pcsx2/3rdparty/SDL-1.3.0-5387/include/SDL_config.h

52 lines
1.5 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_config_h
#define _SDL_config_h
#include "SDL_platform.h"
/**
* \file SDL_config.h
*
* SDL_config.h for any platform that doesn't build using the configure system.
*/
/* Add any platform that doesn't build using the configure system. */
#if defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
#include "SDL_config_iphoneos.h"
#elif defined(__ANDROID__)
#include "SDL_config_android.h"
#elif defined(__NINTENDODS__)
#include "SDL_config_nintendods.h"
#elif defined(__LINUX__)
#include "SDL_config_linux.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
#endif /* _SDL_config_h */