PCSX2 - The Playstation 2 Emulator
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Jake.Stine a8d9cbc25d Final pass of today's vtlb optimizations: Improved the codegen for const-propagated direct reads and writes (very minor optimization).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@885 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 15:17:47 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Set zlib to use fast compression for savestate (big speedup for when making savestates). 2009-03-30 18:19:05 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Final pass of today's vtlb optimizations: Improved the codegen for const-propagated direct reads and writes (very minor optimization). 2009-04-02 15:17:47 +00:00
plugins GSdx: updated the delay loaded directx dlls to match the latest sdk 2009-03-31 14:28:23 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00