pcsx2/pcsx2-qt/Debugger/SymbolTree/SymbolTreeWidgets.h

224 lines
5.8 KiB
C++

// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include <QtWidgets/QWidget>
#include "SymbolTreeModel.h"
#include "ui_SymbolTreeWidget.h"
struct SymbolFilters;
// A symbol tree widget with its associated refresh button, filter box and
// right-click menu. Supports grouping, sorting and various other settings.
class SymbolTreeWidget : public QWidget
{
Q_OBJECT
public:
virtual ~SymbolTreeWidget();
void updateModel();
void reset();
void updateVisibleNodes(bool update_hashes);
void expandGroups(QModelIndex index);
signals:
void goToInDisassembly(u32 address);
void goToInMemoryView(u32 address);
void nameColumnClicked(u32 address);
void locationColumnClicked(u32 address);
protected:
struct SymbolWork
{
QString name;
ccc::SymbolDescriptor descriptor;
const ccc::Symbol* symbol = nullptr;
const ccc::Module* module_symbol = nullptr;
const ccc::Section* section = nullptr;
const ccc::SourceFile* source_file = nullptr;
};
SymbolTreeWidget(u32 flags, s32 symbol_address_alignment, DebugInterface& cpu, QWidget* parent = nullptr);
void resizeEvent(QResizeEvent* event) override;
void setupTree();
std::unique_ptr<SymbolTreeNode> buildTree(const SymbolFilters& filters, const ccc::SymbolDatabase& database);
std::unique_ptr<SymbolTreeNode> groupBySourceFile(
std::unique_ptr<SymbolTreeNode> child,
const SymbolWork& child_work,
SymbolTreeNode*& prev_group,
const SymbolWork*& prev_work,
const SymbolFilters& filters);
std::unique_ptr<SymbolTreeNode> groupBySection(
std::unique_ptr<SymbolTreeNode> child,
const SymbolWork& child_work,
SymbolTreeNode*& prev_group,
const SymbolWork*& prev_work,
const SymbolFilters& filters);
std::unique_ptr<SymbolTreeNode> groupByModule(
std::unique_ptr<SymbolTreeNode> child,
const SymbolWork& child_work,
SymbolTreeNode*& prev_group,
const SymbolWork*& prev_work,
const SymbolFilters& filters);
void setupMenu();
void openMenu(QPoint pos);
virtual bool needsReset() const;
virtual std::vector<SymbolWork> getSymbols(
const QString& filter, const ccc::SymbolDatabase& database) = 0;
virtual std::unique_ptr<SymbolTreeNode> buildNode(
SymbolWork& work, const ccc::SymbolDatabase& database) const = 0;
virtual void configureColumns() = 0;
virtual void onNewButtonPressed() = 0;
void onDeleteButtonPressed();
void onCopyName();
void onCopyMangledName();
void onCopyLocation();
void onRenameSymbol();
void onGoToInDisassembly();
void onGoToInMemoryView();
void onResetChildren();
void onChangeTypeTemporarily();
void onTreeViewClicked(const QModelIndex& index);
SymbolTreeNode* currentNode();
Ui::SymbolTreeWidget m_ui;
DebugInterface& m_cpu;
SymbolTreeModel* m_model = nullptr;
QMenu* m_context_menu = nullptr;
QAction* m_rename_symbol = nullptr;
QAction* m_go_to_in_disassembly = nullptr;
QAction* m_m_go_to_in_memory_view = nullptr;
QAction* m_show_size_column = nullptr;
QAction* m_group_by_module = nullptr;
QAction* m_group_by_section = nullptr;
QAction* m_group_by_source_file = nullptr;
QAction* m_sort_by_if_type_is_known = nullptr;
QAction* m_reset_children = nullptr;
QAction* m_change_type_temporarily = nullptr;
enum Flags
{
NO_SYMBOL_TREE_FLAGS = 0,
ALLOW_GROUPING = 1 << 0,
ALLOW_SORTING_BY_IF_TYPE_IS_KNOWN = 1 << 1,
ALLOW_TYPE_ACTIONS = 1 << 2,
ALLOW_MANGLED_NAME_ACTIONS = 1 << 3
};
u32 m_flags;
u32 m_symbol_address_alignment;
};
class FunctionTreeWidget : public SymbolTreeWidget
{
Q_OBJECT
public:
explicit FunctionTreeWidget(DebugInterface& cpu, QWidget* parent = nullptr);
virtual ~FunctionTreeWidget();
protected:
std::vector<SymbolWork> getSymbols(
const QString& filter, const ccc::SymbolDatabase& database) override;
std::unique_ptr<SymbolTreeNode> buildNode(
SymbolWork& work, const ccc::SymbolDatabase& database) const override;
void configureColumns() override;
void onNewButtonPressed() override;
};
class GlobalVariableTreeWidget : public SymbolTreeWidget
{
Q_OBJECT
public:
explicit GlobalVariableTreeWidget(DebugInterface& cpu, QWidget* parent = nullptr);
virtual ~GlobalVariableTreeWidget();
protected:
std::vector<SymbolWork> getSymbols(
const QString& filter, const ccc::SymbolDatabase& database) override;
std::unique_ptr<SymbolTreeNode> buildNode(
SymbolWork& work, const ccc::SymbolDatabase& database) const override;
void configureColumns() override;
void onNewButtonPressed() override;
};
class LocalVariableTreeWidget : public SymbolTreeWidget
{
Q_OBJECT
public:
explicit LocalVariableTreeWidget(DebugInterface& cpu, QWidget* parent = nullptr);
virtual ~LocalVariableTreeWidget();
protected:
bool needsReset() const override;
std::vector<SymbolWork> getSymbols(
const QString& filter, const ccc::SymbolDatabase& database) override;
std::unique_ptr<SymbolTreeNode> buildNode(
SymbolWork& work, const ccc::SymbolDatabase& database) const override;
void configureColumns() override;
void onNewButtonPressed() override;
ccc::FunctionHandle m_function;
std::optional<u32> m_caller_stack_pointer;
};
class ParameterVariableTreeWidget : public SymbolTreeWidget
{
Q_OBJECT
public:
explicit ParameterVariableTreeWidget(DebugInterface& cpu, QWidget* parent = nullptr);
virtual ~ParameterVariableTreeWidget();
protected:
bool needsReset() const override;
std::vector<SymbolWork> getSymbols(
const QString& filter, const ccc::SymbolDatabase& database) override;
std::unique_ptr<SymbolTreeNode> buildNode(
SymbolWork& work, const ccc::SymbolDatabase& database) const override;
void configureColumns() override;
void onNewButtonPressed() override;
ccc::FunctionHandle m_function;
std::optional<u32> m_caller_stack_pointer;
};
struct SymbolFilters
{
bool group_by_module = false;
bool group_by_section = false;
bool group_by_source_file = false;
QString string;
};