mirror of https://github.com/PCSX2/pcsx2.git
320 lines
10 KiB
C++
320 lines
10 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// [TODO] Rename this file to VirtualMemory.h !!
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#pragma once
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// =====================================================================================================
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// Cross-Platform Memory Protection (Used by VTLB, Recompilers and Texture caches)
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// =====================================================================================================
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// Win32 platforms use the SEH model: __try {} __except {}
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// Linux platforms use the POSIX Signals model: sigaction()
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// [TODO] OS-X (Darwin) platforms should use the Mach exception model (not implemented)
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#include "EventSource.h"
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#include "General.h"
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#include <atomic>
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struct PageFaultInfo
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{
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uptr addr;
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PageFaultInfo(uptr address)
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{
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addr = address;
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}
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};
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// --------------------------------------------------------------------------------------
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// IEventListener_PageFault
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// --------------------------------------------------------------------------------------
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class IEventListener_PageFault : public IEventDispatcher<PageFaultInfo>
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{
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public:
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typedef PageFaultInfo EvtParams;
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public:
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virtual ~IEventListener_PageFault() = default;
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virtual void DispatchEvent(const PageFaultInfo& evtinfo, bool& handled)
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{
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OnPageFaultEvent(evtinfo, handled);
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}
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virtual void DispatchEvent(const PageFaultInfo& evtinfo)
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{
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pxFailRel("Don't call me, damnit. Use DispatchException instead.");
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}
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virtual void OnPageFaultEvent(const PageFaultInfo& evtinfo, bool& handled) {}
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};
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// --------------------------------------------------------------------------------------
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// EventListener_PageFault / EventListenerHelper_PageFault
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// --------------------------------------------------------------------------------------
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class EventListener_PageFault : public IEventListener_PageFault
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{
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public:
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EventListener_PageFault();
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virtual ~EventListener_PageFault();
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};
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template <typename TypeToDispatchTo>
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class EventListenerHelper_PageFault : public EventListener_PageFault
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{
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public:
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TypeToDispatchTo* Owner;
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public:
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EventListenerHelper_PageFault(TypeToDispatchTo& dispatchTo)
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{
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Owner = &dispatchTo;
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}
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EventListenerHelper_PageFault(TypeToDispatchTo* dispatchTo)
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{
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Owner = dispatchTo;
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}
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virtual ~EventListenerHelper_PageFault() = default;
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protected:
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virtual void OnPageFaultEvent(const PageFaultInfo& info, bool& handled)
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{
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Owner->OnPageFaultEvent(info, handled);
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}
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};
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// --------------------------------------------------------------------------------------
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// SrcType_PageFault
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// --------------------------------------------------------------------------------------
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class SrcType_PageFault : public EventSource<IEventListener_PageFault>
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{
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protected:
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typedef EventSource<IEventListener_PageFault> _parent;
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protected:
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bool m_handled;
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public:
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SrcType_PageFault()
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: m_handled(false)
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{
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}
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virtual ~SrcType_PageFault() = default;
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bool WasHandled() const { return m_handled; }
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virtual void Dispatch(const PageFaultInfo& params);
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protected:
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virtual void _DispatchRaw(ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt);
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};
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// --------------------------------------------------------------------------------------
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// VirtualMemoryManager: Manages the allocation of PCSX2 VM
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// Ensures that all memory is close enough together for rip-relative addressing
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// --------------------------------------------------------------------------------------
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class VirtualMemoryManager
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{
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DeclareNoncopyableObject(VirtualMemoryManager);
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wxString m_name;
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uptr m_baseptr;
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// An array to track page usage (to trigger asserts if things try to overlap)
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std::atomic<bool>* m_pageuse;
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// reserved memory (in pages)
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u32 m_pages_reserved;
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public:
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// If upper_bounds is nonzero and the OS fails to allocate memory that is below it,
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// calls to IsOk() will return false and Alloc() will always return null pointers
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// strict indicates that the allocation should quietly fail if the memory can't be mapped at `base`
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VirtualMemoryManager(const wxString& name, uptr base, size_t size, uptr upper_bounds = 0, bool strict = false);
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~VirtualMemoryManager();
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void* GetBase() const { return (void*)m_baseptr; }
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// Request the use of the memory at offsetLocation bytes from the start of the reserved memory area
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// offsetLocation must be page-aligned
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void* Alloc(uptr offsetLocation, size_t size) const;
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void* AllocAtAddress(void* address, size_t size) const
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{
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return Alloc(size, (uptr)address - m_baseptr);
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}
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void Free(void* address, size_t size) const;
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// Was this VirtualMemoryManager successfully able to get its memory mapping?
