mirror of https://github.com/PCSX2/pcsx2.git
212 lines
8.3 KiB
C++
212 lines
8.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include "pcsx2/SPU2/Global.h"
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#include "AudioSettingsWidget.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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static constexpr s32 DEFAULT_INTERPOLATION_MODE = 5;
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static constexpr s32 DEFAULT_SYNCHRONIZATION_MODE = 0;
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static constexpr s32 DEFAULT_EXPANSION_MODE = 0;
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static constexpr s32 DEFAULT_DPL_DECODING_LEVEL = 0;
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static const char* DEFAULT_OUTPUT_MODULE = "cubeb";
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static constexpr s32 DEFAULT_OUTPUT_LATENCY = 100;
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static constexpr s32 DEFAULT_VOLUME = 100;
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static constexpr s32 DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH = 30;
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static constexpr s32 DEFAULT_SOUNDTOUCH_SEEK_WINDOW = 20;
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static constexpr s32 DEFAULT_SOUNDTOUCH_OVERLAP = 10;
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static const char* s_output_module_entries[] = {
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QT_TRANSLATE_NOOP("AudioSettingsWidget", "No Sound (Emulate SPU2 only)"),
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QT_TRANSLATE_NOOP("AudioSettingsWidget", "Cubeb (Cross-platform)"),
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#ifdef _WIN32
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QT_TRANSLATE_NOOP("AudioSettingsWidget", "XAudio2"),
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#endif
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nullptr
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};
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static const char* s_output_module_values[] = {
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"nullout",
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"cubeb",
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#ifdef _WIN32
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"xaudio2",
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#endif
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nullptr
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};
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AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interpolation, "SPU2/Mixing", "Interpolation", DEFAULT_INTERPOLATION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.syncMode, "SPU2/Output", "SynchMode", DEFAULT_SYNCHRONIZATION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.expansionMode, "SPU2/Output", "SpeakerConfiguration", DEFAULT_EXPANSION_MODE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dplLevel, "SPU2/Output", "DplDecodingLevel", DEFAULT_DPL_DECODING_LEVEL);
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connect(m_ui.expansionMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &AudioSettingsWidget::expansionModeChanged);
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expansionModeChanged();
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.outputModule, "SPU2/Output", "OutputModule", s_output_module_entries, s_output_module_values, DEFAULT_OUTPUT_MODULE);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.latency, "SPU2/Output", "Latency", DEFAULT_OUTPUT_LATENCY);
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connect(m_ui.outputModule, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::outputModuleChanged);
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connect(m_ui.backend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::outputBackendChanged);
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connect(m_ui.latency, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
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outputModuleChanged();
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.volume, "SPU2/Mixing", "FinalVolume", DEFAULT_VOLUME);
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connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::updateVolumeLabel);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.sequenceLength, "Soundtouch", "SequenceLengthMS", DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH);
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connect(m_ui.sequenceLength, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSequenceLengthLabel);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.seekWindowSize, "Soundtouch", "SeekWindowMS", DEFAULT_SOUNDTOUCH_SEEK_WINDOW);
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connect(m_ui.seekWindowSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overlap, "Soundtouch", "OverlapMS", DEFAULT_SOUNDTOUCH_OVERLAP);
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connect(m_ui.overlap, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchOverlapLabel);
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connect(m_ui.resetTimestretchDefaults, &QPushButton::clicked, this, &AudioSettingsWidget::resetTimestretchDefaults);
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m_ui.label_3b->setVisible(false);
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m_ui.dplLevel->setVisible(false);
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updateVolumeLabel();
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updateLatencyLabel();
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updateTimestretchSequenceLengthLabel();
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updateTimestretchSeekwindowLengthLabel();
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updateTimestretchOverlapLabel();
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dialog->registerWidgetHelp(m_ui.interpolation, tr("Interpolation"), tr("Gaussian (PS2-like / great sound)"), tr(""));
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dialog->registerWidgetHelp(m_ui.syncMode, tr("Synchronization"), tr("TimeStretch (Recommended)"), tr(""));
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dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion"), tr("Stereo (None, Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.outputModule, tr("Output Module"), tr("Cubeb (Cross-platform)"), tr(""));
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dialog->registerWidgetHelp(m_ui.backend, tr("Output Backend"), tr("Default"), tr(""));
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dialog->registerWidgetHelp(m_ui.latency, tr("Latency"), tr("100 ms"), tr(""));
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dialog->registerWidgetHelp(m_ui.sequenceLength, tr("Sequence Length"), tr("30 ms"), tr(""));
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dialog->registerWidgetHelp(m_ui.seekWindowSize, tr("Seekwindow Size"), tr("20 ms"), tr(""));
