pcsx2/pcsx2/gui/AppSaveStates.h

54 lines
1.9 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "App.h"
#include "SaveState.h"
// --------------------------------------------------------------------------------------
// SaveSinglePluginHelper
// --------------------------------------------------------------------------------------
// A scoped convenience class for closing a single plugin and saving its state to memory.
// Emulation is suspended as needed, and is restored when the object leaves scope. Within
// the scope of the object, code is free to call plugin re-configurations or even unload
// a plugin entirely and re-load a different plugin in its place.
//
class SaveSinglePluginHelper
{
protected:
VmStateBuffer m_plugstore;
bool m_validstate;
PluginsEnum_t m_pid;
ScopedCoreThreadPause m_scoped_pause;
public:
SaveSinglePluginHelper( PluginsEnum_t pid );
virtual ~SaveSinglePluginHelper() throw();
};
extern VmStateBuffer& StateCopy_GetBuffer();
extern bool StateCopy_IsValid();
extern void StateCopy_FreezeToMem();
extern void StateCopy_SaveToFile( const wxString& file );
extern void StateCopy_LoadFromFile( const wxString& file );
extern void StateCopy_SaveToSlot( uint num );
extern void StateCopy_LoadFromSlot( uint slot );
extern void StateCopy_Clear();