pcsx2/common/include/api/Spu2Api.h

105 lines
2.7 KiB
C

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __SPU2API_H__
#define __SPU2API_H__
// Note; this header is experimental, and will be a shifting target. Only use this if you are willing to repeatedly fix breakage.
/*
* Based on PS2E Definitions by
linuzappz@hotmail.com,
* shadowpcsx2@yahoo.gr,
* and florinsasu@hotmail.com
*/
#include "Pcsx2Api.h"
EXPORT_C_(s32)
SPU2init();
// pDisplay normally is passed a handle to the GS plugins window.
EXPORT_C_(s32)
SPU2open(void *pDisplay);
EXPORT_C_(void)
SPU2close();
EXPORT_C_(void)
SPU2shutdown();
EXPORT_C_(void)
SPU2write(u32 mem, u16 value);
EXPORT_C_(u16)
SPU2read(u32 mem);
// The following calls are depreciated.
EXPORT_C_(void)
SPU2readDMA4Mem(u16 *pMem, u32 size);
EXPORT_C_(void)
SPU2readDMA7Mem(u16 *pMem, u32 size);
EXPORT_C_(void)
SPU2writeDMA4Mem(u16 *pMem, u32 size);
EXPORT_C_(void)
SPU2writeDMA7Mem(u16 *pMem, u32 size);
EXPORT_C_(void)
SPU2interruptDMA4();
EXPORT_C_(void)
SPU2interruptDMA7();
// These calls replace the calls above.
EXPORT_C_(void)
SPU2readDMAMem(u16 *pMem, u32 size, u8 core);
EXPORT_C_(void)
SPU2writeDMAMem(u16 *pMem, u32 size, u8 core);
EXPORT_C_(void)
SPU2interruptDMA(u8 core);
// all addresses passed by dma will be pointers to the array starting at baseaddr
// This function is necessary to successfully save and reload the spu2 state
EXPORT_C_(void)
SPU2setDMABaseAddr(uptr baseaddr);
EXPORT_C_(u32)
SPU2ReadMemAddr(u8 core);
EXPORT_C_(void)
SPU2WriteMemAddr(u8 core, u32 value);
EXPORT_C_(void)
SPU2irqCallback(void (*SPU2callback)(), void (*DMA4callback)(), void (*DMA7callback)());
// extended funcs
// if start is true, starts recording spu2 data, else stops
// returns true if successful
EXPORT_C_(bool)
SPU2setupRecording(bool start);
EXPORT_C_(void)
SPU2keyEvent(keyEvent *ev);
EXPORT_C_(void)
SPU2setClockPtr(u32 *ptr);
EXPORT_C_(void)
SPU2async(u32 cycles);
EXPORT_C_(s32)
SPU2freeze(u8 mode, freezeData *data);
EXPORT_C_(void)
SPU2configure();
EXPORT_C_(void)
SPU2about();
EXPORT_C_(s32)
SPU2test();
#endif