pcsx2/plugins/GSdx/GSUtil.h

49 lines
1.3 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
class GSUtil
{
public:
static const char* GetLibName();
static GS_PRIM_CLASS GetPrimClass(uint32 prim);
static int GetVertexCount(uint32 prim);
static bool HasSharedBits(uint32 spsm, uint32 dpsm);
static bool HasSharedBits(uint32 sbp, uint32 spsm, uint32 dbp, uint32 dpsm);
static bool HasCompatibleBits(uint32 spsm, uint32 dpsm);
static bool CheckSSE();
#ifdef _WINDOWS
static bool CheckDirectX();
static bool CheckDirect3D11Level(D3D_FEATURE_LEVEL& level);
static void UnloadDynamicLibraries();
#endif
};