mirror of https://github.com/PCSX2/pcsx2.git
161 lines
7.9 KiB
C++
161 lines
7.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include "AdvancedSettingsWidget.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent), m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.eeRecompiler, "EmuCore/CPU/Recompiler", "EnableEE", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.eeCache, "EmuCore/CPU/Recompiler", "EnableEECache", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.eeINTCSpinDetection, "EmuCore/Speedhacks", "IntcStat", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.eeWaitLoopDetection, "EmuCore/Speedhacks", "WaitLoop", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.eeFastmem, "EmuCore/CPU/Recompiler", "EnableFastmem", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vu0Recompiler, "EmuCore/CPU/Recompiler", "EnableVU0", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vu1Recompiler, "EmuCore/CPU/Recompiler", "EnableVU1", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vuFlagHack, "EmuCore/Speedhacks", "vuFlagHack", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.eeRoundingMode, "EmuCore/CPU", "FPU.Roundmode", 3);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.vuRoundingMode, "EmuCore/CPU", "VU.Roundmode", 3);
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if (m_dialog->isPerGameSettings())
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{
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m_ui.eeClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.eeClampMode->itemText(getGlobalClampingModeIndex(false))));
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m_ui.vuClampMode->insertItem(0, tr("Use Global Setting [%1]").arg(m_ui.vuClampMode->itemText(getGlobalClampingModeIndex(true))));
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}
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m_ui.eeClampMode->setCurrentIndex(getClampingModeIndex(false));
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m_ui.vuClampMode->setCurrentIndex(getClampingModeIndex(true));
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connect(m_ui.eeClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(false, index); });
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connect(m_ui.vuClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(true, index); });
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.iopRecompiler, "EmuCore/CPU/Recompiler", "EnableIOP", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gameFixes, "EmuCore", "EnableGameFixes", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.patches, "EmuCore", "EnablePatches", true);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FramerateNTSC", 59.94f);
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SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameratePAL", 50.00f);
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dialog->registerWidgetHelp(m_ui.eeRoundingMode, tr("Rounding Mode"), tr("Chop / Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.eeClampMode, tr("Clamping Mode"), tr("Normal (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.eeRecompiler, tr("Enable Recompiler"), tr("Checked"),
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tr("Performs just - in - time binary translation of 64 - bit MIPS - IV machine code to x86."));
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dialog->registerWidgetHelp(m_ui.eeWaitLoopDetection, tr("Wait Loop Detection"), tr("Checked"),
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tr("Moderate speedup for some games, with no known side effects."));
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dialog->registerWidgetHelp(m_ui.eeCache, tr("Enable Cache (Slow)"), tr("Unchecked"),
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tr("Interpreter only, provided for diagnostic."));
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dialog->registerWidgetHelp(m_ui.eeINTCSpinDetection, tr("INTC Spin Detection"), tr("Checked"),
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tr("Huge speedup for some games, with almost no compatibility side effects."));
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dialog->registerWidgetHelp(m_ui.eeFastmem, tr("Enable Fast Memory Access"), tr("Checked"),
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tr("Uses backpatching to avoid register flushing on every memory access."));
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dialog->registerWidgetHelp(m_ui.vuRoundingMode, tr("Rounding Mode"), tr("Chop / Zero (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vuClampMode, tr("Clamping Mode"), tr("Normal (Default)"), tr(""));
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dialog->registerWidgetHelp(m_ui.vu0Recompiler, tr("Enable VU0 Recompiler (Micro Mode)"), tr("Checked"),
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tr("Enables VU0 Recompiler."));
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dialog->registerWidgetHelp(m_ui.vu1Recompiler, tr("Enable VU1 Recompiler"), tr("Checked"),
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tr("Enables VU1 Recompiler."));
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dialog->registerWidgetHelp(m_ui.vuFlagHack, tr("mVU Flag Hack"), tr("Checked"),
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tr("Good speedup and high compatibility, may cause graphical errors."));
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dialog->registerWidgetHelp(m_ui.iopRecompiler, tr("Enable Recompiler"), tr("Checked"),
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tr("Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86."));
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dialog->registerWidgetHelp(m_ui.gameFixes, tr("Enable Game Fixes"), tr("Checked"),
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tr("Automatically loads and applies gamefixes to known problematic games on game start."));
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dialog->registerWidgetHelp(m_ui.patches, tr("Enable Compatibility Patches"), tr("Checked"),
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tr("Automatically loads and applies compatibility patches to known problematic games."));
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}
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AdvancedSettingsWidget::~AdvancedSettingsWidget() = default;
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int AdvancedSettingsWidget::getGlobalClampingModeIndex(bool vu) const
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{
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", false))
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return 3;
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", false))
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return 2;
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if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", true))
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return 1;
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return 0;
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}
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int AdvancedSettingsWidget::getClampingModeIndex(bool vu) const
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{
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// This is so messy... maybe we should just make the mode an int in the settings too...
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const bool base = m_dialog->isPerGameSettings() ? 1 : 0;
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std::optional<bool> default_false = m_dialog->isPerGameSettings() ? std::nullopt : std::optional<bool>(false);
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std::optional<bool> default_true = m_dialog->isPerGameSettings() ? std::nullopt : std::optional<bool>(true);
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std::optional<bool> third = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", default_false);
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std::optional<bool> second = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", default_false);
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std::optional<bool> first = m_dialog->getBoolValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", default_true);
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if (third.has_value() && third.value())
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return base + 3;
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if (second.has_value() && second.value())
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return base + 2;
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if (first.has_value() && first.value())
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return base + 1;
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else if (first.has_value())
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return base + 0; // none
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else
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return 0; // no per game override
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}
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void AdvancedSettingsWidget::setClampingMode(bool vu, int index)
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{
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std::optional<bool> first, second, third;
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if (!m_dialog->isPerGameSettings() || index > 0)
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{
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const bool base = m_dialog->isPerGameSettings() ? 1 : 0;
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third = (index >= (base + 3));
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second = (index >= (base + 2));
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first = (index >= (base + 1));
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}
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", third);
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", second);
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m_dialog->setBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", first);
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}
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