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dialog->registerWidgetHelp(m_ui.overlap, tr("Overlap"), tr("20 ms"), tr(""));
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dialog->registerWidgetHelp(m_ui.volume, tr("Volume"), tr("100%"), tr(""));
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}
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AudioSettingsWidget::~AudioSettingsWidget() = default;
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void AudioSettingsWidget::expansionModeChanged()
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{
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const bool expansion51 = m_dialog->getEffectiveIntValue("SPU2/Output", "SpeakerConfiguration", 0) == 2;
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m_ui.dplLevel->setDisabled(!expansion51);
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}
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void AudioSettingsWidget::outputModuleChanged()
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{
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const std::string module_name(m_dialog->getEffectiveStringValue("SPU2/Output", "OutputModule", DEFAULT_OUTPUT_MODULE));
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const char* const* backend_names = GetOutputModuleBackends(module_name.c_str());
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const std::string backend_name(m_dialog->getEffectiveStringValue("SPU2/Output", "BackendName", ""));
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QSignalBlocker sb(m_ui.backend);
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m_ui.backend->clear();
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if (m_dialog->isPerGameSettings())
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{
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const QString global_backend(QString::fromStdString(Host::GetStringSettingValue("SPU2/Output", "BackendName", "")));
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m_ui.backend->addItem(tr("Use Global Setting [%1]").arg(global_backend.isEmpty() ? tr("Default") : global_backend));
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}
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m_ui.backend->setEnabled(backend_names != nullptr);
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m_ui.backend->addItem(tr("Default"));
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if (!backend_names || backend_name.empty())
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m_ui.backend->setCurrentIndex(0);
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if (backend_names)
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{
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for (u32 i = 0; backend_names[i] != nullptr; i++)
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{
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const int index = m_ui.backend->count();
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m_ui.backend->addItem(QString::fromUtf8(backend_names[i]));
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if (backend_name == backend_names[i])
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m_ui.backend->setCurrentIndex(index);
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}
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}
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}
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void AudioSettingsWidget::outputBackendChanged()
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{
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int index = m_ui.backend->currentIndex();
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if (m_dialog->isPerGameSettings())
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{
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if (index == 0)
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{
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m_dialog->setStringSettingValue("SPU2/Output", "BackendName", std::nullopt);
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return;
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}
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index--;
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}
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if (index == 0)
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m_dialog->setStringSettingValue("SPU2/Output", "BackendName", "");
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else
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m_dialog->setStringSettingValue("SPU2/Output", "BackendName", m_ui.backend->currentText().toUtf8().constData());
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}
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void AudioSettingsWidget::updateVolumeLabel()
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{
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m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
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}
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void AudioSettingsWidget::updateLatencyLabel()
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{
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m_ui.latencyLabel->setText(tr("%1 ms (avg)").arg(m_ui.latency->value()));
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}
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void AudioSettingsWidget::updateTimestretchSequenceLengthLabel()
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{
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m_ui.sequenceLengthLabel->setText(tr("%1 ms").arg(m_ui.sequenceLength->value()));
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}
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void AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel()
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{
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m_ui.seekWindowSizeLabel->setText(tr("%1 ms").arg(m_ui.seekWindowSize->value()));
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}
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void AudioSettingsWidget::updateTimestretchOverlapLabel()
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{
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m_ui.overlapLabel->setText(tr("%1 ms").arg(m_ui.overlap->value()));
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}
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void AudioSettingsWidget::resetTimestretchDefaults()
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{
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m_ui.sequenceLength->setValue(DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH);
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m_ui.seekWindowSize->setValue(DEFAULT_SOUNDTOUCH_SEEK_WINDOW);
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m_ui.overlap->setValue(DEFAULT_SOUNDTOUCH_OVERLAP);
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}
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