mirror of https://github.com/PCSX2/pcsx2.git
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "App.h"
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#include "SaveState.h"
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// --------------------------------------------------------------------------------------
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// SaveSinglePluginHelper
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// --------------------------------------------------------------------------------------
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// A scoped convenience class for closing a single plugin and saving its state to memory.
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// Emulation is suspended as needed, and is restored when the object leaves scope. Within
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// the scope of the object, code is free to call plugin re-configurations or even unload
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// a plugin entirely and re-load a different plugin in its place.
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//
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class SaveSinglePluginHelper
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{
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protected:
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VmStateBuffer m_plugstore;
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bool m_validstate;
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PluginsEnum_t m_pid;
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ScopedCoreThreadPause m_scoped_pause;
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public:
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SaveSinglePluginHelper( PluginsEnum_t pid );
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virtual ~SaveSinglePluginHelper() throw();
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};
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extern VmStateBuffer& StateCopy_GetBuffer();
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extern bool StateCopy_IsValid();
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extern void StateCopy_FreezeToMem();
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extern void StateCopy_SaveToFile( const wxString& file );
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extern void StateCopy_LoadFromFile( const wxString& file );
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extern void StateCopy_SaveToSlot( uint num );
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extern void StateCopy_LoadFromSlot( uint slot );
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extern void StateCopy_Clear();
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