pcsx2/bin
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
..
Langs i18n: remove the loading of ter&dev mo. Upload latest mo align on lastest po (several new languages too) 2011-06-13 14:15:17 +00:00
cheats Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats. 2010-05-17 01:56:54 +00:00
docs Fixing a few problems with the docs. /trunk commit. 2011-04-08 22:33:07 +00:00
GameIndex.dbf GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p). 2011-08-11 12:54:57 +00:00
launch_pcsx2_linux.sh gsdx, sdl: cast window as expected by sdl 2011-08-20 12:17:47 +00:00
portable.ini Added "portable.ini" to /bin, so SVN builds will work in portable mode by default. 2011-08-08 15:59:06 +00:00
run_spu2_replay.cmd SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator. 2011-06-25 23:45:58 +00:00