pcsx2/plugins/zzogl-pg/opengl/GLWin.h

152 lines
3.2 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GLWIN_H_INCLUDED
#define GLWIN_H_INCLUDED
#ifdef _WIN32
#define GL_WIN32_WINDOW
#define WGL_API
#else
#define GL_X11_WINDOW
#include <stdlib.h>
#include <X11/Xlib.h>
#ifdef EGL_API
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else
#define GLX_API
#include <GL/glx.h>
#endif
#endif
// FIX compilation issue with Mesa 10
// Note it might be possible to do better with the right include
// in the rigth order but I don't have time
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#undef CreateWindow // Undo Windows.h global namespace pollution
#ifdef GLX_API
typedef void (APIENTRYP _PFNSWAPINTERVAL)(int);
#endif
extern void SetDeviceSize(int nNewWidth, int nNewHeight);
extern void OnFKey(int key, int shift);
class GLWindow
{
private:
#if defined(GL_X11_WINDOW)
void GetWindowSize();
void PrintProtocolVersion();
#endif
bool CreateContextGL(int, int);
bool CreateContextGL();
#ifdef GLX_API
Display *NativeDisplay;
Window NativeWindow;
GLXContext glxContext;
_PFNSWAPINTERVAL swapinterval;
#endif
#ifdef EGL_API
EGLNativeWindowType NativeWindow;
EGLNativeDisplayType NativeDisplay;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
EGLContext eglContext;
EGLBoolean OpenEGLDisplay();
void CloseEGLDisplay();
#endif
#ifdef WGL_API
HWND NativeWindow;
HDC NativeDisplay; // hDC // Private GDI Device Context
HGLRC wglContext; // hRC // Permanent Rendering Context
bool OpenWGLDisplay();
void CloseWGLDisplay();
#endif
bool vsync_supported;
public:
char title[256];
Size backbuffer;
void SwapGLBuffers();
bool ReleaseContext();
bool CreateWindow(void *pDisplay);
void CloseWindow();
bool DisplayWindow(int _width, int _height);
void SetTitle(char *strtitle);
void ProcessEvents();
void* GetProcAddress(const char* function);
void SetVsync(bool enable);
void InitVsync(bool extension); // dummy in EGL
void UpdateWindowSize(int nNewWidth, int nNewHeight)
{
FUNCLOG
backbuffer.w = std::max(nNewWidth, 16);
backbuffer.h = std::max(nNewHeight, 16);
if (!(conf.fullscreen()))
{
conf.width = nNewWidth;
conf.height = nNewHeight;
}
}
GLWindow() {
#ifdef WGL_API
NativeWindow = NULL;
NativeDisplay = NULL;
wglContext = NULL;
#endif
}
};
extern GLWindow GLWin;
#endif // GLWIN_H_INCLUDED