sb(m_ui.maxFrameLatency);
|
|
|
|
std::optional<int> value;
|
|
bool optimal = false;
|
|
if (m_ui.optimalFramePacing->checkState() != Qt::PartiallyChecked)
|
|
{
|
|
optimal = m_ui.optimalFramePacing->isChecked();
|
|
value = optimal ? 0 : DEFAULT_FRAME_LATENCY;
|
|
}
|
|
else
|
|
{
|
|
value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
|
|
optimal = (value == 0);
|
|
}
|
|
|
|
m_ui.maxFrameLatency->setMinimum(optimal ? 0 : 1);
|
|
m_ui.maxFrameLatency->setValue(optimal ? 0 : DEFAULT_FRAME_LATENCY);
|
|
m_ui.maxFrameLatency->setEnabled(!m_dialog->isPerGameSettings() && !m_ui.optimalFramePacing->isChecked());
|
|
|
|
m_dialog->setIntSettingValue("EmuCore/GS", "VsyncQueueSize", value);
|
|
}
|
|
|
|
void EmulationSettingsWidget::updateOptimalFramePacing()
|
|
{
|
|
const QSignalBlocker sb(m_ui.optimalFramePacing);
|
|
const QSignalBlocker sb2(m_ui.maxFrameLatency);
|
|
|
|
int value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY);
|
|
bool optimal = (value == 0);
|
|
if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetIntValue("EmuCore/GS", "VsyncQueueSize", &value))
|
|
{
|
|
m_ui.optimalFramePacing->setCheckState(Qt::PartiallyChecked);
|
|
m_ui.maxFrameLatency->setEnabled(false);
|
|
}
|
|
else
|
|
{
|
|
m_ui.optimalFramePacing->setChecked(optimal);
|
|
m_ui.maxFrameLatency->setEnabled(!optimal);
|
|
}
|
|
|
|
m_ui.maxFrameLatency->setMinimum(optimal ? 0 : 1);
|
|
m_ui.maxFrameLatency->setValue(optimal ? 0 : value);
|
|
}
|