pcsx2/debian-upstream/TODO.debian

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need libsoundtouch v1.5
* policy bin2cpp tool ??
May be we could pregenerate the file in the upstream tar ball!!
* copyright and doc stuff
Lots of work to do here....
# only a stub
plugins/zzogl-pg/opengl/memcpy_amd.cpp: UNKNOWN
# need zerofrog confirmation of gpl v2
plugins/zzogl-pg/opengl/zpipe.h: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/shaders.sh: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/common.h: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.h: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/zerogsmath.h: *No copyright* UNKNOWN
plugins/zzogl-pg/opengl/zpipe.cpp: *No copyright* UNKNOWN
## 64 bit
nvidia-cg-toolkit: propably need a special package for 32 bits version
ia32-libs: add libportaudio, libsoundtouch, libglew
ia32-libs: add .so symlink for compilation
ia32-libs-gtk: add libwxbase2.8 and libwxgtk2.8 (warning a architecture dependant include file (in -dev package) is also needed)
ia32-libs-gtk: add .so symlink for compilation
== Multi-Arch support in APT ==
by David Kalnischkies, mentored by Michael Vogt
Hardware like 64bit processors are perfectly able to execute 32bit
opcode but until now this potentiality is disregard as the
infrastructure tools like dpkg and APT are not able to install and/or
solve dependencies across multiple architectures. The project
therefore focuses on enabling APT to work out good solutions in a
MultiArch aware environments without the need of hacky and partly
working biarch packages currently in use.