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// (If not, calls to Alloc will return null pointers)
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bool IsOk() const { return m_baseptr != 0; }
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};
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typedef std::shared_ptr<const VirtualMemoryManager> VirtualMemoryManagerPtr;
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// --------------------------------------------------------------------------------------
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// VirtualMemoryBumpAllocator: Allocates memory for things that don't have explicitly-reserved spots
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// --------------------------------------------------------------------------------------
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class VirtualMemoryBumpAllocator
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{
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const VirtualMemoryManagerPtr m_allocator;
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std::atomic<uptr> m_baseptr{0};
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const uptr m_endptr = 0;
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public:
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VirtualMemoryBumpAllocator(VirtualMemoryManagerPtr allocator, size_t size, uptr offsetLocation);
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void* Alloc(size_t size);
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const VirtualMemoryManagerPtr& GetAllocator() { return m_allocator; }
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};
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// --------------------------------------------------------------------------------------
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// VirtualMemoryReserve
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// --------------------------------------------------------------------------------------
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class VirtualMemoryReserve
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{
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DeclareNoncopyableObject(VirtualMemoryReserve);
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protected:
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wxString m_name;
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// Where the memory came from (so we can return it)
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VirtualMemoryManagerPtr m_allocator;
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// Default size of the reserve, in bytes. Can be specified when the object is constructed.
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// Is used as the reserve size when Reserve() is called, unless an override is specified
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// in the Reserve parameters.
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size_t m_defsize;
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void* m_baseptr;
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// reserved memory (in pages).
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uptr m_pages_reserved;
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// Records the number of pages committed to memory.
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// (metric for analysis of buffer usage)
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uptr m_pages_commited;
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// Protection mode to be applied to committed blocks.
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PageProtectionMode m_prot_mode;
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// Controls write access to the entire reserve. When true (the default), the reserve
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// operates normally. When set to false, all committed blocks are re-protected with
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// write disabled, and accesses to uncommitted blocks (read or write) will cause a GPF
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// as well.
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bool m_allow_writes;
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// Allows the implementation to decide how much memory it needs to allocate if someone requests the given size
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// Should translate requests of size 0 to m_defsize
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virtual size_t GetSize(size_t requestedSize);
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public:
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VirtualMemoryReserve(const wxString& name, size_t size = 0);
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virtual ~VirtualMemoryReserve()
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{
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Release();
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}
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// Initialize with the given piece of memory
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// Note: The memory is already allocated, the allocator is for future use to free the region
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// It may be null in which case there is no way to free the memory in a way it will be usable again
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virtual void* Assign(VirtualMemoryManagerPtr allocator, void* baseptr, size_t size);
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void* Reserve(VirtualMemoryManagerPtr allocator, uptr baseOffset, size_t size = 0)
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{
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size = GetSize(size);
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void* allocation = allocator->Alloc(baseOffset, size);
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return Assign(std::move(allocator), allocation, size);
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}
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void* Reserve(VirtualMemoryBumpAllocator& allocator, size_t size = 0)
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{
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size = GetSize(size);
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return Assign(allocator.GetAllocator(), allocator.Alloc(size), size);
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}
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virtual void Reset();
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virtual void Release();
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virtual bool TryResize(uint newsize);
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virtual bool Commit();
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virtual void ForbidModification();
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virtual void AllowModification();
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bool IsOk() const { return m_baseptr != NULL; }
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const wxString& GetName() const { return m_name; }
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uptr GetReserveSizeInBytes() const { return m_pages_reserved * __pagesize; }
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uptr GetReserveSizeInPages() const { return m_pages_reserved; }
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uint GetCommittedPageCount() const { return m_pages_commited; }
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uint GetCommittedBytes() const { return m_pages_commited * __pagesize; }
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u8* GetPtr() { return (u8*)m_baseptr; }
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const u8* GetPtr() const { return (u8*)m_baseptr; }
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u8* GetPtrEnd() { return (u8*)m_baseptr + (m_pages_reserved * __pagesize); }
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const u8* GetPtrEnd() const { return (u8*)m_baseptr + (m_pages_reserved * __pagesize); }
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VirtualMemoryReserve& SetPageAccessOnCommit(const PageProtectionMode& mode);
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operator void*() { return m_baseptr; }
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operator const void*() const { return m_baseptr; }
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operator u8*() { return (u8*)m_baseptr; }
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operator const u8*() const { return (u8*)m_baseptr; }
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u8& operator[](uint idx)
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{
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pxAssert(idx < (m_pages_reserved * __pagesize));
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return *((u8*)m_baseptr + idx);
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}
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const u8& operator[](uint idx) const
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{
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pxAssert(idx < (m_pages_reserved * __pagesize));
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return *((u8*)m_baseptr + idx);
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}
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protected:
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virtual void ReprotectCommittedBlocks(const PageProtectionMode& newmode);
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};
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#ifdef __POSIX__
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#define PCSX2_PAGEFAULT_PROTECT
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#define PCSX2_PAGEFAULT_EXCEPT
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#elif defined(_WIN32)
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struct _EXCEPTION_POINTERS;
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extern long __stdcall SysPageFaultExceptionFilter(struct _EXCEPTION_POINTERS* eps);
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#define PCSX2_PAGEFAULT_PROTECT __try
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#define PCSX2_PAGEFAULT_EXCEPT \
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__except (SysPageFaultExceptionFilter(GetExceptionInformation())) {}
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#else
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#error PCSX2 - Unsupported operating system platform.
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#endif
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extern void pxInstallSignalHandler();
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extern void _platform_InstallSignalHandler();
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#include "Threading.h"
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extern SrcType_PageFault* Source_PageFault;
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extern Threading::Mutex PageFault_Mutex;
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