PCSX2 - The Playstation 2 Emulator
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Jake.Stine a7fcdbaafa Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it.
Fixed up the Saveslot detection somewhat (File:Load > menu now greys out unavailable saveslots).

Applied ICC fixup patch from Issue 84. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@677 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 13:00:32 +00:00
3rdparty Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl 2009-03-02 18:39:29 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Major GUI API Cleanups. Most likely buggy as all hell. 2009-03-04 11:33:45 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it. 2009-03-04 13:00:32 +00:00
plugins SPU2-X (Linux): Did some preliminary work on the Alsa driver. 2009-03-03 04:50:26 +00:00
build.sh A few minor changes. 2009-03-01 11:38:05 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00