PCSX2 - The Playstation 2 Emulator
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cottonvibes a974cff9bd microVU:
- Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p)
- mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...)
- Added some debug stuff to iVU1micro.cpp.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1216 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 06:24:12 +00:00
3rdparty Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Removed the microVU enabler define (oops >_<), and removed some SPU2 counters message since the code in question is behaving as intended. 2009-05-14 19:40:54 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: 2009-05-18 06:24:12 +00:00
plugins Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
build.sh Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that. 2009-05-17 09:23:32 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00